Villany of Gallath (or something like that)

Radiick

Ascalonian Squire

Join Date: May 2005

Can anyone tell me where I find the location for this quest. It never appears on the map when you click on the Quest. No matter were you do it from. I tried at Gates of Kryta or d'Allesio but to no avail. Where is the Wizard's tower? I was told SW of Gates of Kryta, but can't find a way there. Has anyone completed this quest yet? Please tell me where I begin in locating the Wizard's Tower.

Thanking you all in advance,

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Try exitting Bergen Hot Springs and see if it shows up on your map then. I would empty your inventory as much as possible and put on your most comfortable boots, it's quite a hike!

vai demine

vai demine

Frost Gate Guardian

Join Date: Apr 2005

A Wretched Hive of Scum and Villainy

Servants of Fortuna [SoF]

Mo/R

jdwoody is right, Bergen Hot Springs is the best leaving place (unless you already have Temple of Ages on your map, in which case, leave from there). It sounds like you may not have either of those yet, though, so I'll explain a bit, and then refer you to this map. (Choose the Kryta map--props to MOOMANiBE).

From Lion's Arch or D'Alessio Seaboard, head out and North towards the beaches. Just before you hit the Ascalon Settlement out in North Kryta Province, hang a left (West) and pass into the Nebo Terrace explorable area. Go as directly south as you can here and you'll hit Bergen Hot Springs (good to have on your map).

From Bergen, head West as much as you can and you'll pass into the Cursed Lands soon. Pretty small area, just keep heading West until you hit the Black Curtain area. You can follow the main road (pretty easy to see) which will take you West, then South, then loop back to the Southeast where it connects to Kessex Peak. Or you can just cut through the swamps, but they poison you so stay out of the muck as much as you can.

Once you hit the Black Curtain, the green arrow should be on your map, so follow it South. Once you hit Kessex Peak just keep following the arrow, it will take you to the southern-most part of the area, on the eastern edge. There you'll find your nemesis: Galrath. Slay him. Unless you like tedium, map back to Lion's Arch to collect your reward.

Also, bookmark the thread referenced above. You'll be wanting MOOMANiBE's maps more than once probably...

Vai

Radiick

Ascalonian Squire

Join Date: May 2005

Boy! Are yoy guys ever an awesome source of information! Thanks so much, I have printed your response and the map (took a while though) and will be going there shortly.

Why would they put a quest so far from it's point of start?? Anyways, thanks so much for the info.

Cheers!

Tala

Academy Page

Join Date: Apr 2005

SF, California

I haven't done this quest yet, but it's in my log. From what I hear it's almost as hated as Althea's Ashes.

Best of luck!

Terek

Ascalonian Squire

Join Date: May 2005

Dude, Althaea's Ashes was cake compared to this one. The end of Ashes is harder, but it just doesn't compare to the epic length journey to get to the end of this mission. Especially if you don't know any better and don't leave from a closer locale like Bergen or the ToA

TheZoologist

Academy Page

Join Date: May 2005

...and you get 500 experience and a crappy item. Trust me, it is not worth it unless you just want to be able to say you did it. You should be awarded 2000 experience just for walking that far. Also, you will find the undertaking incredibly frustrating if you are in an impatient group. I tried in two different groups, once actually reaching Galrath and taking him down to 50% (myself and a warrior, everyone else was dead) before expiring.

Cs Coldize

Cs Coldize

Guild Wars Guru

Join Date: May 2005

Georgia

BEER

E/Mo

omg this is one of the hardest quests i've done and its only worth 500 exp. I just finished it yesterday and boy is it toooough..

You need to go south of the cursed lands and enter kessex peaks where you go for a while, fighting a whole slew of trolls and minotaurs on the way. Then you get to where the tower is near and you fight some easy bandits but you go a little further and you have to fight the toughest lv.20's and 1 boss I've ever fought. Compared to Galrath and his lv.11 bandits, this = a lot harder. We all died at least twice during this batttle. Anyway, HAVE FUN!

GW Monkey

GW Monkey

Frost Gate Guardian

Join Date: Apr 2005

... and this is a good place to point out:

Your assigned task is to kill Gal. Not any priests or alcodytes or anything else, really. Sure, you can. Maybe. You can also just snipe or AoE him on his ridge and make him come to you, or blaze at him in a suicide dash past the priests... your job, again, is to kill Galrath. That's it. When he falls, pop back via map.

