Obsidian Flesh

Verdizzy

Pre-Searing Cadet

Join Date: Feb 2006

"For 8-18 seconds you gain +20 armor and cannot be the target of spells, but move 50% slower."

Questions:

Is this any kind of spell? Hexes and all?

Since you move 50% slower, can you use something like "Dodge" or "Charge" to negate this effect?


Thanks, your help is appreciated.

Qealoth

Ascalonian Squire

Join Date: Jan 2006

Me/

it is an enchatment. you cant remove it from the target using normal enchant removals. the only thing that can remove it is chillblains (or NR 6 month ago).
since each add is calculated separetly yes u will gain a boost of -33% (-50% then you gain 33% of 50%)

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

just use muddy terrain, much easier

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Well of the Profane also would remove OF.

Gizmo Loco

Gizmo Loco

Lion's Arch Merchant

Join Date: Oct 2005

Its very much like Spellbreaker, isnt it?

Verdizzy

Pre-Searing Cadet

Join Date: Feb 2006

I'm sorry I should've clarified.

I'm a R/E and I'm working on my running build. I was thinking of adding OF to my build because it would save me from all those ice spikes and deep freezes. My only weakness is when I get crippled. Once I am slowed I get into trouble. I have no problem with spells and hexes, just cripples.

Any suggestions?

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Forget it - even using Windborne Speed and Dodge together wont quite get you back to walking speed (0.5*1.33*1.33 = 0.89 approx)

Verdizzy

Pre-Searing Cadet

Join Date: Feb 2006

With OF on, I'm not looking to run fast...just run faster than my enemies. Since they are moving 50% slower, I figured Dodge will give me a little extra juice to get past them. Does this make sense?