Prevent-It (Mo/A)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Mo-A Prot
Active + Passive Protection (i.e. Preventive protection)

Monk/Assassin
Level: 20

Divine Favor: 13 (11+2)
Protection Prayers: 11 (10+1)
Shadow Arts: 10

Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Protective Spirit (Protection Prayers)
For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7

Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 53 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2

Shield of Deflection [Elite] (Protection Prayers)
For 6 seconds, target ally has a 68% chance to Evade attacks and gains 21 AL.
Energy:10 Cast:1 Recharge:5

Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 90.
Energy:5 Cast:1 Recharge:8

Return (Shadow Arts)
All adjacent foes are Crippled for 6 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0


2nd bar
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Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2

Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7

Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 53 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2

Spell Breaker [Elite] (Divine Favor)
For 15 seconds, Spells targeted against target ally fail.
Energy:15 Cast:1 Recharge:45

Return (Shadow Arts)
All adjacent foes are Crippled for 6 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20

Dash (Assassin None)
For 3 seconds, you move 50% faster.
Energy:5 Cast:0 Recharge:15

Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0




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The idea is to have protection for other people, but also a way to RUN Away from people/monsters and/or mitigate the damage done if you can't run.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

im assuming this is for pve right?

with no energy management skills, in pvp, this char would only be reliable for about 10 seconds or so.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

ya pretty much the main reason Mo/A isnt very good in pvp is the fact you have very limited energy managment optinions. That and if you simply teleport they will simply switch to another target if you warp, which is pretty much what you do anyways if the target gets a tone of enchantments on and you cant easily remove them.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Why would a monk use Shadow Refuge over Reversal of Fortune ? Why would a monk use Dash ? It only lasts 3 seconds. You may be able to run away from some monsters, but not people.