Another tactic (my preferred) is to go to TotA and catch a bunch of angry underworlders who've never bothered to wrap that one up either. You can waltz over and waste everything along the way in give or take 30 minutes.

TheZoologist

Academy Page

Join Date: May 2005

Quote:
Originally Posted by GW Monkey
... and this is a good place to point out:

Your assigned task is to kill Gal. Not any priests or alcodytes or anything else, really. Sure, you can. Maybe. You can also just snipe or AoE him on his ridge and make him come to you, or blaze at him in a suicide dash past the priests... your job, again, is to kill Galrath. That's it. When he falls, pop back via map.

Another tactic (my preferred) is to go to TotA and catch a bunch of angry underworlders who've never bothered to wrap that one up either. You can waltz over and waste everything along the way in give or take 30 minutes. Of course going with a team of level 20s would simplify the task, but I would assume that 500 exp. points is not worth even 30 minutes of time for a level 20 group.

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

Quote:
Originally Posted by Tala
I haven't done this quest yet, but it's in my log. From what I hear it's almost as hated as Althea's Ashes.

Best of luck!
Lol althea's ashes is a cakewalk compared to this

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

And in some update they made Ashes EASIER!!! Its crazy, now there are oly 3 Charr to a group instead of the 5-6 there used to be when I did it

GW Monkey

GW Monkey

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by TheZoologist
Of course going with a team of level 20s would simplify the task, but I would assume that 500 exp. points is not worth even 30 minutes of time for a level 20 group. Well, I'm not a psychologist (need one though)... apparently it bothers people, those unfinished PvE quests. You can click Abandon and poof! it goes away, but there's never a shortage of 20ths @ TotA who are willing to go...

Zilm

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by TheZoologist
Of course going with a team of level 20s would simplify the task, but I would assume that 500 exp. points is not worth even 30 minutes of time for a level 20 group.
Thats the only one I didnt finish before getting to Amnoon. I tried it at a much lower level. I would love to go back for the pure vengence!

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

I completed this quest just so I could say I completed it. It is definitely the hardest of the quests before the ascension quests. I did it at level 20 with henchmen, starting from Temple of the Ages. It is definitely wise to get to Temple of the Ages just so you can get an 8 member party.

From the Temple, you have to wind through all of Black Curtain until you end up almost due south on the opposite side of that area. During the winding south, you'll most likely encounter several undead patrols and some undead clerics. Don't take these lighty, and watch for the patterns of the patrols. If you get multiple groups in a single fight, it can get out of control quickly.

Once you zone into Kessex Peak, you'll have to fight some hexing reed stalkers and some of those ghostish things that pop up out of the ground. Also, if you're with henchmen, you'll have to deal with their tendency to run into the poison. Use some thoughtful positioning of your character to keep them on dry land.

Eventually you'll get past the poison swampy area and end up in an open mountainous area where you'll have to fight through a pile of fen trolls and forest minotaurs. There will be MANY of these. What I've done is to clear what I need to prior to making my way around toward Galrath's area, and leaving everything else behind. I do this so I can have some mobs to slaughter to recover some of the death penalty I am going to incur around the Galrath area.

Once you get past the minotaurs, there is an open field in front of Galrath's castle. There are 2 approaches to take. The first is to kill everything in front of Galrath's castle. This is very difficult to do without taking multiple deaths. The second approach, which is what I did to complete the quest itself, is to kill off enough of the stuff around the castle area to give me a chance to sneak up around them and up to the Galrath area itself. Once you're past the level 20 swarming mob area, you're presented with only level 11 bandits around the Galrath area. These were easy to kill off. After all the bandits were dead, I swooped in and killed Galrath, which gave me the quest update.

Given that Galrath was dead, I took the additional challenge of killing off all of the stuff in front of his castle. With level 15 henchmen and myself being a level 20 Ra/Mo, it was an extremely large challenge. The first step was to kill off the healers around the hill (the shepherds.) I managed to take out 2 shepherds and 5 rangers before events turned and I got overwhelmed. Every fight typically has 8 mobs that come after you, with adds due to what the mobs cast and where you have to fight because of their casts. They typically cripple you first thing, so you can't move. That leaves your henchmen in a position where they can't retreat too far before getting killed. I had to fight them on the hill the majority of the time, and that opened up the possibility of 8 additional mob adds to every fight.

