CR/SR
CR aka SR stands for Corpse Retrieval aka Spank Recovery respectively. I’ve noticed many people seem completely unaware of certain insights with certain skills and class combinations, so let’s make them clear here to enlighten our player base as best we can.
Rebirth
A monk spell that works as stated: “Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target’s skills are disabled for 10 seconds. This spell consumes all your remaining Energy. (Attrib: Protection Prayers)” This spell effectively reduces your current energy to zero at the cost of 10 energy. It also allows you to Ress a dead party member from the tip of your aggro bubble range. Needless to say, this is the stable spell for making most CR/SR’s even possible.
How to Echo Rebirth
No, you don’t need the elite Echo, and you don’t need Arcane Echo, and you don’t need Glyph of Renewal. Any part Monk class combo (except Warrior primary) can cast up to 3, yes THREE, Rebirth’s in a row. Back to back.
How do you do this you ask me?
Simple. Set one of your weapon pre-sets to have nothing in your hands. No wand, no staff, no focus, no nothing. Absolutely nothing. This reduces your total energy. Next, have a backup set of clothing that gives you the minimal amount of energy, like perhaps collectors armor (or just go naked if you want). You are now sitting at your lowest energy total possible, but you will have more then enough to cast that 10 energy Rebirth.
Now cast that first Rebirth. Then immediately switch gear to your highest energy enabled set. Cast Rebirth again. Now switch to your highest energy weapon pre-set. Cast Rebirth a 3rd time! Huzzah!
The Rezmer
A Rezmer is slang for a Mezmer/Monk class combination. With their fast casting ability, a Mesmer has the fastest Resurrection ability in the game. Any and all Rezmer’s should bring a veil of Fast Casting with a Superior Fast Casting rune in it, so that during a CR/SR you can speed up your Rebirths. Because of the Rezmer’s uncanny ability:
First, a Rezmer with Rebirth, should always be at least the second Ressurected party member. Since they can rebirth at almost 2 seconds, they run less chance of getting caught tripping aggro while Rebirthing.
Second, a Monk without energy is a useless Monk. Let the Rezmer Rebirth and loose the energy, while you Heal the Rebirthed party members. This allows your party to drastically speed up the CR/SR, because you are not waiting on the monk to regen mana to heal, and then regen again to Rebirth.
Because a Rezmer, who knows how do echo Rebirth appropriately, can Rebirth 3 people in less then 10 seconds, you should ALWAYS Ress the Rezmer no later then the 2nd person in your group. And once the Rezmer is alive, a Monk should NEVER be Rebirthing party members when the Rezmer is more then able to.
Rebirth, the Rezmer, and CR/SR Tips from Krazax
Krazax
Effendi Westland
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Originally Posted by Krazax
First, a Rezmer with Rebirth, should always be at least the second Ressurected party member. Since they can rebirth at almost 2 seconds, they run less chance of getting caught tripping aggro while Rebirthing.
But why would you sacrifice a party member to being a rezmer in pve? (other then needing it for an MM when there are no corpses to exploit, or other corpse-exploiting necro)
Savio
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No, you don’t need the elite Echo, and you don’t need Arcane Echo, and you don’t need Glyph of Renewal.
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Quote: With their fast casting ability, a Mesmer has the fastest Resurrection ability in the game. Res Sig takes 3 seconds, is available to any class, gives the target full health and 25% energy, and recharges when you get a morale boost, which happens quite often in PvE. See below about cast times for Mesmers.
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Your sarcasm is not required nor appreciated. As you should know, not all classes have access to an energy management skill, or all builds in existence. The intend of my original post is to allow ANYONE with the Rebirth skill, running ANY BUILD the ability to triple cast Rebirth in quick succession. End of story.
Unfortunately, I don't see your advice doing so. Hindsight is always 20/20, this thread is not about seeing things in advance, it’s about what you can do when things go wrong.
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Originally Posted by Savio
Res Sig takes 3 seconds, is available to any class, gives the target full health and 25% energy, and recharges when you get a morale boost, which happens quite often in PvE. See below about cast times for Mesmers.
Unfortunately, I don't see your advice doing so. Hindsight is always 20/20, this thread is not about seeing things in advance, it’s about what you can do when things go wrong.
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Quote: Originally Posted by Savio -75 health for a fraction of a second faster Rebirth isn't worth it. See below. If you truly believe there is no difference between increasing your FC up 3 more points, then that's unfortunately your opinion to which I suppose you believe no Mesmers ever use superior fast casting runes ever. Speaking as a player that has 2 Mesmers, I have noticed a difference myself. It is a pity you have not. Yes, I am aware of the charts that show the mathematical breakdown of how much faster spells become at specific levels of FC. So don't even bother trying to point it out.
I would like to point something out to you, which is, it is usually wiser to put your 1 superior rune in your head item (of the appropriate same attribute head item) so that you can quickly switch a +3 bonus to a skill attribute out with another, while never sacrificing an additional -75 hp drain.
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The Rezmer is useful in team builds where the team members are bound to die quickly.
Quote: Originally Posted by Krazax This has nothing to do with a MM build. I run a domination build to great effect when I play my Mes/Mo, but I always have rebirth. Because of this I still consider myself a Rezmer in those situations. There is no sacrifice of a character slot for this at all. If you read my post entiry and with more then 1 second of a thought, you would have realised i was asking the OTHER uses (excluding MM/corpse exploitation).
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Originally Posted by Krazax
Now you want to tell us that a 3 second ress is not worth it? I don't understand. You just pointed out the benefits of Ress sig which is a 3 second ress. Why are you now contradicting yourself? I am at a loss. Should I even bother pointing out to you that you yourself admitted that Ress Sig can only be used once then has to be recharged? How exactly does that help Ress’n multiple party members at once?
Rez sig with 3 second rez = at full life = very useful in combat. Rebirth is a thing for after combat. Where fast casting rebirths are just as handy as 3 people casting rebirth at the same time. Quote:
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