Using ID kit on greens???

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Stealthy Trapper
Stealthy Trapper
Frost Gate Guardian
#1
I have been doing several runs through Tombs UW recently and on 2 consecutive runs I received Illyana's Mirror on both runs (bah that sucked). My question is that I used an ID kit on one just for the heck of it and it said its gold value was 36 gold. I was curious so I identified the other and it stated a value of 60 gold. I know it is probably some useless A-Net function that they use and, it really doesn't matter to me. I was just curious if anybody had any idea why they have different values when they are the exact same item? Thanks
g
generik
Desert Nomad
#2
Try it on whites.
d
dargon
Furnace Stoker
#3
Value is random, typically ranging anywhere from 1 to around 300 or so
Stealthy Trapper
Stealthy Trapper
Frost Gate Guardian
#4
Yeah, I figured it was some kind of randomness. Didn't think it was anything special. Thanks for the input anyway.
L
Lavindathar
Krytan Explorer
#5
Well why are greens worth less to a merchant than Golds?
Doctor Death
Doctor Death
Frost Gate Guardian
#6
I noticed something similar with IDS. During the Christmas update I farmed 5 IDS and the value was the same for 4 of them but one was slightly higher??? (cant remember the values). Anyway I sold the 4 and kept the other for myself.
Kassad
Kassad
Wilds Pathfinder
#7
Why would you want to merchant a green anyway?
T
TheSonofDarwin
Lion's Arch Merchant
#8
Quote:
Originally Posted by Kassad
Why would you want to merchant a green anyway?
I'd assume for the same reason I do: because we don't have the storage/inv space to hold onto them and we don't want to spend an hour or two trying to sell it for 1k or some other cheap amount when much more farming could be done in that time and result in a much larger profit. I've sold roughly 15-20 greens to the merchant since the new UW was introduced, mostly the earth elementalist items. It's either that or trash them as not even anyone in the guild wants them.
LightningHell
LightningHell
(????????????)???
#9
Either that or you could give it away
H
Harold
Ascalonian Squire
#10
Here's a trick: when you get an experience scroll as a drop, id it. Often the regular merchant will give you more than the scroll trader will when you do this
Poison Ivy
Poison Ivy
Forge Runner
#11
Quote:
Originally Posted by Harold
Here's a trick: when you get an experience scroll as a drop, id it. Often the regular merchant will give you more than the scroll trader will when you do this
The blue ones or the gold ones?
T
TheSonofDarwin
Lion's Arch Merchant
#12
Quote:
Originally Posted by LightningHell
Either that or you could give it away
And I would do that as soon as there was a way to guarantee all of the Mo/W (or any other farmer for that matter) wouldn't flock towards me in an attempt to obtain it to resell. Guildmates get items for free, if they want them for free they can disban their solo-manned "I Have Guild!1!1!" guild and join up upon passing inspection.

What would be better, IMO, then having to merchant them would be the ability to basic salvage them. Basic only so pefect mods couldn't be extracted, but greens could be made to give 1.5 or double the amount of crafting materials you would get from a similar purple/gold weapon. I know most people go into the new UW for greens - I go in for crafting supplies


^^ As for the scrolls, I never think to ID/merchant them. As soon as one drops for me I instantly activate it. It's benefits, IMO, are more beneficial than the money the merchant will you for them.
H
Harold
Ascalonian Squire
#13
Quote:
Originally Posted by Poison Ivy
The blue ones or the gold ones?
Both. It seems like the price you get is random, but regardless, it's usually higher than what you would've gotten in the first place.

The last time I did this, I used the id kit on a blue scroll and it became worth 150g, instead of the 100g the merchant would've taken instead. Of course, the golds are worth more and that usually results in a higher profit from the id. If you id a scroll and the merchant's buying price turns out to be lower than the scroll trader's buying price, then you can just sell to the trader at his quoted price anyway, so no harm
Sol_Vie
Sol_Vie
Desert Nomad
#14
Quote:
Originally Posted by dargon
Value is random, typically ranging anywhere from 1 to around 300 or so
No it isn't.

All golds are valued at 35 gold.

Identifying an item brings the value up by 1 gold.

Additionally, item values exceed not only 300, but 400. I'm sure that'll go up as well.

There ye go.
Tarkin
Tarkin
Jungle Guide
#15
The funny is how worst or useless is a gold iten, better price u will get from merchant... i get some very big gold trash i sold by 300g 400g to merchant... and some real good stuff if u sell to merchant u will get something like 100g, just like Diablo prices someone remenber that?
Stealthy Trapper
Stealthy Trapper
Frost Gate Guardian
#16
Um sorry, but I have 2 Illyana's Mirrors and I ided both. One was then valued at 36 and the other was 60. So the theory of iding something only brings it up one gold everytime is wrong. Hence the mercahnts will pay just 35 gold for any green item that has not been ided. It may be some kind of a system only A-Net knows about and it may not be just random but, from a players perspective it is as random as random gets.
Sol_Vie
Sol_Vie
Desert Nomad
#17
Quote:
Originally Posted by Stealthy Trapper
Um sorry, but I have 2 Illyana's Mirrors and I ided both. One was then valued at 36 and the other was 60. So the theory of iding something only brings it up one gold everytime is wrong. Hence the mercahnts will pay just 35 gold for any green item that has not been ided. It may be some kind of a system only A-Net knows about and it may not be just random but, from a players perspective it is as random as random gets.
It's not wrong, I was unsure actually. However, IDing an item does bring the price of it a little bit. I said it only brought it up 1g because the given circumstances made me doubtful.