Exploiting tombs? My answer is yes.

frostydf2

Pre-Searing Cadet

Join Date: Apr 2005

Call me pissed off, call me what you want, but when you beat a team you shouldn't lose to exploits. The exploit that I am talking about it is body blocking a very short radius of a center, and not allowing an opposing teams ghost to jump on it.

Is it skill? No. The entire alter should be considered the middle. Not the puny 1meter radius that the ghost HAS to be in. Heres the story...

We played tombs today from 1-5pm. Getting knocked out twice, and finnally making it to the HoH. Already down a monk since he left early we were up against already impossible odds. So what did we do? We waited till the last 2 minutes, and aoe'd the middle with all we had. We threw everything we had at the ghost, and at the same time removing his enchantments.

We took down there ghost with 30seconds to spare. We run our ghost up there, but wait, nope. All 7 of there live guys are up in the middle crouched together blocking that tiny radius. Is it exploiting? It hasn't been confirmed so saying they are cheaters isn't whatt I want. What I want is a fix. A possible bigger radius of the alter.

Constructive critisism is fine by me. Don't just say 'omfg newbie stfu'. kthnx.



Cain

Cain

Elite Guru

Join Date: Feb 2005

Ottawa, Ontario Canada

No offense, but dead people can't body block. As sad as it may seem pathing and body blocking are legitimate forms of strategy. While I agree it's a pain and I hating losing to it, it's part of the game so the best way to deal with it is to kill everyone.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Three teams of spam chant/wards/shields up/other annoying defenses isn't always penetrable :P

Rhazwyth

Academy Page

Join Date: Apr 2005

Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.

I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Rhazwyth
Honestly, I don't see body blocking as a tactic. If anything it's very cheap and I've seen most of it done during the relic runs(capture the flag). It is nothing but annoying.

I hope that Anet will eventually make walkthrough characters just like in towns to remove this annoyance.
Why not? It seems logical as a tactic. Taking away body blocking only takes away realism. Instead, they should have smarter AI, or some kind of controllable NPC thing for ghost hero, so that you can move him. It would'nt be so bad if you could just make the ghost hero run around and enter from another side. It's a damn square, they can't block all the paths. If they can, then make the square bigger. Or make it so that you don't need to get in dead center. It's more about the game mechanics as a whole, not one specific thing.

Pr0phecy

Pre-Searing Cadet

Join Date: Apr 2005

Man your whole team is composed of Warriors, monks and elementalists. Something that I see far too often in PVP >=|

frostydf2

Pre-Searing Cadet

Join Date: Apr 2005

Do people not realise that once your hero tries to take the alter, aka, tries to get into that square foot you cannot gain back control of him? That he will just stand there, the entire game, and do nothing?

Tell me, how is THAT realistic?

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

My advice to you is both simple and will be helpful throughout your life.

A) Buy a dictionary.
B) Use it.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

That is EXACTLY why people should rush middle... and then block their hero... that is like, the only way to win now.

and btw... I also agree it is a valid tactic... If you can wait and gank another team from behinde, or team up with another killing one... then you can do this too...

HOWEVER, i do hope they at least increase the size of the capture area by a bit.

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

It's a valid tactic. PvP (and PvE too) without collision detection would be just lame, at least now positioning matters something.
If you can't kill the entire team, or most of it, in two minutes, then simply don't wait so long.
Maybe you could even try to *gasp* get the center as fast as possible, and then body block the enemies hero(es). It's not as easy as it sounds

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

I hate HoH.

Many a time we have made it to HoH only to have a Flawless Loss against body blocking. I agree it is a legitimate tactic, but it should not be this unbalanced. The altar capturing radius should be increase, as well as Ghostly Hero AI.

That team also used Fertile Season in HoH, something I hate. But I digress, what the topic here is supposed to be about is how losing in HoH to body blocking is annoying and should be looked in to.

Deku

Deku

Ascalonian Squire

Join Date: May 2005

Scotland

I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.

