Best Spiker build?
Nevin
I've always wanted to try spiking, but I don't know the best template for it..
Yanman.be
..but what spike do you want? ranger spike? foc? air?
Nevin
air of course.
Neriandal Freit
No, I think what he is asking is what 'breed' of Air Spiker? Cause there is a 'Ranger' Spike that uses one of the Elites and a Lighnining Bow to conintously interupt them, knock them down, etc. Works very well.
Nessaja
This is what I've been doing in CA
Lightning Surge
After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This Spell causes Exhaustion.
Lightning Strike
Strike target foe for 5-41 lightning damage. This Spell has 25% armor penetration.
Chain Lightning
Target foe and up to two other foes near your target are struck for 10-70 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Lightning Orb
Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This Spell has 25% armor penetration
Enervating Charge
Target foe is struck for 5-41 lightning damage and suffers from Weakness for 5-17 seconds. This Spell has 25% armor penetration
Air Attunement
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic
Blinding Flash
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic
Res Sig
The Idea is -> Enervating Charge/Blinding Flash on Warriors/Rangers.
Spiking -> Cast Surge, immediatly cast Lightning Orb (2 seconds) -> Enervating Charge (3 Seconds) (Surge Activates+knockdown) -> Lightning Strike (4 Seconds)
You can finish with chain lightning.
It's pretty solid, but heavy on energy.
Lightning Surge
After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This Spell causes Exhaustion.
Lightning Strike
Strike target foe for 5-41 lightning damage. This Spell has 25% armor penetration.
Chain Lightning
Target foe and up to two other foes near your target are struck for 10-70 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Lightning Orb
Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This Spell has 25% armor penetration
Enervating Charge
Target foe is struck for 5-41 lightning damage and suffers from Weakness for 5-17 seconds. This Spell has 25% armor penetration
Air Attunement
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic
Blinding Flash
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic
Res Sig
The Idea is -> Enervating Charge/Blinding Flash on Warriors/Rangers.
Spiking -> Cast Surge, immediatly cast Lightning Orb (2 seconds) -> Enervating Charge (3 Seconds) (Surge Activates+knockdown) -> Lightning Strike (4 Seconds)
You can finish with chain lightning.
It's pretty solid, but heavy on energy.
Stranger The Ranger
Quote:
Originally Posted by Stranger The Ranger
-Air Magic 16 (sup rune + Headgear)
-Energy Storage 15 (Sup Rune)
-Sup/Major Vigor
2 x 30hp staff mod
Lighting Strike
Enervating Charge
Lighting Orb
Chain Lighting/Gale
Blinding Flash
Air Attune
Ele Attune[E]
Res Sig
trust me, ur gonna luv it :P Quoted from my reply on another Air Build topic, great to use in RA, dont try to spam Gale/Chain too much.
-Energy Storage 15 (Sup Rune)
-Sup/Major Vigor
2 x 30hp staff mod
Lighting Strike
Enervating Charge
Lighting Orb
Chain Lighting/Gale
Blinding Flash
Air Attune
Ele Attune[E]
Res Sig
trust me, ur gonna luv it :P Quoted from my reply on another Air Build topic, great to use in RA, dont try to spam Gale/Chain too much.
The Real Roy Keane
With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
Fowler
Air -16
energy storage-15
+Sup vigor
1)lighting Orb
2)Chain Lighting
3)enervating charge
4)lighting strike
5)Glyph of ele power
6)Ether Prodigiy(energy recover)
7)Aura of Restoration
8)REs.Sig
energy storage-15
+Sup vigor
1)lighting Orb
2)Chain Lighting
3)enervating charge
4)lighting strike
5)Glyph of ele power
6)Ether Prodigiy(energy recover)
7)Aura of Restoration
8)REs.Sig
Grammar
I've always run this:
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
This build is designed to do two things:
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
2. Blind every Warrior and Ranger in sight with Blinding Flash (3 energy).
Of course, this build depends entirely on having dual attunements up as often as the game will allow, so bringing Aura of Restoration as a cover enchantment is a must (heals nice too).
The insane recast times on those attunements will kill you, so you better cover them, or you'll be without them for a long-ass time if they get stripped.
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
This build is designed to do two things:
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
2. Blind every Warrior and Ranger in sight with Blinding Flash (3 energy).
Of course, this build depends entirely on having dual attunements up as often as the game will allow, so bringing Aura of Restoration as a cover enchantment is a must (heals nice too).
The insane recast times on those attunements will kill you, so you better cover them, or you'll be without them for a long-ass time if they get stripped.
SnipiousMax
[QUOTE=Grammar]I've always run this:
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
/QUOTE]
This is what I use too.
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
/QUOTE]
This is what I use too.
Nessaja
Quote:
Originally Posted by The Real Roy Keane
With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
Perhaps, but I don't see you killing proper monks with that. It's not a spike, just high dps
Francis Crawford
Quote:
Originally Posted by Grammar
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
Unless I'm terribly mistaken, Attunement bonuses round down. So the net energy cost is
5-pt or 10-pt spell -- 2 energy
15-pt spell -- 4 energy
25-pt spell -- 6 energy
5-pt or 10-pt spell -- 2 energy
15-pt spell -- 4 energy
25-pt spell -- 6 energy
Fowler
Use Ether Prodigy and dont think about problems.
But be ready for dmg.!
In 20 sec I get 5-~75 energy and take 140-150 dmg1
But be ready for dmg.!
In 20 sec I get 5-~75 energy and take 140-150 dmg1
Vermilion Okeanos
Aeromancer can't solo spike without lightning surge.
It is like axe can't spike without eviscerate.
If you are looking for solo air spike, lightning surge is the must have.
It is like axe can't spike without eviscerate.
If you are looking for solo air spike, lightning surge is the must have.
Family Draconis
the double atunements are pretty good, but if you're worried more about exhaustion, i would take glyph of energy. if you keep up your air attunement, you should be ok and with GoE, you can eliminate heavy exhaustion (even though some people might argue that chain is hardly heavy exhaustion). just a suggestion