Me-Rt
1st bar: Melee shutdown
2nd Bar: Caster shutdown
Mesmer/Ritualist
Level: 20
Fast Casting: 8 (7+1)
Domination Magic: 11 (10+1)
Illusion Magic: 12 (10+2)
Restoration Magic: 9
Clumsiness (Illusion Magic)
For 7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 76 damage.
Energy:10 Cast:0.74 Recharge:10
Empathy (Domination Magic)
For 17 seconds, whenever target foe attacks, that foe takes 25 damage.
Energy:10 Cast:1.48 Recharge:10
Ignorance (Domination Magic)
For 17 seconds target foe cannot use Signets.
Energy:15 Cast:1.48 Recharge:10
Soothing Images (Illusion Magic)
For 18 seconds, target foe and all adjacent foes cannot gain adrenaline.
Energy:15 Cast:1.48 Recharge:5
Tranquil Was Tanasen [Elite] (Restoration Magic)
Hold Tanasen's ashes for up to 14 seconds. While you hold his ashes, you have +19 armor and cannot be interrupted.
Energy:10 Cast:2.22 Recharge:30
Blind was Mingson (Restoration Magic)
Hold Mingson's ashes for up to 42 seconds. When you drop her ashes, all adjacent foes are blinded for 6 second(s).
Energy:10 Cast:1.48 Recharge:30
Weapon of Warding (Restoration Magic)
For 9 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +3 Health regeneration.
Energy:10 Cast:0.74 Recharge:5
Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 14% Energy.
Energy:5 Cast:3.7 Recharge:0
2nd bar
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Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:0.74 Recharge:5
Migraine [Elite] (Illusion Magic)
For 17 seconds, target foe suffers Health degeneration of 3 and takes 100% longer to cast Spells.
Energy:10 Cast:1.48 Recharge:15
Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 44 seconds to recharge.
Energy:10 Cast:2.22 Recharge:10
Shatter Enchantment (Domination Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 77 damage.
Energy:15 Cast:0.74 Recharge:25
Shatter Hex (Domination Magic)
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 96 damage.
Energy:15 Cast:0.74 Recharge:10
Resilient Was Xiko (Restoration Magic)
Hold Xiko's ashes for up to 14 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +2 Health regeneration.
Energy:5 Cast:0.74 Recharge:10
Resilient Weapon (Restoration Magic)
For 14 seconds, target ally has a Resilient Weapon. while suffering from a hex or condition, that ally gains +4 Health regeneration and +24 armor .
Energy:10 Cast:1.48 Recharge:30
Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 14% Energy.
Energy:5 Cast:3.7 Recharge:0
Me/Rt Shutdown Chapter 2
LifeInfusion
LightningHell
I see you don't have any elite in the first one. I suggest Ineptitude, or Crippling Anguish, since it's anti-warrior anyways.
fallot
LifeInfusion I never get your builds, they just seem to be a few disjointed skills with little synergy. Please explain why you have Migraine in the second build.
audioaxes
ya i agree with fallot, those are very incoherent builds that dont really flow together
NatalieD
What they said, and what's with the "second bar" thing?
Thom
Those are bad builds. Why would you have interrupt protection on a fastcaster?
Align
Maybe he's trying to spread bogus builds so he'll encounter less resistance?