New Class: Beserker

trebes

Ascalonian Squire

Join Date: Feb 2006

Beastin Mugs (BM)

W/Mo

Beserker 1.1

Desciption: A warrior with class with stong ties to nature. They draw they're power from the animal pelts they wear into battle. Know for their feral brutality in battle and their knowlegde of natural remedies. They can help treat allies wtih multiple herbs and mixtures while dealing damage with great weapons or even their own bare hands. Their most dangerous trait is their natual born Bloody Frenzy in battle. While in this frenzied state they are near unstopable in combat but lose nearly all ration reasoning.

General Stuff:
-Armor
Their armor should be low, I say 55 max. Their armor types are;
Head-Headbands
Chest-animal pelts
Arms-gauntlets/tatoos
Legs-kilts
Feet-boots/tatoos
Their chest armor would grant them resitance to elemental damage.
ex: Snow Wolf pelt, 55 al, +15 al against ice damage
Their leggings should give them +5 energy.

-Stats
They have 20 base energy, and 2 pips of energy regeneration
I like the idea of them having more base health, 600 sounds reasonable

-Weapons
They have 2 weapon types
-Great Weapons: This includes Great Axes, Halberds, and Lances/Spears
They should deal more damage than hammers but have a slower attack speed, I say somewhere around 2 seconds and 25-45 for their attack speed and damage
-Claws: These should deal the same damage as swords but have a slightly slower attack speed

Attributes
-Bloody Frenzy(primary attribute)
For each point in BF your attack speed is increase by 1%. When your health drops below 66% you gain +1 energy regeneration. When your health drops below 50% your attack speed is increase by 1-12%. When your health drops below 33% your melee attacks deal 3-25% more damage.

Skills
-Bloody Frenzy, Elite, 20 en, re 120 sec, Stance
For 10-60 seconds your attack speed is increase by 0-60% and you cannot use skills.

-Feral Sense, 10 en, re 90 sec, Stance
For 10-30 seconds you move 25% faster and all of you melee attacks and skills cannot be blocked or evaded

-Wolf Howl, 6 an, Shout
For 1-6 seconds nearbye foes suffer from -20 al and nearbye allies move 25% faster
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-Great Weapon Mastery: For each point in GWM you increase you chance of a critical hit with a great weapon. Increase GWM skills.

Skills
-Wide Swing, 5 en, re 4 sec, Melee attack
Strike target and anjescent foes for 40-80 damage

-Disembowl, 6 an, Great axe attack
If this attack hits it deals +3-15 damage and inflicts a deepwound

-Impale, 5 an, Spear attack
If this attacks hits that target for suffers from bleeding for 1-24 seconds

-Thust, 7 an, Halberd attack
If this attack hist a foe that for suffers from weakness for 1-24 seconds

-Overhead Stike, 8 an, Melee attack
If this attack hits it deals +1-25 damage and knocks down that foe. Overhead strike cannot be blocked
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-Claw Mastery: For each point in Claw mastery you increase your chance of a critical hit with claw weapons. Increases claw mastery skills.

Skills
-Rend, 5 an, claw attack
If this attack hits target for they suffer from deep wound, bleeding, or crippled for 1-12 seconds

-Bear claw, 7 an, claw attack
If this attack hits your target is knock down for 1-3 seconds

-Maim, Elite, 6a, claw attack
If this attack hit you strike for 9-45 more damage and your target begins bleeding for 1-24 seconds

-Feral lunge, 10 en, claw attack
If this attack hits, target foe is interuppted and is knock down
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-Natual Remidies: For each point in NR you increase the potency of you NR skills

Skills
-Mend wound, 10 en, re 10 sec, skill
Target touch ally is cured of bleeding, deep wound and cripple

-Natural Remedy, 10 en, re 15 sec, skill
Target touch ally is cured of poison, disease and weakness

-Healing Herb, 5 en, re 5 sec, skill
Target touch ally gains health regeneration of 1-3 for 1-36 seconds
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Theme: I want the beserker to be very celtic in his looks. I kinda think of him as a melee ranger, but whatever.

