Mes/N
Illusion
Curses
Feverd Dreams
Soul Barbs
Ethernal Burden
Parasitic Bond
Conjure Phantasm
Faintheardness
Spirit of Failure
Res Sig
The idea is to use feaverd dreams followed by a chain of everything else except res on a single target. Feverd Dreams lasts over 14 seconds with Runes. With the addition of fast casting you can cast the entire chain in under 11 seconds. With the entire chain being cast on interupted the end result is -9 health degen, 2X 50% Slow, 25% Attack miss, 20 energy after ten seconds, Various lvl of healing depending on Bond. Now this is on only one charcter with feverd dreams this transfers to everyone around. With Soul Barbs each charcter is getting ticked for 27 damage per condition so on one chain its about 120 damage in 11 seconds. Then your also going to get energy bonus and health bonus for hitting multiple targets with burden, and parasitic bond.
If you ran this in a group with another domination mesmer then in theory you can take advantage of aoe shame, guilt, backfire, etc. Or Run a degen mesmer necro combo who stacks on phantom pain, conjure phantasm, Faintheardiness, and any other conditions that would be usefull to spread across a team.
Yes this would only be affective if 4 or more people can be effected with the chain. I was just wondering if anyone has ran anything similar?
Condition Transfer? Is this possible?
Savine
Draracle
Is would be interesting except conditions and hexes are not the same thing. So your fevered dreams will not to anything to your build as you aren't inflicting any conditions. If you wanted to use this skill, look at other options in the Necro line which will inflict bleeding, poison, etc. Also, this skill would be fun in you tag teamed with someone else. An ele with Mark of Rogart (or whatever it is called) could turn a whole group into a burning ball of fun! lol, now that would be a sight to see... a giant burning mass of charr. Or team up with a ranger, the condition master, to cripple, blind, bleed, poison and create a condition nightmare.
Avarre
The problem is that conditions don't hit that hard in PvP (mend ailment!) and the targetted mob with fevered usually dies too quickly, before conditions can be spread.
I like fevered, but I never found much use for it. I've tried with MoRodgort, but the energy upkeep cost is horrific, for the benefit of only 14d/s in a small area..
I like fevered, but I never found much use for it. I've tried with MoRodgort, but the energy upkeep cost is horrific, for the benefit of only 14d/s in a small area..