Exploiting tombs? My answer is yes.
frostydf2
Call me pissed off, call me what you want, but when you beat a team you shouldn't lose to exploits. The exploit that I am talking about it is body blocking a very short radius of a center, and not allowing an opposing teams ghost to jump on it.
Is it skill? No. The entire alter should be considered the middle. Not the puny 1meter radius that the ghost HAS to be in. Heres the story...
We played tombs today from 1-5pm. Getting knocked out twice, and finnally making it to the HoH. Already down a monk since he left early we were up against already impossible odds. So what did we do? We waited till the last 2 minutes, and aoe'd the middle with all we had. We threw everything we had at the ghost, and at the same time removing his enchantments.
We took down there ghost with 30seconds to spare. We run our ghost up there, but wait, nope. All 7 of there live guys are up in the middle crouched together blocking that tiny radius. Is it exploiting? It hasn't been confirmed so saying they are cheaters isn't whatt I want. What I want is a fix. A possible bigger radius of the alter.
Constructive critisism is fine by me. Don't just say 'omfg newbie stfu'. kthnx.
Is it skill? No. The entire alter should be considered the middle. Not the puny 1meter radius that the ghost HAS to be in. Heres the story...
We played tombs today from 1-5pm. Getting knocked out twice, and finnally making it to the HoH. Already down a monk since he left early we were up against already impossible odds. So what did we do? We waited till the last 2 minutes, and aoe'd the middle with all we had. We threw everything we had at the ghost, and at the same time removing his enchantments.
We took down there ghost with 30seconds to spare. We run our ghost up there, but wait, nope. All 7 of there live guys are up in the middle crouched together blocking that tiny radius. Is it exploiting? It hasn't been confirmed so saying they are cheaters isn't whatt I want. What I want is a fix. A possible bigger radius of the alter.
Constructive critisism is fine by me. Don't just say 'omfg newbie stfu'. kthnx.
Cain
No offense, but dead people can't body block. As sad as it may seem pathing and body blocking are legitimate forms of strategy. While I agree it's a pain and I hating losing to it, it's part of the game so the best way to deal with it is to kill everyone.
Xellos
Three teams of spam chant/wards/shields up/other annoying defenses isn't always penetrable :P
Rhazwyth
Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.
I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.
I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.
Xellos
Quote:
Originally Posted by Rhazwyth
Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.
I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance. |
Pr0phecy
Man your whole team is composed of Warriors, monks and elementalists. Something that I see far too often in PVP >=|
frostydf2
Do people not realise that once your hero tries to take the alter, aka, tries to get into that square foot you cannot gain back control of him? That he will just stand there, the entire game, and do nothing?
Tell me, how is THAT realistic?
Tell me, how is THAT realistic?
Aaaaagh
My advice to you is both simple and will be helpful throughout your life.
A) Buy a dictionary.
B) Use it.
A) Buy a dictionary.
B) Use it.
Vermilion Okeanos
That is EXACTLY why people should rush middle... and then block their hero... that is like, the only way to win now.
and btw... I also agree it is a valid tactic... If you can wait and gank another team from behinde, or team up with another killing one... then you can do this too...
HOWEVER, i do hope they at least increase the size of the capture area by a bit.
and btw... I also agree it is a valid tactic... If you can wait and gank another team from behinde, or team up with another killing one... then you can do this too...
HOWEVER, i do hope they at least increase the size of the capture area by a bit.
IceD'Bear
It's a valid tactic. PvP (and PvE too) without collision detection would be just lame, at least now positioning matters something.
If you can't kill the entire team, or most of it, in two minutes, then simply don't wait so long.
Maybe you could even try to *gasp* get the center as fast as possible, and then body block the enemies hero(es). It's not as easy as it sounds
If you can't kill the entire team, or most of it, in two minutes, then simply don't wait so long.
Maybe you could even try to *gasp* get the center as fast as possible, and then body block the enemies hero(es). It's not as easy as it sounds
Vindexus
I hate HoH.
Many a time we have made it to HoH only to have a Flawless Loss against body blocking. I agree it is a legitimate tactic, but it should not be this unbalanced. The altar capturing radius should be increase, as well as Ghostly Hero AI.