Criticism is not only wanted but encouged.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Aww.. Berserker... a great class idea, but hard to add into GW with out being another Warrior clone. I like the attribute of Greater Weapon and Blood Frenzy. (but a bit like the Heavy Weapon and Rage attribute sugged before...)

Some pointers,
Quote:
Their skill sets are similar to warriors with adrenalin skills, stances, and shouts.
If so, why not just add it to Warrior? Reason for new class is to allow differnt style of gamepaly and altnative roles.

Too much weapon attributes (the Simple, Greater, and Dual). Its too brief to comment, but seperating attribute into those seem to be not so great.

Need more counters and alternative gaming mechanism to balance it. Also think about dual classing.

More detail is needed in order to paint to the reader and open their imagination to see what you are seeing. There are already too many concept classes that is just a paragraph, need more. Listing some skills would be good.

Well, that would be my suggestion, hope to see you add more into it. Would be interesting to see a well made Berserker class being done.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

i would change the fact that it's too similar too warrior, they shouldnt be allowed to have axe, hammer, and sword into one attribute...no1 would be war anymore :P

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Well you edited your post so I have no idea what you had said but in another topic I suggested two handed axes, swords and maybe a halberd or spear.

I think their attacks should use energy and they would gain energy arrows for every 20 seconds of combat and a health arrow for every 50 seconds of combat. These should wear off after 15 seconds of being idle.
I think they should also have the speed attribute that was used in another topic that would let them attack 1% faster for every point put into the attribute. Their attacks should start out at the speed of hammers.

They would definetly not be tanks.. but they would have more health then casters. They would be more like a companion or side-kick to warriors. I also think that there armor should be about the strength of ranger armor.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Quote:
Originally Posted by Quid Pro Quo
Well you edited your post so I have no idea what you had said but in another topic I suggested two handed axes, swords and maybe a halberd or spear.

I think their attacks should use energy and they would gain energy arrows for every 20 seconds of combat and a health arrow for every 50 seconds of combat. These should wear off after 15 seconds of being idle.
I think they should also have the speed attribute that was used in another topic that would let them attack 1% faster for every point put into the attribute. Their attacks should start out at the speed of hammers.

They would definetly not be tanks.. but they would have more health then casters. They would be more like a companion or side-kick to warriors. I also think that there armor should be about the strength of ranger armor.
More hp, less AL. Maybe 50 or 60 AL, but 600 or so hp base. ( the warrior is 480, right?)

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Great idea, but just sounds too similar to a Warrior to be implemented as an entire new profession.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Soul Shaker
More hp, less AL. Maybe 50 or 60 AL, but 600 or so hp base. ( the warrior is 480, right?)
That could work too.. I wonder how they would look. Maybe a bit like rangers in warrior gladiator armor? I can see them looking a bit more barbaric with longer hairs and such.

I also think they should get more health arrows faster as their health drops.

Quote:
Originally Posted by rayne2550
Great idea, but just sounds too similar to a Warrior to be implemented as an entire new profession.
We will only have two melee classes once factions are out. Then only one other class doesn't use magic which is rangers. Ritualists are basicly necros that heal but they got their own class. I really don't think another melee class would hurt anyone.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Oops ment to edit. Sorry.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

As their health gets lower, more damage dealt, faster attack speed, more energy. I would just love a class like this. Kinda like the DnD barbarian....*drool*. What turned me off axes is the fact that i'm holding what looks like a hatchet... great axe = <3

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

http://www.guildwarsguru.com/forum/s...ghlight=savage

Good old Concept class Challenge

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Soul Shaker
As their health gets lower, more damage dealt, faster attack speed, more energy. I would just love a class like this. Kinda like the DnD barbarian....*drool*. What turned me off axes is the fact that i'm holding what looks like a hatchet... great axe = <3
I agree. Another thing would be the damage they would do. Obviously it would increase during combat but I think an attribute should control this just as the warrior's strength makes them do more damage that way someone wouldn't get more of a bonus by making a warrior/beserker.