If you started new...

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

I finally talked my brother into playing the game. We both work so his time spent will be limited. I told him most of my time wasted was deleting characters I made and remaking them. Also wasted time getting into groups.

So my question is, if you were to start over and were mainly focused on pve what 3 build would you pick for streamlining the process?

imo
mo/me
w/e
n/r...?

I don't know I've seen a MM that used n/r but I don't know if it works well. Must cover all 6 professions.
Whats your thoughts?

gabeybaby

gabeybaby

Ascalonian Squire

Join Date: May 2005

I think there was already a thread about this that was far more complex and informative or maybe that was gwonline? Anyway...

R/W
N/Me
E/Mo

MM as a N/Me works best using Echo(Elite)

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I wouldn't use a W/E - Warrior's energy is to low to make secondary of much use. A W/R would probably be a better combo.

I'd try a W/R, E/Mo (or Mo/E), and a Me/N (or N/Me)

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Well for me I would probably use what I have right now for the most part anyway...

Me/E (my only character to beat the game so far)
W/Mo (my second furthest character)
R/Me
N/Mo

If I had another character spot I would like to make a E/Me starting from the beginning... get all the skills that way and Elementalists have so much energy its awsome for Mesmer only you don't get any fast casting.

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

[QUOTE=gabeybaby]I think there was already a thread about this that was far more complex and informative or maybe that was gwonline? Anyway...[QUOTE=gabeybaby]

Sorry if this is a repeat and a waste of your time. I am sick of "there was already a thread about this" on every post. The majority of every topic discussed has probably been talked about in previous post.

The fact is skills change, builds change, uw/tombs change. What groups are looking for and what works change often and I just thought I would get some opinion.

(btw I've been reading gw guru over 6 months and started less than 10 threads, I search a lot but currently its disabled)

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Well for me I would probably use what I have right now for the most part anyway...

Me/E (my only character to beat the game so far)
W/Mo (my second furthest character)
R/Me
N/Mo

If I had another character spot I would like to make a E/Me starting from the beginning... get all the skills that way and Elementalists have so much energy its awsome for Mesmer only you don't get any fast casting.

animeba

Academy Page

Join Date: Dec 2005

Do a search, you will probably get much better answers.
For a quick answer:
Since your brother's play time is limited, I would suggest a monk. Monks rarely ever need to wait for a group to form. He can get into the action right away, Mo/Me & Mo/N or both great choices for monk.
If you are going warrior, Wa/Mo is the better choice. Wa/Mo can farm easily & be runners.

XtrmEend

XtrmEend

Krytan Explorer

Join Date: May 2005

Netherlands

Searching

Mo/N

Me/x
Mo/N
R/Me
N/Me

Im kinda sick of warriors.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

MM is n/mo for heal area.... not m/me..... thats for ss

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

To me, I would say that your three characters should encompass all six classes to let you experience the best of all worlds.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

oops looks like I double posted... weird.

Keep in mind that chapter 2 is coming out soon and you might want to play one of those classes. I know I do.

Veneficus

Veneficus

Lion's Arch Merchant

Join Date: Jan 2006

UK

Quote:
Originally Posted by {IceFire}
MM is n/mo for heal area.... not m/me..... thats for ss
MM needs no secondary. Period.

Anyone who needs to use Heal Area should be taught that you can keep all fiends/minions alive with necro only skills

Sometimes i go N/R for serpents quickness.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Veneficus
MM needs no secondary. Period.

Anyone who needs to use Heal Area should be taught that you can keep all fiends/minions alive with necro only skills

Sometimes i go N/R for serpents quickness.
Not true, while doing Thirsty River runs I've been interrupted while using Blood of Master and Vereta's Sacrifice, the answer was simple a third heal and it works quite well. (No, stances aren't the answer)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

E/Mo,W/R, N/Me
E/Mo,W/N, R/Me
Mo/N,E/Me,W/R
Mo/E, W/N, R/Me
N/Mo, E/Me, W/R

Are the easiest ways to get all 6
Just pick primaries and mix and match the secondaries. Be advised warrior and ranger are not really good secondaries. W/R beastmastery is okay though.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

If I had to start from scratch again I would not play this game. Finding groups is too difficult in places that henches are not viable. Gold is insanely hard to get when you are new. Doesn't get any easier when you get higher. Drops suck which forces you to use greens or collectors. More and more Guilds are going inactive.

Waiting a year for chapter 2 has taken its toll on this game. Glad that there will be a 6 month gap from now on. That should keep the game fresh.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Your choices would depend on if you enjoy meele fighting or spell casting

Mo/me (monks can and will always find groups, and the /me is for energy management)

Most professions don't really have nice skills till 1/2 to 2/3 of the way through the game.. so sometimes, persisting with something works, although, you'll notice quite early on (either pre-searing or just after) if you really hate a certain class or not.