When I killed the final boss on that hill, all of my henchmen were at their -60% death penalty and I was at -29%. The final boss was the last mob I had to kill to clear the zone.

Like I said, this is definitely the hardest quest prior to the ascension quests. Even some of the ascension quests are easier than this. It takes quite a bit of time to do. I believe it took me a grand total of 3.5 hours to get there and clear everything, but it was my 3rd attempt at it, so I'd learned a lot from the first two attempts. I figure I spent a total of 8 hours on this quest alone. The first attempt wasn't really an attempt as much as it was a scouting mission. By the time we got to the minotaurs, we were already at -30% penalty. The 2nd attempt was sort of another scouting mission with a friend and we'd already incurred a penalty there as well.

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

You can actually run past the minotaurs since they have no notable range attacks and will chase you up to the tower and start fighting all the little bastards up there. in the end only a couple are left. I think this is the way it was meant to be done. Much easier and all you have to do is watch.

Josephine

Ascalonian Squire

Join Date: May 2005

why is this quest so hard? i skipped this quest awhile bak when i just arrived in L.A.. im like lvl 20 now... i left last time from temple of ages to attemp to do the quest with some lvl 20's and 17+'s... surely this is not worth 500 exp.. but do you wonder if there is more to this quest than the 500 exp? does the guy who give u a reward give u like another quest?

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

God I remember this quest, I will admit, it wasn't insanely difficult, it's just that I left from D'Allesio Seaboard, and that was one HELL of a walk. I had absolutely no idea where I was going, and I got there with a crappy pick up group (because they knew where it was). We got to the end part alright, but all of the bastards near the end killed us (except one guy) because the of STUPID rangers in our team, we had to die/rez/kill, repeat, just to get past them, and then it turned out they ALL died except me and the monk, me being a necro/mesmer didn't have the most awesome strength at that point, and I had to basically kill the end guy by myself. Thankfully by that point there were loads of bodies around.

Zoddo

Ascalonian Squire

Join Date: May 2005

isnt it kind of stupid to get this quest at Lions Arch? the destinaton is nowhere nearby

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

It's wise to go to ToTA first regardless of how many hencies - if you walked/fought all that way....you better be smart enough to hit the nearest mappoint so you can come back the easy way and do missions/quests from there!!!
Otherwise you deserved to trek all that way for a measley 500exp, crappy item and the frustration with getting whacked several times along the way.....or watching Alesia pull her best TANK impression!!!

Siran Dunmorgan

Core Guru

Join Date: Dec 2004

Carmel, CA

I've heard someone say that this quest will get a major overhaul (read: actually appropriate rewards) in an upcoming update. I agree that it's pretty lame as it stands: I've been there and brought Galrath low, but I haven't troubled myself to return to Lion's Arch for the reward.

By the way, while you're down there: the Hill Giants in the bend just north of the Verata cultists drop a great deal (multiple hundreds) of gold coins and occasionally good items. They aren't really farmable, given how far they are from the entry point, but it's helpful to know that they're there, and if you've made it that far, the giants should be a pushover.

—Siran Dunmorgan

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

my R/E went from ToA to do this quest and got all the way there, and ended up getting slaughtered in a mess of guys. Didn't really find the 'good' way to head up to Galrath yet though...

Creston

Lion's Arch Merchant

Join Date: May 2005

This quest is COMPLETELY ridiculous for its reward. Seriously, 500xp and a 50 gold item (that I managed to sell to some poor guy needing a better sword for 270 gold and 6 iron ingots) for a trip that is similar to just walking into Hell.

I found my way to ToA and noticed a group forming for Villainy. Figured, what the hell, and signed up.
Best PU group I've ever been a part of (thanks to Thanatos and the others, if you remember me, shauna wolfsclaw ), we were completely owning everything all the way up to the actual tower.
But then those lvl 20 archers and that idiot boss nearly ganked our whole team twice, only 2 of 8 people left alive. Fortunately I'm a monk and was able to ress our team back to health.

When you do get to Galrath, he is a joke. lvl 11 bandit minions, and he himself is only level 20, and he dies in like 10 seconds from concerted attacks from a group of eight.

We wound up exploring the whole of Kessex Peak since we had such a good time with our group.

