Anti-Caster Fighter Warrior/Mesmer

DemonEyes Kyo

Pre-Searing Cadet

Join Date: May 2005

GUILDWARS character summary from gw.coldfront.net
=================================================

Classes:
--------

Warrior
Mesmer

Attributes:
-----------
[] Strength: 9
[] Axe Mastery: 3
[] Hammer Mastery: 0
[] Swordsmanship: 8
[] Tactics: 1
[] Domination: 8
[] Illusions: 10
[] Inspiration: 4

Skills:
-------

Illusionary Weaponry
Attribute: Illusions
Description: *Updated 1-06-05* For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-38 damage.
Energy Cost: 15
Recharge Time: 40

Imagined Burden
Attribute: Illusions
Description: *Updated 1-06-05* The enemy's movement is slowed for the next 8-23 seconds.
Energy Cost: 15
Recharge Time: 30

Backfire
Attribute: Domination
Description: *Updated 4-19-05* For the next 10 seconds, whenever the target casts a spell, that enemy will take 35-140 damage.
Energy Cost: 15
Recharge Time: 20

Power Spike
Attribute: Domination
Description: *Updated 1-06-05* If target enemy is casting a spell, the spell is interrupted and the enemy takes 20-102 damage.
Energy Cost: 10
Recharge Time: 15

Elemental Resistance
Attribute: Inspiration
Description: *Updated 4-19-05* For the next 30/90 seconds, you have gain +24 armor against elemental damage, but you suffer -24/-12 armor against physical damage.
Energy Cost: 10
Recharge Time: 20

One Hundred Blades
Attribute: Swordsmanship
Description: *Updated 4-19-05* You swing twice at the target foe and foes adjacent to your target.
Energy Cost: 5
Recharge Time: 8

Final Thrust
Attribute: Swordsmanship
Description: *Updated 1-06-05* This skill uses all adrenaline, if it hits you deal 1-46 damage. The damage is doubled if the target is below half health. This skill requires adrenaline and is usable after 10 strikes.
Energy Cost: 0
Recharge Time: 0

Warrior's Cunning
Attribute: Strength
Description: *Updated 4-19-05* For the next 5/27 seconds, your melee attacks cannot be "blocked" or "evaded".
Energy Cost: 10
Recharge Time: 40



Please give your input. I believe this character would be a good anti caster at first behind the lines and after casting he comes in to aid those in the fight with his powerful attacks. Please tel me if this is worth while or not and what are the good variations of warrior/mesmer that i can choose.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Hmmm I'm not sure about having points into Swordsmanship AND having illusionary weapon. And having Warrior's cunning is pointless since IW can't be evaded or blocked anyway.

And why do you have points in Axes and only one in tactics since I assume you'll be using a sword and shield and not an axe.

Also 100 blades and IW are both elites, so can't use both of them.

DemonEyes Kyo

Pre-Searing Cadet

Join Date: May 2005

GUILDWARS character summary from gw.coldfront.net
=================================================

Classes:
--------

Warrior
Mesmer

Attributes:
-----------
[] Strength: 0
[] Axe Mastery: 0
[] Hammer Mastery: 0
[] Swordsmanship: 0
[] Tactics: 8
[] Domination: 10
[] Illusions: 12
[] Inspiration: 2

Skills:
-------

Illusionary Weaponry
Attribute: Illusions
Description: *Updated 1-06-05* For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-38 damage.
Energy Cost: 15
Recharge Time: 40

Ethereal Burden
Attribute: Illusions
Description: *Updated 1-06-05* For the next 10 seconds, target enemy moves 50% slower than normal. When Ethereal Burden ends, you gain 10-25 energy.
Energy Cost: 15
Recharge Time: 45

Backfire
Attribute: Domination
Description: *Updated 4-19-05* For the next 10 seconds, whenever the target casts a spell, that enemy will take 35-140 damage.
Energy Cost: 15
Recharge Time: 20

Power Spike
Attribute: Domination
Description: *Updated 1-06-05* If target enemy is casting a spell, the spell is interrupted and the enemy takes 20-102 damage.
Energy Cost: 10
Recharge Time: 15

Shatter Hex
Attribute: Domination
Description: *Updated 1-06-05* This spell removes a hex from an ally. Enemies near that ally take 22-142 damage.
Energy Cost: 15
Recharge Time: 10

Elemental Resistance
Attribute: Inspiration
Description: *Updated 4-19-05* For the next 30/90 seconds, you have gain +24 armor against elemental damage, but you suffer -24/-12 armor against physical damage.
Energy Cost: 10
Recharge Time: 20

Disciplined Stance
Attribute: Tactics
Description: *Updated 1-06-05* For the next 5-12 seconds, you have a 75% chance to "Parry" attacks and have +24 Armor Level, but you cannot gain Adrenaline.
Energy Cost: 10
Recharge Time: 60

Conjure Phantasm
Attribute: Illusions
Description: *Updated 1-06-05* For the next 2-17 seconds, the target enemy loses 5 health each second.
Energy Cost: 10
Recharge Time: 5

Digital Limit

Digital Limit

Frost Gate Guardian

Join Date: May 2005

Wouldn't Blackout be viable? Cast that after casting IW and hack away as they prove defenseless.

DemonEyes Kyo

Pre-Searing Cadet

Join Date: May 2005

That wouldn't be a bad idea, then what would u suggest taking out and putting blackout in? Can anyone else out there put in more input about this build and correct the mistakes, that would really be appreciated . One more question. What else can my warrior do other than having good def and taking dmg in this build Plz post your opinon.

Thanks in Advance !!

Warrior
Mesmer

Attributes:
-----------
[] Strength: 0
[] Axe Mastery: 0
[] Hammer Mastery: 0
[] Swordsmanship: 0
[] Tactics: 8
[] Domination: 10
[] Illusions: 12
[] Inspiration: 2

Skills:
-------

Illusionary Weaponry
Attribute: Illusions
Description: *Updated 1-06-05* For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-38 damage.
Energy Cost: 15
Recharge Time: 40

Ethereal Burden
Attribute: Illusions
Description: *Updated 1-06-05* For the next 10 seconds, target enemy moves 50% slower than normal. When Ethereal Burden ends, you gain 10-25 energy.
Energy Cost: 15
Recharge Time: 45

Backfire
Attribute: Domination
Description: *Updated 4-19-05* For the next 10 seconds, whenever the target casts a spell, that enemy will take 35-140 damage.
Energy Cost: 15
Recharge Time: 20

Power Spike
Attribute: Domination
Description: *Updated 1-06-05* If target enemy is casting a spell, the spell is interrupted and the enemy takes 20-102 damage.
Energy Cost: 10
Recharge Time: 15

Shatter Hex
Attribute: Domination
Description: *Updated 1-06-05* This spell removes a hex from an ally. Enemies near that ally take 22-142 damage.
Energy Cost: 15
Recharge Time: 10

Elemental Resistance
Attribute: Inspiration
Description: *Updated 4-19-05* For the next 30/90 seconds, you have gain +24 armor against elemental damage, but you suffer -24/-12 armor against physical damage.
Energy Cost: 10
Recharge Time: 20

Disciplined Stance
Attribute: Tactics
Description: *Updated 1-06-05* For the next 5-12 seconds, you have a 75% chance to "Parry" attacks and have +24 Armor Level, but you cannot gain Adrenaline.
Energy Cost: 10
Recharge Time: 60

Conjure Phantasm
Attribute: Illusions
Description: *Updated 1-06-05* For the next 2-17 seconds, the target enemy loses 5 health each second.
Energy Cost: 10
Recharge Time: 5