Gildan

Ascalonian Squire

Join Date: Mar 2005

.. I always thought Ghosts could walk through walls.. and people. Wouldn't that be more 'realistic' ?

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Deku
I am pretty sure it was done this way to give an actual advantage to the team who gets it first, instead of a team who just waits untill 2 minutes left and blitzes.
Yes but the real problem is that the whole match just depends on whoever gets to it first in that case. A 10 second match that relies not on strategy but on how fast your warrior can run.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

It's not exploiting, we were just playing the game. Frankly running off to whine about your loss just makes you look silly. Maybe you should post a SUGGESTION to increase the radius instead of crying foul.

And we were not running Fertile Season, you can thank the other team for that one. Although it would be a nice addition to the setup...

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.


Some people day those skills are useless in pvp, thats because theyve never been to the HoH..

Deku

Deku

Ascalonian Squire

Join Date: May 2005

Scotland

Quote:
Yes but the real problem is that the whole match just depends on whoever gets to it first in that case. A 10 second match that relies not on strategy but on how fast your warrior can run.
10 mins is plenty of time to overrpower a team holding it. The first time we were there we waited untill 5 mins to blitz and we secured it with like 30 secs to go.

Ramus

Ramus

Wilds Pathfinder

Join Date: May 2005

Florida

Zero Tolerance

W/Mo

My advice, buy a better video card. What are you running that on, an Atari?

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Quote:
Originally Posted by DarkWasp
First you use the glyph of lesser energy, then you meteor shower, then you fire storm. And that will either cause them to scatter or take heavy damage.
Ah, Meteor Shower. Try to use that, and I Gale you. And even if you get it off, it's not gonna wipe us. Fire Storm, now that was nice, all that heal...

Deku

Deku

Ascalonian Squire

Join Date: May 2005

Scotland

Multiple people trying to get of a maelstrom first is probably a better idea. Then load up on other aoes.

Jackathan

Academy Page

Join Date: May 2005

You Shall Not Pass~

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

well, the main problem is the fact tht the win condition isnt up to your team or your team's player skill. it's up to some clumsy retarded box.

besides, who's fault was it to go in at the last 2 minutes. shame on you there, even if it's a valid strategy and will work sometimes, dont expect it to work all the time.

Elythor

Lion's Arch Merchant

Join Date: Mar 2005

Elysium Protectorate [EP]

This post is almost as silly as people complaining about ice-snaring in Relic maps.

Body block is a valid tactic. If you don't like it, do it to other people too. ANet can perhaps improve the situation by making the blocking radius to be a bit smaller (about 5-10% smaller should be right). But otherwise I find it perfectly acceptable to do so.

Remember, dead people blocks no one.

Ryan97Eclipse

Pre-Searing Cadet

Join Date: May 2005

like it or not body blocking is an intelligent tactic....if they camp the center drop traps and aoe....there are many strats against it......

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

I understand why people would complain about something the game is doing wrong, such as the poor AI pathing and the low Hero capture radius, but people whining and complaining about other people using the mechanics of the game (passing relics through the gate; body blocking the hero etc) in their favor is useless. Taking advantage of such blatantly obvious tactics is not exploiting, rather a true sign of game experience and good tactics.

As little as I agree with the OP's complaint about people using this method, I have to agree that increasing the Hero's capture range would increase the competition in the HoH and base it more on each team's power rather than luck. It would however take the advantage away from the team holding the HoH, and would probably result in most teams holding the HoH not even capturing it right away. A team being sandwiched constantly needs to have some sort of slight advantage, wouldn't you agree?

ChildrenOfBodom

Frost Gate Guardian

Join Date: Apr 2005

The Circle of Nine

A/D

omfg newbie stfu








haha.. jk...

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

so you'd rather have it so that people can blitz at the end and take a game cheaply, instead of a group having to hold the altar the duration...

while a little cheap, it takes more skill than the blitz strategy