The quest isn't worth it, but I had a tremendous amount of fun with the group I was in. GG guys

I do hope they overhaul it, because it's completely not worth doing. Btw, the timing of the quest makes no sense either. Galrath is a white mantle, but you get the quest at the point where you, as a new player, believe that the white mantle are a bunch of good guys. So for you to be sent out to kill a white mantle guy is VERY confusing (it was to me anyways). I thought Galrath was that lich guy you see in the cutscene before you get to Lion's Arch

Creston

kungfumonkey2

kungfumonkey2

Frost Gate Guardian

Join Date: May 2005

Virginia

ACE~Ancient Combat Experts

E/Mo

Galrath is the true friends quest. Go on this quest and you will find out who your true friends are. I went back to this quest as a lvl 20 to do it, because I can not stand to have uncompleted quests. It will test your mettle, although you only gain 500xp from the quest, you get a lot of loot and the monsters are pretty hi lvls so you get exp from them. I think between 20-24. Met a guy on my trek Lover Soul, have partied with this guy/girl 3 or 4 times, and everytime has been a stand up player. I recommend Galrath for Guild tryout. If you want members in your guild that have good attitudes help them get galrath, and see how they do.

Drakron

Krytan Explorer

Join Date: May 2005

Still that quest needs fixing, the voyage there is long, full of enemies (and if you try it the moment it becames avaible they are well above your level) with a very low payoff (its not ashes, when you see a 1.000 xp quest you know its not going to be a cake walk).

Either they up the reward or they sould create a alternative entry to there and lower the mobs, perhaps making those lv20 go away when the quest is active.

Rayawni

Rayawni

Ascalonian Squire

Join Date: Jun 2005

[BoD] Bane of Darkness, Heroes Inc. [HI]

E/Mo

I think that this quest is absolutely ridiculous. I still have not beaten it yet and am waiting until my E/Mo gets to level 20 to do it. We should get at least 2000 exp for the trouble. Maybe a bit of gold too? The Red-Cloaked Deserter was much easier and you got 1,000 exp.

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Rayawni
I think that this quest is absolutely ridiculous. I still have not beaten it yet and am waiting until my E/Mo gets to level 20 to do it. We should get at least 2000 exp for the trouble. Maybe a bit of gold too? The Red-Cloaked Deserter was much easier and you got 1,000 exp. Erm, they patched it yesterday. It gives 4000 experience now.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Too bad I already beat it. ;-)

Angela Marika

Academy Page

Join Date: Jun 2005

Chaos Redemption

E/Me

I would rank this mission 2nd in difficulty to Elona's reach before ascension! Oh mine...those minotsurs.....tore up my warriors like cake...facing 7-8 of them together!!

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Angela Marika
I would rank this mission 2nd in difficulty to Elona's reach before ascension! Oh mine...those minotsurs.....tore up my warriors like cake...facing 7-8 of them together!!
They are easy after ascension though.

NoseJob

Academy Page

Join Date: May 2005

Me/E

I had a rather good team and we made it on the first try. Some deaths though. The 500xp was lousy though, good thing they changed it.

Rayawni

Rayawni

Ascalonian Squire

Join Date: Jun 2005

[BoD] Bane of Darkness, Heroes Inc. [HI]

E/Mo

Yes I just heard that he gives you 4,000 exp for each person when you kill him. A rather nice reward! I heard that he has an elite skill that you can capture for warriors. Is that true?

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Isn't he supposed to be a wizard? I mean, I could be wrong, but it would be weird for Galrath to be a warrior.

NoseJob

Academy Page

Join Date: May 2005

Me/E

He's a warrior. I have no idea if he has an Elite though.

chalt2

chalt2

Frost Gate Guardian

Join Date: Feb 2005

Ohio

Heros of Oakhurst - Leader

E/R

This is a great quest! Its all about teamwork and leaving for the quest from ToA in order to have a group of 8. I have done it twice now and will do it again I think Wednesday night ( hint Rayawni ) Staying in a tight group and keeping the Mobs close so AoE spells have greatest effect are key.

ant1ers

Pre-Searing Cadet

Join Date: Jun 2005

Hellfire Phoenix

E/Me

Those who say that Galrath makes an excellent tryout mission are absolutely correct. I recently invited one player into my guild as a result of this quest, when a party of 8, no ascended, people completed the quest with 0 deaths among us. Admittedly, the army of 15 bone minions and 2 fire nukers helped :P, but it was simply an excellent group, any of which I would be happy to play with again. I plan on using this mission to recruit more people into my guild. It gives you quality, something no guild can be enough of.

Rynn Tarisian