W/Mo or Mo/W?

Harge

Ascalonian Squire

Join Date: Apr 2005

Any suggestions on what i should choose?

Pixie

Academy Page

Join Date: May 2005

Netherlands

Warrior gets more hp, an' better AC? o.o

Arri

Frost Gate Guardian

Join Date: Apr 2005

A/W

Quote:
Originally Posted by Pixie
Warrior gets more hp, an' better AC? o.o
your too confused with NWN....

EVERY class gets the same HP, Mo/W will have more energy and divine favor and a W/Mo...well...It's a little too popular for my taste.

NiGht_HaWk

NiGht_HaWk

Academy Page

Join Date: Apr 2005

Somewhere over the rainbow

Gabriels Crusaders

N/Me

no, pixies right, warriors get more hp and armor, but monks get more energy and energy regeneration. It all depends on what you want to do with your character. If you will be using a lot of mana-dependent spells, Monk is for you. If you wont be as mana intensive and want more damage/sustainability, Warrior is for you.

Virtuoso

Virtuoso

Krytan Explorer

Join Date: Mar 2005

Mo/W > W/Mo

My Mo/W can take 3 W/Mo's at a time and win.

-Virt

WNxTyphoon

WNxTyphoon

Academy Page

Join Date: Feb 2005

Warrior Nation

R/W

Everyone has the same amount of hitpoints at a given level (although runes and other items can make a difference).

Warrior has better armor. Monk has more energy and regen.

As a Warrior primary, you won't get targeted that much in real PvP.

As a Monk primary, you will be the number one target in real PvP.

It's all what build you want to play.

Jonval

Jonval

Ascalonian Squire

Join Date: May 2005

On my ship, the Rubber Duckie

My current set up is a mana heavy warrior/monk. With it (and my amazingly uber gear) ive fought a level 18 undead to a stalemate at level 14. i tanked a level 21 undead boss mob. ive soloed 2 out of 3 of the Post Searing Ascalon missions (fort ranik and Naoli acadamy) and tanked close to 15 charr rangers at once and lived to tell the tale and earning the title, "Jonval The Unstopable" from my guild (sorry, thats alot of bragging right there >_>)

Warrior/monk is supremely durrable and frighteninly deadly.

My axe gives me 1 energy when ever I hit something with my melee but -1 to energy regeneration(the name is Zealous White Scythe), so my mana regain is not too much of a problem. My gear gives me +9 to energy, so i have a decent max. and I use 3 peices of the 50def Ascalon armor to further lower the damage i take.

My current skills are: Flurry*, Executioner's axe, Cyclone axe*, Power Attack, Vigours Spirit*, Healing Bresee*, Orison of Healing and Restore Life (Shielding Hands if solo).
(*'s mean the are key to my neer invunerablity.)

Good skill combos I have: (Almost -everything- I do has Vigorous Spirit. its talor made for warrior/monk it seems)

Cyclone axe + Vigorous spirit.
With this combo, i get +7 life ever time I damage something or cast a spell. So, in a large group of enemys, useing cyclone axe gives me anywhere from +14 to +70 life in one, spectacular spin.

Flurry + Healing Breese.
Flurry, although it lowers my defence, gives me a massive boon to live and energy in 10 seconds. and healing breese is there to help match the higher damage im takeing. with it i can get back to 15-17 energy in 5 seconds.

Power attack + Flurry + Executioner's axe + shielding hands.
Quickly kill anything infront of you, with low chance of me dieing.

So, if you want to be the imortal god of death in PvE, Warrior/Monk is unmatched.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

W/Mo is the most used job that many people see often. I find the difference lies within the player (him or her). When wearing the proper gear, using skills that match nicely and work really well, you can make a warrior that is really good and does damage. I also use a W/Mo who uses axe skills. I rarely die in regular groups and NPC groups. I'm usually the last one standing period, then I begin raising comrads. For not trying W/Mo til last week I am liking the job more and more. I get nothing but compliments on tanking and surviving. Not bragging, just stating that if you make a W/Mo and do it right you'll have no problems with groups/soloing/and people saying you're a noob. LOL

I think many times people who having played the game before or haven't took the time to think about how they plan on building their W/Mo are the ones who fall short and end up getting flamed by the *So called Elitists*

Crom the Conqueror

Crom the Conqueror

Frost Gate Guardian

Join Date: May 2005

New York

Rage Three D

W/E

Well it all depend what kinds player you want to be. As a warrior monk, your team expect you to be the tank. they want you to be in the front of every combat. You are kinds like the meat shield of the team. but as a monk/warrior, you will always find yourself behind the shields of your warriors. they just want you to heal the team, they dont expect you to get in combat.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

Very true that it is all about the build you want to play, and what you like. I agree though that if I have a Mo/Wa I tend to expect him to take on the job of healer unless there is another Mo/Wa. I'm sure some Mo/Wa want to be in the front lines especially depending on your skills. However majority of the time PT's take monks to heal. I could see though if you're a smiting monk that if you run out taking grunt of damage at higher levels when you have the proper skills to survive then it would be good. But hey that's my opinion, not everyone will like my opinions but I don't criticize them either. I just keep playing to have fun, because it's just a game.

