Change the skill cost back!
Soul Shaker
This is purely ridiculous! Now, at my 15th skill point, i am spending 475 where i used to spend 150. 17th point, 625 where i used to spend 170. How on earth is this EASIER to obtain skills. I don't see it. Sure, 1k cap, but there's faction now for unlocking skills. All i suggest is that Anet, would you PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLLLLLLLLLLLEEEEEEEEEEEEEEEEEAAAAAAAAAAASSSSSSSSSS SSSEEE PRETTY PLEASE WITH SUGAR ON TOP CHANGE IT BACK? Come on, it's just ridiculous, i don't have the most money, actually so far i've spent about 5-6k purely on skills since this update, for 2 characters. Neither of them have gotten past the desert. I spent around that much beforehand on about 10-20 chars, mind you, i unlocked a damn lotta skills. Just change it back Anet, don't balance it with faction, cos faction is so easy to earn.
Pretty pwease?
Pretty pwease?
Lampshade
Hmm, I think there was a thread about this, and changing it back would INCREASE skill costs, where was it? Oh ya, I can use the
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Soul Shaker
Yeah, the search button works for about 2 pages back. Any further than that, and i'm ressurecting a dead thread.
But, i'm talking about changing it back to what it was. I don't care about skill points or anything, i just want to see it back how it was.
But, i'm talking about changing it back to what it was. I don't care about skill points or anything, i just want to see it back how it was.
Vilaptca
No, I like to save my money for fun weapons, not waste it on skills.
Soul Shaker
And...uhh..the old system was much cheaper...
Hockster
You just play the damn game and get the skills via the quests. And it's not like 1K per skill is a lot of money.
Dahl
If you could keep getting skills that easily then everyone would have every single skill unlocked, which poses no challenge.
Not only do I think they should keep the prices...
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
Not only do I think they should keep the prices...
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
Hockster
Quote:
Not only do I think they should keep the prices... But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update. |
Leonof
Quote:
Originally Posted by Dahl
Not really fair to those who joined after the update.
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neoteo
i agree faction is much easyer to get , but in a way , i agree that pvp needs more skills then pve , so being faster to get makes sence imo ... and since you cant use unlocked skills with faction in pve ... the expencive skills in pve just makes the game longer ...
in a way its people foult this is like this , i remember people saying " this game is so easy , so fast , bla bla bla ... now there you have it ! if you want skills for you pve char , go help others in early missions.
my ele have 1.5 million experience atm , and still dont have all skills for all professions on him , like i want ... gold is not really a problem for , can make 1 k preaty fast .. the problem now is experience .. i need to " farm " experience to get skills points to buys skills ...
in a way its people foult this is like this , i remember people saying " this game is so easy , so fast , bla bla bla ... now there you have it ! if you want skills for you pve char , go help others in early missions.
my ele have 1.5 million experience atm , and still dont have all skills for all professions on him , like i want ... gold is not really a problem for , can make 1 k preaty fast .. the problem now is experience .. i need to " farm " experience to get skills points to buys skills ...
Theus
Kinda funny..since this actually benefited me, since I was paying around 950+ gold for the last few skills with my W/Mo with the last system.
Soul Shaker
The old system was a benefit for everyone. I now have a lot more trouble getting skills that i need even just so far as HoD. I'm lvl 16. I just spent about 3.5k on my previous set. Farming is not desirable, and Anet doesn't encourage it. I don't have money. On about 4 skills i lost about 3k. It's just ridiculous. I'm not here to unlock. I'm playing because i can, and i want to, but i don't wanna hve so much damn trouble for a few simple skills.
ishmael darkblade
This might get a little complicated in the coding, but how about a compromise:
Since each character can learn every skill in the game, have each class skills increase at the current rate individually. This way, when and if you change your secondary late in the game, the new skills are not costing you 1k per skill. This would also apply to the initial two classes.
Also, for the one who suggested just doing the quests to get the skills, obviously, you cannot get all of your skills this way, and good luck capturing all the ones that are not quest rewards. AND, once you change your secondary, you cannot go back and redo the quests again for the new secondary skills.
