mission leaver replacement

Tomo

Frost Gate Guardian

Join Date: Mar 2005

Im sure everyone has gone through it. Trudging through that mission only to get halfway and be left by people who "Have a router problem" or "Are being hacked". Heck, i Know this happens, but when you have to go through hundreds of parties just to complete a mission, then another hundred because they didnt want to do the bonus, its extremely annoying.

So when the person leaves, why not implement an option which offers the leader of the party to take in a henchman if a member leaves ? like a little popup that says would you like to replace the lost party member with a henchman, then give the choice of the henchman ? I know for a fact that this would help alot of people.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

they (GW) said that the the instance could be broken to let someone out without taking the whole group with them but you cant break back into it either for an NPC, the original person reconnecting, or for a griefer

Phaedrus

Lion's Arch Merchant

Join Date: Apr 2005

Since groups are kept in their own instance of a zone, it would be nice if they'd modify their code to allow reconnects to zones and missions as well. I've had my machine kick me near the end of a mission and been pissed...I can't really conceive of a reason why they wouldn't allow this. If they put in booting, they should also put in reconnections (which would also prompt a vote by the party as to whether or not to allow Bob the Destroyer to reconnect to the game).

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Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.