Ashock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Virtuoso
Mo/W > W/Mo

My Mo/W can take 3 W/Mo's at a time and win.

-Virt Of course you neglected to mention that they are all lvl 5, right?



-A

Arri

Frost Gate Guardian

Join Date: Apr 2005

A/W

Quote:
Originally Posted by Ashock
Of course you neglected to mention that they are all lvl 5, right?



-A
Of corse you knew that lvl doesn't have anything to do in this game PVP wise right?

WNxTyphoon

WNxTyphoon

Academy Page

Join Date: Feb 2005

Warrior Nation

R/W

The problem with being a W/Mo is that it *is* the easiest profession to play, which equates to lots of people who don't know what they are doing are playing this character. Lots of groups won't invite W/Mo's because they don't want to run the risk of having a lousy person waste their time.

Ashock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Arri
Of corse you knew that lvl doesn't have anything to do in this game PVP wise right?
My point is that anyone who boasts that they can take down 3 (of any class) enemies at the same time with their one character, is full of crap. Although maybe not.... if the people behind the characters are missing both arms.



-A

Lazarus

Academy Page

Join Date: May 2005

Mo/

Quote:
Originally Posted by WNxTyphoon
The problem with being a W/Mo is that it *is* the easiest profession to play, which equates to lots of people who don't know what they are doing are playing this character. Lots of groups won't invite W/Mo's because they don't want to run the risk of having a lousy person waste their time.
There is a seed of truth in this. Many times I have had to ask the W/Mo "Please wait for my Energy to recharge." and "Do you have to attack EVERYTHING?" and "Is there a timer on your screen? (To which they reply: uh no.) Then why are you in such a hurry?" and "Please do not aggro Mobs unless their is no way to avoid the fight." and "If you run too far away I can't heal you. (To which they reply: I can heal myself) Yes, but can you RES yourself?"

All that ranting aside though, a W/Mo does have a lot of potential, and if you encouter the right players you learn to respect the class. So I will give most of them a chance to prove that they are the cliche before I belittle them and publicly kick them out of my party in exchange for Stefan The Hechman. If they are not the cliche, if they are a team player, if they have a good attitude, and if they know that respect has to be earned, I will invite them to join my Guild.

So really, it all comes down to the person on the other end of the internet. And I think that all of this is the main reason why the Devs make people Ascend. It teaches people that the game has hard and fast rules. You CAN NOT change the game. You can only change the way you play it.


Lazarus

Lennalf

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Arri
Of corse you knew that lvl doesn't have anything to do in this game PVP wise right? Low level chars have weaker skills, fewer abilities, lower HP, weaker equipment...

How is none of this relevant to PvP?

Shaubarak

Ascalonian Squire

Join Date: Apr 2005

It makes very little difference whether you are a mo/w or a w/mo. Find out which skills you use more, if you are finding yourself using more monk skills then a monk primary may be the better choice, and vice versa.

Virtuoso

Virtuoso

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Ashock
My point is that anyone who boasts that they can take down 3 (of any class) enemies at the same time with their one character, is full of crap. Although maybe not.... if the people behind the characters are missing both arms.



-A Actually, no, I'm not full of crap nor were they all level 5. I have my build and strategy posted all over these boards and if you'd like you can go back through my post history and find it. But if you'd like to continue questioning my honesty and fueling your ignorance, go right ahead.

-Virt

Ashock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Virtuoso
Actually, no, I'm not full of crap nor were they all level 5. I have my build and strategy posted all over these boards and if you'd like you can go back through my post history and find it. But if you'd like to continue questioning my honesty and fueling your ignorance, go right ahead.

-Virt
I do not doubt that you know more about this game than I do, as I've only started playing it as it went retail, and looking at some of your posts, you do seem knowledgeble enough about this game. However, I do not just doubt but I am 100% sure that you are exaggerating your PvP accomplishments. That is if you are not using an exploit, of course. The reason is simple. If what you claim were possible without a certain sizable caveat, then the PvP aspect of this game is completely broken and should be trashed.