Now, for my example:
A Monk/Warrior starts buying his skills. First Monk skill costs 100g (or whatever), regardless of how many Warrior skills you have already bought. Same for Warrior skills. Later in the game, you change to a Monk/Necro. You have all the Monk skills now. Your first Necro skill costs 100g.
As I said, the coding may get tricky (not being a coder, I have no idea).
Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points.
Since each character can learn every skill in the game, have each class skills increase at the current rate individually. This way, when and if you change your secondary late in the game, the new skills are not costing you 1k per skill. This would also apply to the initial two classes.
Also, for the one who suggested just doing the quests to get the skills, obviously, you cannot get all of your skills this way, and good luck capturing all the ones that are not quest rewards. AND, once you change your secondary, you cannot go back and redo the quests again for the new secondary skills.
Now, for my example:
A Monk/Warrior starts buying his skills. First Monk skill costs 100g (or whatever), regardless of how many Warrior skills you have already bought. Same for Warrior skills. Later in the game, you change to a Monk/Necro. You have all the Monk skills now. Your first Necro skill costs 100g.
As I said, the coding may get tricky (not being a coder, I have no idea).
Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points.
Soul Shaker
Ahem...1200...wait no...this is so damn confusing...is it meant to be 150 per class or class combo?
Hockster
Quote:
Finally, for the ones saying that you can unlock every skill in the game and that would unbalance things, remember that to unlock a skill requires cold hard cash and SKILL POINTS! The cash is easy to get. At 15k XP a pop, have fun getting 600 skill points. |
Poison Ivy
Quote:
Originally Posted by Soul Shaker
Ahem...1200...wait no...this is so damn confusing...is it meant to be 150 per class or class combo?
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My advice to you is stop complaining, play (or quit), and save every bit of money you can, including picking up every piece of junk you can find on the ground and selling them for 20 gold each to the merchant.
Cymmina
Quote:
Originally Posted by Dahl
But they should "re-lock" everyones skills again due to those who unlocked so much before that update and let everyone unlock at the same rate. Not really fair to those who joined after the update.
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Mordakai
OK, really, how many skills do you need?
I understand people's desire to unlock EVERY skill, but really, do you need every Elementalist Glyph or every Mesmer Mantra for example?
Only get the skills you need. And if you think of a build later that needs extra skills, you have two choices:
Spend 1,000 gold (even I, with a lame 25,000 Gold balance can afford to buy all the skills I want!).
Earn Faction. (This is what I've been doing lately... I make a build, play it for awhile, get bored, buy new skills with the faction I earned, play new build, repeat).
I love GW because you are never forced into one course of action. There are always options to get what you want.
I understand people's desire to unlock EVERY skill, but really, do you need every Elementalist Glyph or every Mesmer Mantra for example?
Only get the skills you need. And if you think of a build later that needs extra skills, you have two choices:
Spend 1,000 gold (even I, with a lame 25,000 Gold balance can afford to buy all the skills I want!).
Earn Faction. (This is what I've been doing lately... I make a build, play it for awhile, get bored, buy new skills with the faction I earned, play new build, repeat).
I love GW because you are never forced into one course of action. There are always options to get what you want.
Vilaptca
Quote:
Originally Posted by Soul Shaker
And...uhh..the old system was much cheaper...
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kemydes
Well, i agree with the fact that Anet prefer PvP char! I have 6 PvE char and to be able to have all PvP build its amazing the cost it induces!! For example, for a primary Ranger you must get the elemental line, then the necro line then the mesmer line and all these littles skills cost 1K!! Why don't reset the cost for the skills when the character change his second profession?? Thats will be a fair thing! And at least a little improvement!
brosse
You're right, my war was paying almost 3k per skill before the update, but lets just change it back...
It may be more expensive in the beginning, but it's a lot cheaper in the long run.
And kemydes, you don't need ALL skills of a class to make a decent pvp build.
eg: Why would a warrior need all ele skills when all they ever use in pvp is gale and shock. W/ranger only needs tiger's fury, some spirits, charm animal. Etc.
It may be more expensive in the beginning, but it's a lot cheaper in the long run.
And kemydes, you don't need ALL skills of a class to make a decent pvp build.
eg: Why would a warrior need all ele skills when all they ever use in pvp is gale and shock. W/ranger only needs tiger's fury, some spirits, charm animal. Etc.
