Obsidian Flesh

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V
Verdizzy
Pre-Searing Cadet
#1
"For 8-18 seconds you gain +20 armor and cannot be the target of spells, but move 50% slower."

Questions:

Is this any kind of spell? Hexes and all?

Since you move 50% slower, can you use something like "Dodge" or "Charge" to negate this effect?


Thanks, your help is appreciated.
Q
Qealoth
Ascalonian Squire
#2
it is an enchatment. you cant remove it from the target using normal enchant removals. the only thing that can remove it is chillblains (or NR 6 month ago).
since each add is calculated separetly yes u will gain a boost of -33% (-50% then you gain 33% of 50%)
R
Renegade ++RIP++
Krytan Explorer
#3
just use muddy terrain, much easier
Carinae
Carinae
Forge Runner
#4
Well of the Profane also would remove OF.
Gizmo Loco
Gizmo Loco
Lion's Arch Merchant
#5
Its very much like Spellbreaker, isnt it?
V
Verdizzy
Pre-Searing Cadet
#6
I'm sorry I should've clarified.

I'm a R/E and I'm working on my running build. I was thinking of adding OF to my build because it would save me from all those ice spikes and deep freezes. My only weakness is when I get crippled. Once I am slowed I get into trouble. I have no problem with spells and hexes, just cripples.

Any suggestions?
C
Caelus The Fallen
Krytan Explorer
#7
Forget it - even using Windborne Speed and Dodge together wont quite get you back to walking speed (0.5*1.33*1.33 = 0.89 approx)
V
Verdizzy
Pre-Searing Cadet
#8
With OF on, I'm not looking to run fast...just run faster than my enemies. Since they are moving 50% slower, I figured Dodge will give me a little extra juice to get past them. Does this make sense?