Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
this attack skill the assasin has is really quite unique. so far, its the only skill in the game (that i know of) that can cause exhaustion to the enemy.
here is a description of exhaustion:
The only purely self-inflicted condition in the game, exhaustion is a condition to work around. Upon casting a spell that causes exhaustion, a character has their maximum energy reduced by 10, which regenerates naturally at a rate of one energy every three seconds. Multiple instances of exhaustion stack, lowering a character's maximum energy even further and taking even longer to regenerate. Exhaustion is only a problem in excess - if used once every thirty seconds, the effects of exhaustion are barely noticeable, but if used more often the effects will quickly build up and cripple a character. |
now lets take into account of say 3 assasins that have the skill to actually land hits with Exhausting Failure on a opposing monk.
say monk A has 40 energy. within 10-15 seconds, this monk can be totaly out of energy due to exhaustion from this skill with the right number of assasins on it.
the skill is so dangerous that im afraid of what lies ahead in future pvp matches after factions is released.
just imagine this 4 skill combo being used by just 2 assasins on your team.
Sharpen Daggers - Enchantment Spell
For 10...30 seconds, all of your critical hits cause bleeding for 5...13 seconds.
Mantis Sting - Lead Attack 5e 12re
If Mantis Stings hits, target foe takes +5...+17 damage. If this attack strikes a bleeding foe, that foe is crippled for 3...13 seconds.
Temple Strike {Elite} - Off-hand Attack 10e 12re
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1...7 seconds.
Exhausting Failure - Dual Attack 5e 10re
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
this chain of attacks can get target bleeding, crippled, dazed, blind(not that this one matters) and exhausted, not to mention interupted a few times (depending on assasins skills)
now add in a crippling shot apply poison ranger attacking this same target, the dazed would get covered very fast and really leaving this enemy monk useless untill one of its teamates rid of all condtions with either "draw conditions" "restore condtions" or "martyr". say the assasins were smart and did this to the prot monk that usually carries one of these 3 skills. now he must rely on a teamate to either spam mend ale or of having a second char on the team with one of the three skills listed above.
i guess my point is, this exhaustion can get abused and seriously cripple an important member of a team very fast.
no longer a need to kill a monk when you can just "over" stack exhuation on him and that dazed just makes it worse.
so all in all, a really heavy conditions team + the use of this exhation abuse can be really overwelming. teams my have to adjust their total mindset of "protection" in the future of guildwars if this skill "Exhausting Failure" remains the way it curently is.
warriors dps of 40+ per second
necros disease on 5 enemies = 40 dps also.