EternalTempest
/unsigned
I was in the "old system". It is not cheaper. It seemed cheaper at 1st but with no "cap" in gets expensive fast. Trust me your getting a bargin once it hits 1k per skill in the current system.
I was in the "old system". It is not cheaper. It seemed cheaper at 1st but with no "cap" in gets expensive fast. Trust me your getting a bargin once it hits 1k per skill in the current system.
Tuoba Hturt Eht
How about, combining the old and new system together?
Skill costs 10 gold, then 20, 30, 40, 50, 60, 70 ... 1,000
Then stays at 1,000
Then everyone will be happy. Yes?
Skill costs 10 gold, then 20, 30, 40, 50, 60, 70 ... 1,000
Then stays at 1,000
Then everyone will be happy. Yes?
Mavrik
Well I earned most of the skills I have on my characters through missions/quests that give them. However when going for elites, it did not take long before caps are costing me 1k per cap sig. Which if I come across a boss and use it, I won't cap a skill unless its an elite because wow its just not worth it. I enjoyed the old system when paying for caps and such were not so expensive. And I never noticed a drop in merchant pricing since the price for skills went up.
Mysterial
My only problem with the new skill costs is that a Signet of Capture costs as much as a normal skill, which is rediculous. I should be rewarded for getting a skill the hard way by paying less gold.
TheLordOfBlah
Quote:
Originally Posted by Hockster
You just play the damn game and get the skills via the quests. And it's not like 1K per skill is a lot of money.
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Loviatar
Quote:
Originally Posted by Mysterial
My only problem with the new skill costs is that a Signet of Capture costs as much as a normal skill, which is rediculous. I should be rewarded for getting a skill the hard way by paying less gold.
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now you just kill him and choose your skill and that is it.
BFD and a bargain
Soul Shaker
The old system for skills is cheaper because: you don't need to change profs and unlock every skill. I'm not trying to unlock em all. I'm just trying to get skills that are useful to me. I don't play to unlock (well, maybe with this one i am, just for a few necro elites), but to have fun. I currently have just over 2k. In the old system i NEVER even got past 600 a skill so...yeah...the old cap sigs used to be half price too. A combination of both systems would be great, but that's why Anet changed it. But, why on earth would you unlock every single damn skill? If you're rich, go for it, but from what i know, the average player doesn't REALLY go for unlocking everything...if you have completed everything else, then, yeah, you'd prolly have a lot of money.
Wasn't this game supposed to not be about who grinded the most? The current system seems to contradict that.
Wasn't this game supposed to not be about who grinded the most? The current system seems to contradict that.
Avarre
People with several classes unlocked had to pay 2plat+ per skill / cap signet... they've increased the cost, but capped it quite low. The new system is MUCH cheaper.
1k cap per skill versus some 2.5k? Try using some skill points, you'll see the huge benefit the new system is. The average player would have to purchase a good deal of skills, if you're not at least getting your primary class finished or even mostly done... then that's just lazy ><
Judgemental as that statement is... the minor costs incurred getting the few skills beyond those unlocked by the quests (going by your definition of average player) are more than made up by the random drops from going through those missions / chests.
1k cap per skill versus some 2.5k? Try using some skill points, you'll see the huge benefit the new system is. The average player would have to purchase a good deal of skills, if you're not at least getting your primary class finished or even mostly done... then that's just lazy ><
Judgemental as that statement is... the minor costs incurred getting the few skills beyond those unlocked by the quests (going by your definition of average player) are more than made up by the random drops from going through those missions / chests.
Cymmina
Quote:
Originally Posted by Soul Shaker
The old system for skills is cheaper because: you don't need to change profs and unlock every skill.
