I would make a poll, but I can't seem to find a button for it.
Anyway, I believe the mesmer interrupt spells should have a range increase. Why?
1) Rangers have a longer range interrupts with a long range bow.
2) Warriors & Rangers have interrupts that are much less energy intensive and also do things like disable a skill for 20 seconds (better for shutdown imo)
3) It's a damn pain that when doing an interrupt, the mesmer has to run in another few metres to try interrupt their spell casters which are usually are the back. To get round this, it usually involves making the mesmer go almost into melee range. Rangers generally don't have so much of a problem with this as they aren't as high priority target.
4) Mesmer Interrupts (apart from cry & leech signet) only interrupt spells.
5) Mesmer Interrupts have a much longer cooldown than ranger and warrior interrupts. So for an effective Mesmer interrupter build you generally need several interrupts whereas a ranger/warrior interrupter can get away with less interrupts and do more damage at the same time (if there are no protections around).
I'm not saying a huge range increase, but I'll say enough so the mesmer doesn't need to run around so much. Right now in my opinion mesmer interrupters are subpar to Ranger interrupters and they need a buff, I think range increase would help a lot to solve this.
S
