#1 Icy Spatha of Enchanting
Cold Dmg. 15-22 Req 13 Swd.
Dmg. +19% <50% Health
Enchantments last 19% longer
#2 Sundering Gladius
Dmg 15-22 Req 10 Swd.
Dmg +13% vs Hexed Foes
Armor Penetration +10% (chance 10%)
#3 Shocking Spiked Axe
lightnig Dmg 6-28 Req 9 Axe
Dmg +13% While Enchanted
#4 Heavy War Axe of Deathbane
6-28 Dmg. Req 8 Axe
Lengthens Weakness duration by 33%
Dmg. +16% vs Undead
#5 Twin Hammerof Shelter
Dmg 19-35 Req 10 Hammer
Dmg +12% >50% Health
Armor +6 vs Physical Attacks
#6 Eternal Sheild ( 2 in stock)
Armor 16 req 8 Strength
#7 Fiery Storm Bow of Defense
Dmg 15-28 Req 12 Marksmanship
Dmg +13% vs Hexed Foes
Armor +4
#8 Poisonous Storm bow of Fortitude
Dmg 15-28 Req 12 Marksmanship
Lengthens Poison duration by 33%
Health +24
#9 Earth Wand
Dmg 11-22 Req 11 Earth Magic
Halves recharge of Water Magic (18% Chance)
#10 Earth Wand
Dmg 11-22 Req 12 Earth Magic
Halves casting time of Air Magic (20% Chance)
#11Hale Earth Staff of Earth Magic
Dmg 11-22 Req 11 Earth Magic
Halves skill recharge of Water Magic 17%
Health +28
Earth Magic +1 (17% Chance while using skills)
#12 Frost Artifact
Energy +12 Req 11 Water magic
Armor +5 vs Physical attacks
Air Magic +1 (20% Chance while using skills)
#13 Holy Staff of Divine Favor
Dmg 11-22 Req 9 Divine
Energy +10
Reduces Deep Wound duration 20%
Divine Favor +1 ( 18% Chance while using skills)
#14 Defensive Earth Staff
Dmg 11-22 Req 10 Earth Magic
Energy +10
Halves Skill Recharge of Earth Magic spells (17% chance)
Halves Casting Time of Earth magic spells (19% Chance)
Armor +5
#15 Barbed Great Axe
Dmg 6-28 Req 11 Axe
Dmg +14% while in Stance
Lengthens Bleeding duration 33%
Thank you in advance for your input.
PC Please
Lord Necromonger
demarcus johannus
Merchant:
4,5,7,8
Get mod off #2 and #1
4,5,7,8
Get mod off #2 and #1