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neoteo
i want to unlock all skills for all professions with one char just for colelcting ... people like to collect stuff , i like also to collect skills , and gives me a goal ... i would like to have fissure armor also , but i cant save money cose i spend in skills and dyes , lol
edit
so , i have 1.5 million exp my my ele, that means i only have 100 skills ?
must count them :/
edit
so , i have 1.5 million exp my my ele, that means i only have 100 skills ?
must count them :/
disarm76
Quote:
Originally Posted by Soul Shaker
This is purely ridiculous! Now, at my 15th skill point, i am spending 475 where i used to spend 150. 17th point, 625 where i used to spend 170. How on earth is this EASIER to obtain skills. I don't see it. Sure, 1k cap, but there's faction now for unlocking skills. All i suggest is that Anet, would you PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLLLLLLLLLLLEEEEEEEEEEEEEEEEEAAAAAAAAAAASSSSSSSSSS SSSEEE PRETTY PLEASE WITH SUGAR ON TOP CHANGE IT BACK? Come on, it's just ridiculous, i don't have the most money, actually so far i've spent about 5-6k purely on skills since this update, for 2 characters. Neither of them have gotten past the desert. I spent around that much beforehand on about 10-20 chars, mind you, i unlocked a damn lotta skills. Just change it back Anet, don't balance it with faction, cos faction is so easy to earn.
Pretty pwease? |
I mean the puleeeez part!
Tuoba Hturt Eht
Vote and support for this change instead:
The first new skill that you purchase, will cost 1 skill point, 50 gold
The second skill that you purchase, will cost 1 skill point, and an increment of 10 gold
Signet of Captures will cost in terms of gold will be halved.
Hence, the old system.
But cap it at 1,000 gold.
Then everyone is happy.
/signed for this faboulous idea to make everyone happy
The first new skill that you purchase, will cost 1 skill point, 50 gold
The second skill that you purchase, will cost 1 skill point, and an increment of 10 gold
Signet of Captures will cost in terms of gold will be halved.
Hence, the old system.
But cap it at 1,000 gold.
Then everyone is happy.
/signed for this faboulous idea to make everyone happy
Soul Shaker
Even just what it was before with a 1k cap.
Otherwise, that system above or 10gp instead of 50gp start
defintely /signed.
Otherwise, that system above or 10gp instead of 50gp start
defintely /signed.
Deathqueen
Money is so easy to come by in this game 1k is nothing more than 10 minutes fun. Quite whinning and go read the threads on where the best farm spots are. Hell I bought most of my skills for my W/Mo at the Hell camp where the skills merchant sells them all. Probably spent at least 75k there. And I still have oodles in the bank. Game needs something to spend plat on, there's certainly not much else "worth spending it on" meaning FOW armor isn't worth the vendor it's sold from. Cause it ain't no better than 1500gp armor.
Soul Shaker
yeah, but this was HoD at lvl 15...and you have oodles of cash though. I don't, and i don't think you are expected to farm for a few skills, and now to be forge armour cos i spent money on skills. Yeah, you should farm for FoW and 15k armour, but not for skills.
Kaguya
Quote:
Originally Posted by neoteo
so , i have 1.5 million exp my my ele, that means i only have 100 skills ?
must count them :/ |
neoteo
i have to repost here
/UNSIGNED
and btw
make guildhalls cost 10 sigils , making a guild 1 sigil ( minium )
the cape can be 2 k lol
/UNSIGNED
and btw
make guildhalls cost 10 sigils , making a guild 1 sigil ( minium )
the cape can be 2 k lol
Daena
Quote:
Originally Posted by Soul Shaker
yeah, but this was HoD at lvl 15...and you have oodles of cash though. I don't, and i don't think you are expected to farm for a few skills, and now to be forge armour cos i spent money on skills. Yeah, you should farm for FoW and 15k armour, but not for skills.
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And, c'mon, how hard is it to get 1k? Even if you dont "farm" as such but just play the game by doing quests.. not that hard, is it?
I'm not even gonna comment on the 10 sigils per guildhall thing..
Deathqueen
[/quote] and i don't think you are expected to farm for a few skills, [/quote]
Well you think wrong then. Cause you certainly have to work for skill money just like you work for money for everything else. You want skills you earn them. Some you can earn from quests for free. Many you'll just have to pay the price if you want to roll the dice. (smile)
Well you think wrong then. Cause you certainly have to work for skill money just like you work for money for everything else. You want skills you earn them. Some you can earn from quests for free. Many you'll just have to pay the price if you want to roll the dice. (smile)