-A

Arri

Frost Gate Guardian

Join Date: Apr 2005

A/W

Quote:
Originally Posted by Ashock
I do not doubt that you know more about this game than I do, as I've only started playing it as it went retail, and looking at some of your posts, you do seem knowledgeble enough about this game. However, I do not just doubt but I am 100% sure that you are exaggerating your PvP accomplishments. That is if you are not using an exploit, of course. The reason is simple. If what you claim were possible without a certain sizable caveat, then the PvP aspect of this game is completely broken and should be trashed.


-A oh, so what your saying now is, "If the guy being ganged on has more skill than the people ganging on him and the lone guy wins the PVP system sucks because theres no way possable for one guy to fight 3 at once and even have a chance at winning."? news flash, this aint WoW, its entirly possable for one Mo/W to take on 3 W/Mo's and win, and just because you couldnt do it doesnt mean its a lie....

*cough*Shielding Hands/Zealots Fire/spam heal/protection skills*cough*

Ashock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Arri
oh, so what your saying now is, "If the guy being ganged on has more skill than the people ganging on him and the lone guy wins the PVP system sucks because theres no way possable for one guy to fight 3 at once and even have a chance at winning."? news flash, this aint WoW, its entirly possable for one Mo/W to take on 3 W/Mo's and win, and just because you couldnt do it doesnt mean its a lie....

*cough*Shielding Hands/Zealots Fire/spam heal/protection skills*cough* What I'm saying is that the only way that would be possible without using an exploit is if either the 3 opponents are complete retards, or PvP is completely broken. Should I spell it out for you some more, or do you not see how rediculous you sound that you accept this as being perfectly acceptable?

The original post was claiming that he with his Mo/W can whip 3 W/Mo. Sure, if they are 7 yo kids or have a combined IQ of 1 of him it's possible, but then again that would not be much of accomplishment, would it? OTOH, if the opponents were at least semi-skilled, then something in the PvP aspect of this game is completely broken. See, if the skill lvl of the participants is even mildly comparable, then this WILL NOT happen. If it's not, well then it almost does not matter what build is used to defeat 3 opponents, as that is not an accomplishment at all. Maybe it is YOU who is used to playing with mostly retards and think that this is normal.



-A

Arri

Frost Gate Guardian

Join Date: Apr 2005

A/W

Quote:
Originally Posted by Ashock
What I'm saying is that the only way that would be possible without using an exploit is if either the 3 opponents are complete retards, or PvP is completely broken. Should I spell it out for you some more, or do you not see how rediculous you sound that you accept this as being perfectly acceptable?

The original post was claiming that he with his Mo/W can whip 3 W/Mo. Sure, if they are 7 yo kids or have a combined IQ of 1 of him it's possible, but then again that would not be much of accomplishment, would it? OTOH, if the opponents were at least semi-skilled, then something in the PvP aspect of this game is completely broken. See, if the skill lvl of the participants is even mildly comparable, then this WILL NOT happen. If it's not, well then it almost does not matter what build is used to defeat 3 opponents, as that is not an accomplishment at all. Maybe it is YOU who is used to playing with mostly retards and think that this is normal.



-A Tell me one thing, WHY did you care so much as to continue this "how did the Mo/W kill 3 W/Mo's alone" argument? just for the sake of trying to make me look like an idiot? if so then your only hurting yourself, because to me this argument is OVER.

Virtuoso

Virtuoso

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Ashock
However, I do not just doubt but I am 100% sure that you are exaggerating your PvP accomplishments.
-A Are you 100% sure about a lot of things you know nothing about? I mean, you just admitted yourself you are relatively new to this game. And to be honest, you're the one doing the ****waving here, not me. But, it seems the OP has gotten his or her use of this thread, and I will now let it die instead of continuing this.

-Virt

Ashock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Arri
Tell me one thing, WHY did you care so much as to continue this "how did the Mo/W kill 3 W/Mo's alone" argument? just for the sake of trying to make me look like an idiot? Why? Because I do not like show-offs.



Have a nice day.



-A

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

For PvE, I would say Mo/W is better. Both are very good at staying alive, but Smiting is better for ripping through mass groups.

For PvP, it's a matter of what you want to do. W/Mo is for staying alive, Mo/W is for keeping everyone else alive. If I had to pick one as better, I'd go Mo/W, as personally I think warriors should be more focused on killing than keeping themselves alive. Let the real monks look after your health bar. On the other hand though, probably every group should have a tough W/Mo or R/Mo for emergency ressing if your monks get taken out.

And it shouldn't be a factor in your decision, but W/Mo really are too common.