This is the build I use for CA and TA. Not trying to show off, proclaim my build's 1337ness, none of that... Just looking to gather suggestions and improve on it.
Hammer Mastery 14 (12 + 1 + 1)
Earth Magic: 12
Strength: 4 (3 + 1)
1. Backbreaker {E}
2. Crushing Blow
3. Hammer Bash
4. Aftershock
5. Flurry
6. "For Great Justice!"
7. Rush
8. Resurrection Signet
W/E Build (CA/TA)
godseth1
Katari
Quote:
Originally Posted by godseth1
This is the build I use for CA and TA. Not trying to show off, proclaim my build's 1337ness, none of that... Just looking to gather suggestions and improve on it.
Hammer Mastery 14 (12 + 1 + 1)
Earth Magic: 12
Strength: 4 (3 + 1)
1. Backbreaker {E}
2. Crushing Blow
3. Hammer Bash
4. Aftershock
5. Flurry
6. "For Great Justice!"
7. Rush
8. Resurrection Signet First off, any warrior in RA/TA should have 16 in thier weapon skill. Why Backbreaker? Devastating Hammer would be a good deal more effective. Lastly, Sprint vs Rush, well, catching someone with Rush can be kinda rough if you need to hit them to get your boost.
Hammer Mastery 14 (12 + 1 + 1)
Earth Magic: 12
Strength: 4 (3 + 1)
1. Backbreaker {E}
2. Crushing Blow
3. Hammer Bash
4. Aftershock
5. Flurry
6. "For Great Justice!"
7. Rush
8. Resurrection Signet First off, any warrior in RA/TA should have 16 in thier weapon skill. Why Backbreaker? Devastating Hammer would be a good deal more effective. Lastly, Sprint vs Rush, well, catching someone with Rush can be kinda rough if you need to hit them to get your boost.
BBoy_Manchild
for the love of god stop the warrior KD/AS builds, warriors lack the high enough lvl earth and the energy to make it an effective spike. you will have much more damage output going full on hammer and str, switch to gale or shock for more knockdown or in CA/TA cases, W/N with plague touch is AWSOME
use a wand to gain adrenaline against runners when using rush
also, the abdominable snowman prebuild is fairly decent if you mod it in CA/TA, snares + high damage via-lvl 16 hammer and high str + knockdown is devastating against monks and other softies, and use snares and kiting to get away from other wars when taking out the softies
use a wand to gain adrenaline against runners when using rush
also, the abdominable snowman prebuild is fairly decent if you mod it in CA/TA, snares + high damage via-lvl 16 hammer and high str + knockdown is devastating against monks and other softies, and use snares and kiting to get away from other wars when taking out the softies
godseth1
Quote:
Originally Posted by BBoy_Manchild
for the love of god stop the warrior KD/AS builds, warriors lack the high enough lvl earth and the energy to make it an effective spike.
I prefer to do what I enjoy more than what everyone says works best. I happen to enjoy KD/AS more than I do the whole gale/shock thing. I, like most people, do things better when I enjoy them.
It's my game, I'll play it how I like. If you're not going to help me improve on the build that you see in the first post of this thread, could you please spare me and not do the whole "you should be playing this completely different build that owns this one in every concievable and theoretical way, not this one" thing? Thank you.
And thank you for the suggestions Katari.
It's my game, I'll play it how I like. If you're not going to help me improve on the build that you see in the first post of this thread, could you please spare me and not do the whole "you should be playing this completely different build that owns this one in every concievable and theoretical way, not this one" thing? Thank you.
And thank you for the suggestions Katari.
Elurian
Devastating Hammer would help versus other wars but I like to run Earthshaker if I"m gong with a KD/AS build and I agree KD/AS is fun even if it isn't "uber leet". Also switching Rush for sprint might be a good idea.
BBoy_Manchild
my bad godseth, i prefer not to suck on purpose if i can help it, but whatever floats your boat