Best Spiker build?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I've always wanted to try spiking, but I don't know the best template for it..

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

..but what spike do you want? ranger spike? foc? air?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

air of course.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

No, I think what he is asking is what 'breed' of Air Spiker? Cause there is a 'Ranger' Spike that uses one of the Elites and a Lighnining Bow to conintously interupt them, knock them down, etc. Works very well.

Nessaja

Banned

Join Date: May 2005

This is what I've been doing in CA

Lightning Surge
After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This Spell causes Exhaustion.

Lightning Strike
Strike target foe for 5-41 lightning damage. This Spell has 25% armor penetration.

Chain Lightning
Target foe and up to two other foes near your target are struck for 10-70 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.

Lightning Orb
Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This Spell has 25% armor penetration

Enervating Charge
Target foe is struck for 5-41 lightning damage and suffers from Weakness for 5-17 seconds. This Spell has 25% armor penetration

Air Attunement
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic

Blinding Flash
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic

Res Sig

The Idea is -> Enervating Charge/Blinding Flash on Warriors/Rangers.

Spiking -> Cast Surge, immediatly cast Lightning Orb (2 seconds) -> Enervating Charge (3 Seconds) (Surge Activates+knockdown) -> Lightning Strike (4 Seconds)

You can finish with chain lightning.

It's pretty solid, but heavy on energy.

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

Quote:
Originally Posted by Stranger The Ranger
-Air Magic 16 (sup rune + Headgear)
-Energy Storage 15 (Sup Rune)
-Sup/Major Vigor
2 x 30hp staff mod

Lighting Strike
Enervating Charge
Lighting Orb
Chain Lighting/Gale
Blinding Flash
Air Attune
Ele Attune[E]
Res Sig

trust me, ur gonna luv it :P Quoted from my reply on another Air Build topic, great to use in RA, dont try to spam Gale/Chain too much.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.

Fowler

Fowler

Lion's Arch Merchant

Join Date: Feb 2006

USA

E/

Air -16
energy storage-15
+Sup vigor

1)lighting Orb
2)Chain Lighting
3)enervating charge
4)lighting strike
5)Glyph of ele power
6)Ether Prodigiy(energy recover)
7)Aura of Restoration
8)REs.Sig

Grammar

Wilds Pathfinder

Join Date: Aug 2005

I've always run this:

Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig

This build is designed to do two things:
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
2. Blind every Warrior and Ranger in sight with Blinding Flash (3 energy).

Of course, this build depends entirely on having dual attunements up as often as the game will allow, so bringing Aura of Restoration as a cover enchantment is a must (heals nice too).
The insane recast times on those attunements will kill you, so you better cover them, or you'll be without them for a long-ass time if they get stripped.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

[QUOTE=Grammar]I've always run this:

Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig

/QUOTE]


This is what I use too.

Nessaja

Banned

Join Date: May 2005

Quote:
Originally Posted by The Real Roy Keane
With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line. Perhaps, but I don't see you killing proper monks with that. It's not a spike, just high dps

Francis Crawford

Forge Runner

Join Date: Dec 2005

Quote:
Originally Posted by Grammar
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help. Unless I'm terribly mistaken, Attunement bonuses round down. So the net energy cost is

5-pt or 10-pt spell -- 2 energy
15-pt spell -- 4 energy
25-pt spell -- 6 energy

Fowler

Fowler

Lion's Arch Merchant

Join Date: Feb 2006

USA

E/

Use Ether Prodigy and dont think about problems.
But be ready for dmg.!
In 20 sec I get 5-~75 energy and take 140-150 dmg1

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Aeromancer can't solo spike without lightning surge.
It is like axe can't spike without eviscerate.

If you are looking for solo air spike, lightning surge is the must have.

Family Draconis

Family Draconis

Academy Page

Join Date: May 2005

Minnesota

Draconis Guards

R/

the double atunements are pretty good, but if you're worried more about exhaustion, i would take glyph of energy. if you keep up your air attunement, you should be ok and with GoE, you can eliminate heavy exhaustion (even though some people might argue that chain is hardly heavy exhaustion). just a suggestion