This is purely ridiculous! Now, at my 15th skill point, i am spending 475 where i used to spend 150. 17th point, 625 where i used to spend 170. How on earth is this EASIER to obtain skills. I don't see it. Sure, 1k cap, but there's faction now for unlocking skills. All i suggest is that Anet, would you PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLLLLLLLLLLLEEEEEEEEEEEEEEEEEAAAAAAAAAAASSSSSSSSSS SSSEEE PRETTY PLEASE WITH SUGAR ON TOP CHANGE IT BACK? Come on, it's just ridiculous, i don't have the most money, actually so far i've spent about 5-6k purely on skills since this update, for 2 characters. Neither of them have gotten past the desert. I spent around that much beforehand on about 10-20 chars, mind you, i unlocked a damn lotta skills. Just change it back Anet, don't balance it with faction, cos faction is so easy to earn.
Pretty pwease?
Change the skill cost back!
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If you could keep getting skills that easily then everyone would have every single skill unlocked, which poses no challenge.
Not only do I think they should keep the prices...
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
Not only do I think they should keep the prices...
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
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Not only do I think they should keep the prices... But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update. |
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Originally Posted by Dahl
Not really fair to those who joined after the update.
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i agree faction is much easyer to get , but in a way , i agree that pvp needs more skills then pve , so being faster to get makes sence imo ... and since you cant use unlocked skills with faction in pve ... the expencive skills in pve just makes the game longer ...
in a way its people foult this is like this , i remember people saying " this game is so easy , so fast , bla bla bla ... now there you have it ! if you want skills for you pve char , go help others in early missions.
my ele have 1.5 million experience atm , and still dont have all skills for all professions on him , like i want ... gold is not really a problem for , can make 1 k preaty fast .. the problem now is experience .. i need to " farm " experience to get skills points to buys skills ...
in a way its people foult this is like this , i remember people saying " this game is so easy , so fast , bla bla bla ... now there you have it ! if you want skills for you pve char , go help others in early missions.
my ele have 1.5 million experience atm , and still dont have all skills for all professions on him , like i want ... gold is not really a problem for , can make 1 k preaty fast .. the problem now is experience .. i need to " farm " experience to get skills points to buys skills ...
T
The old system was a benefit for everyone. I now have a lot more trouble getting skills that i need even just so far as HoD. I'm lvl 16. I just spent about 3.5k on my previous set. Farming is not desirable, and Anet doesn't encourage it. I don't have money. On about 4 skills i lost about 3k. It's just ridiculous. I'm not here to unlock. I'm playing because i can, and i want to, but i don't wanna hve so much damn trouble for a few simple skills.
i
This might get a little complicated in the coding, but how about a compromise:
Since each character can learn every skill in the game, have each class skills increase at the current rate individually. This way, when and if you change your secondary late in the game, the new skills are not costing you 1k per skill. This would also apply to the initial two classes.
Also, for the one who suggested just doing the quests to get the skills, obviously, you cannot get all of your skills this way, and good luck capturing all the ones that are not quest rewards. AND, once you change your secondary, you cannot go back and redo the quests again for the new secondary skills.
Now, for my example:
A Monk/Warrior starts buying his skills. First Monk skill costs 100g (or whatever), regardless of how many Warrior skills you have already bought. Same for Warrior skills. Later in the game, you change to a Monk/Necro. You have all the Monk skills now. Your first Necro skill costs 100g.
As I said, the coding may get tricky (not being a coder, I have no idea).
Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points.
Since each character can learn every skill in the game, have each class skills increase at the current rate individually. This way, when and if you change your secondary late in the game, the new skills are not costing you 1k per skill. This would also apply to the initial two classes.
Also, for the one who suggested just doing the quests to get the skills, obviously, you cannot get all of your skills this way, and good luck capturing all the ones that are not quest rewards. AND, once you change your secondary, you cannot go back and redo the quests again for the new secondary skills.
Now, for my example:
A Monk/Warrior starts buying his skills. First Monk skill costs 100g (or whatever), regardless of how many Warrior skills you have already bought. Same for Warrior skills. Later in the game, you change to a Monk/Necro. You have all the Monk skills now. Your first Necro skill costs 100g.
As I said, the coding may get tricky (not being a coder, I have no idea).
Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points.
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| Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points. |
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Originally Posted by Soul Shaker
Ahem...1200...wait no...this is so damn confusing...is it meant to be 150 per class or class combo?
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My advice to you is stop complaining, play (or quit), and save every bit of money you can, including picking up every piece of junk you can find on the ground and selling them for 20 gold each to the merchant.
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Originally Posted by Dahl
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
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OK, really, how many skills do you need?
I understand people's desire to unlock EVERY skill, but really, do you need every Elementalist Glyph or every Mesmer Mantra for example?
Only get the skills you need. And if you think of a build later that needs extra skills, you have two choices:
Spend 1,000 gold (even I, with a lame 25,000 Gold balance can afford to buy all the skills I want!).
Earn Faction. (This is what I've been doing lately... I make a build, play it for awhile, get bored, buy new skills with the faction I earned, play new build, repeat).
I love GW because you are never forced into one course of action. There are always options to get what you want.
I understand people's desire to unlock EVERY skill, but really, do you need every Elementalist Glyph or every Mesmer Mantra for example?
Only get the skills you need. And if you think of a build later that needs extra skills, you have two choices:
Spend 1,000 gold (even I, with a lame 25,000 Gold balance can afford to buy all the skills I want!).
Earn Faction. (This is what I've been doing lately... I make a build, play it for awhile, get bored, buy new skills with the faction I earned, play new build, repeat).
I love GW because you are never forced into one course of action. There are always options to get what you want.
k
Well, i agree with the fact that Anet prefer PvP char! I have 6 PvE char and to be able to have all PvP build its amazing the cost it induces!! For example, for a primary Ranger you must get the elemental line, then the necro line then the mesmer line and all these littles skills cost 1K!! Why don't reset the cost for the skills when the character change his second profession?? Thats will be a fair thing! And at least a little improvement!

