Factions: Great work Anet! /majorapplause!

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I really applaud Anet for how cleverly thought out the entirety of the Factions system is. Hear me, Anet!

Having just two Factions that you can choose from (that are not good and evil, unlike WoW) eliminates the competition between continents. Different Alliances will obviously form on the different servers but the competition will only be between the two Factions (as far as I am aware). No more concerns about particular continents pwning each other or there being two many people fighting against each other to get 'Favor.' Ability will, hopefully, be equally spread and there won't be this horrible system of having to fight for a long time to get and hold favor.

Secondly, the whole system of the Factions is designed to narrow the gap between PvE and PvP, in that there are different methods of competition that all link together in the conflict.

Thirdly, with alliances between different guilds and the necessity of having both PvE and PvP to be strong, the two modes of gameplay will be much more closely linked and hopefully much of the 'enmity' between the two will be destroyed.

Fourthly, it brings in bigger battles. Fighting for the control of maps and territory, even cities, with bigger teams and even more focus on combined strategy. It will be a real test of teamwork and skill, in my opinion, which are the two things that really make up the heart of this game.

Fifthly, if I am correct, some story missions will link to the whole Factions thing, such as teams from either side fighting for control of supplies etc. If this is true then this is a great way to intertwine the story with the Factions system.

And, of course, amongst all of it is a beautiful new continent filled with places to explore, people to talk to and quests and missions to complete, still hopefully focusing as much on teamwork and skill as ever.

In my opinion, this game is going to really bring out the best of the entire Guild Wars theme. The idea of conflict between two sides that are equal in ability and number. The different game modes of PvE and PvP much more closely linked and working together, so no more of the hatred that has been seen in the previous game. To be strong a fighting alliance will need to be skilled in both of these aspects. Mighty alliances of guilds aligned to the Factions, fighting against each other in big battles and wars over large maps, for the control of territory and resources, linking PvE and PvP even more. Story missions linking to the Factions idea. And last of all, the setting of the game itself and the adventure within it. Cantha, a huge and interesting new continent with great cities and beautiful landscapes, and within this being the adventure, the people you meet, talk to and fight alongside, the quests, the missions, the story. My hopes are high for Guild Wars: Factions. I greatly applaud Anet for bringing together this great system designed to eliminate problems and build a generally much stronger game. Though I do not know much about it just like everyone else and cannot judge just how good it will really be, I can already see how much thought and effort has gone into this. Great job Anet, /majorapplause

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I don't know enough about the alliance system at the time to comment on it, but I like how they've designed the two new classes from what I've seen. It's good to see that both have a unique flavor to them, rather than just being more of the same (a common fault with expansions). I know I'm looking forward to the release.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

About time someone other than myself got excited over Factions...there has been way too much complaining over how shite-covered every single aspect of the game is around here.

So yes, I second the applause. Anet's trying to do something new as well as trying to tie the two halves of their player community closer together. No more 'I play PvE' and 'I play PvP' and never the twain shall meet. Here they must meet, and in the meeting, perhaps learn from each other and enjoy the game in ways they didn't figure was possible. While I have my doubts as to the total efficacy of the system, I doff my cap to Anet for daring to be different and stubborn enough to make it work.

And no shortage of character slots or gimpy movement animations is going to stop me from seeing just how different and workable it gets.

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

sounds like there are going to be some great changes to the way gw works at the moment and although i am involved in some of the other problem threads i am still just as excited at the impending release as the op seems to be.i am still a little worried about my little guild and how some stuff may be out of reach to it,from the way i have perceived the current details given on the territory system,but that is yet to be seen.so here is to looking forward to ch2 "cheers".

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I must /bow to Anet about this alliance stuff. I can see it now....

"PvP guild LF PvE guild to Ally with"

Instead of

PvP guildie: YOU PvEers YOU CAN'T DO ANYTHING TO BENIFIT THE GUILD
PvE guildie: NO YOU ONLY FIGHT IN GvGs I RUN PPL IN THIS GUILD
...
Leader:....>.<

If I want to add to the list

I found out that there is a Guild Training Area which 1v1s can take place (or at least thats what Gaile said). THANK YOU SO MUCH ANET /clap /cheer .

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

/excited
Hats off to Anet
Now if they would only tell us the release date

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Combining PvE with PvP is good, as long as they don't go overboard with it. That was one of the major flaws with Shadowbane--the fact that it was impossible to do PvE without PvP, and vice versa. Another problem in SB was the inability of players to succeed in the game without joining a guild/nation, but I doubt if that should become as issue with Factions.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

My Guild and I have, for the most part given Guildwars a break for the past few months, having been playing it since its release everyday it got boring and tedious.. with nothing really to show for it all..

Even the PvP..

I was worried that Factions would just be new content, people would come back for a few weeks complete most of the new content then go back to whatever they were doing.

But yes, I agree... I've read alot, seen alot.. and there does seem to be quite alot of depth!... especially the Alliance's and the new PvP Concepts.. this is sure to keep me and a lot of people interested and Im very excited about it all.

Im even considering getting a really good website made and even getting some kind of Uk/Eu alliance going!

I will however reserve judgment until the game is actually released ; ).. so many times have I got excited about games, only to be disappointed.

Good Luck ANET, and thanks for all the fish so far ; )