That team also used Fertile Season in HoH, something I hate. But I digress, what the topic here is supposed to be about is how losing in HoH to body blocking is annoying and should be looked in to.
Many a time we have made it to HoH only to have a Flawless Loss against body blocking. I agree it is a legitimate tactic, but it should not be this unbalanced. The altar capturing radius should be increase, as well as Ghostly Hero AI.
That team also used Fertile Season in HoH, something I hate. But I digress, what the topic here is supposed to be about is how losing in HoH to body blocking is annoying and should be looked in to.
Deku
I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.
Gildan
.. I always thought Ghosts could walk through walls.. and people. Wouldn't that be more 'realistic' ?
Sekkira
Quote:
Originally Posted by Deku
I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.
|
Nash
It's not exploiting, we were just playing the game. Frankly running off to whine about your loss just makes you look silly. Maybe you should post a SUGGESTION to increase the radius instead of crying foul.
And we were not running Fertile Season, you can thank the other team for that one. Although it would be a nice addition to the setup...
And we were not running Fertile Season, you can thank the other team for that one. Although it would be a nice addition to the setup...
DarkWasp
First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.
Some people day those skills are useless in pvp, thats because theyve never been to the HoH..
Some people day those skills are useless in pvp, thats because theyve never been to the HoH..
Deku
Quote:
Yes but the real problem is that the whole match just depends on whoever gets to it first in that case. A 10 second match that relies not on strategy but on how fast your warrior can run. |
Ramus
My advice, buy a better video card. What are you running that on, an Atari?
Nash
Quote:
Originally Posted by DarkWasp
First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.
|
Deku
Multiple people trying to get of a maelstrom first is probably a better idea. Then load up on other aoes.
Jackathan
You Shall Not Pass~
Darc.Syde
well, the main problem is the fact tht the win condition isnt up to your team or your team's player skill. it's up to some clumsy retarded box.
besides, who's fault was it to go in at the last 2 minutes. shame on you there, even if it's a valid strategy and will work sometimes, dont expect it to work all the time.
besides, who's fault was it to go in at the last 2 minutes. shame on you there, even if it's a valid strategy and will work sometimes, dont expect it to work all the time.
Elythor
This post is almost as silly as people complaining about ice-snaring in Relic maps.
Body block is a valid tactic. If you don't like it, do it to other people too. ANet can perhaps improve the situation by making the blocking radius to be a bit smaller (about 5-10% smaller should be right). But otherwise I find it perfectly acceptable to do so.
Remember, dead people blocks no one.
Body block is a valid tactic. If you don't like it, do it to other people too. ANet can perhaps improve the situation by making the blocking radius to be a bit smaller (about 5-10% smaller should be right). But otherwise I find it perfectly acceptable to do so.
Remember, dead people blocks no one.
Ryan97Eclipse
like it or not body blocking is an intelligent tactic....if they camp the center drop traps and aoe....there are many strats against it......
Shinsei
I understand why people would complain about something the game is doing wrong, such as the poor AI pathing and the low Hero capture radius, but people whining and complaining about other people using the mechanics of the game (passing relics through the gate; body blocking the hero etc) in their favor is useless. Taking advantage of such blatantly obvious tactics is not exploiting, rather a true sign of game experience and good tactics.
As little as I agree with the OP's complaint about people using this method, I have to agree that increasing the Hero's capture range would increase the competition in the HoH and base it more on each team's power rather than luck. It would however take the advantage away from the team holding the HoH, and would probably result in most teams holding the HoH not even capturing it right away. A team being sandwiched constantly needs to have some sort of slight advantage, wouldn't you agree?
As little as I agree with the OP's complaint about people using this method, I have to agree that increasing the Hero's capture range would increase the competition in the HoH and base it more on each team's power rather than luck. It would however take the advantage away from the team holding the HoH, and would probably result in most teams holding the HoH not even capturing it right away. A team being sandwiched constantly needs to have some sort of slight advantage, wouldn't you agree?
ChildrenOfBodom
omfg newbie stfu
haha.. jk...
haha.. jk...
CtrlAltDel
so you'd rather have it so that people can blitz at the end and take a game cheaply, instead of a group having to hold the altar the duration...
while a little cheap, it takes more skill than the blitz strategy
while a little cheap, it takes more skill than the blitz strategy