Skills - Viper's Defense

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/540-viper-s-defense/.
You may add your comments in this thread.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Oh, the nerf bat will be all over this one...

SilenceWeaver

Academy Page

Join Date: Nov 2005

under your bed....

Keep It Real [Real]

Me/Mo

this would get hella annoying.....

Richie

Academy Page

Join Date: Feb 2006

[SDC]

A/

lol my a/w owned with this skill, i dont want it nefed i need it. FYI my a/w wanst premade crap i used riposite deadly riposite Vipers defens healing sig shadow step Final blow and shadows refuge . Fun build lol.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

HEY I had fun with this skill in the preview. I loved it. So funny to use.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Its usefulness to me would depend on its range for teleporting you.

It says "location NEARBY", and nearby is a hella small range...they'd only have to take 2 steps to catch back up with you...big woop..

But if it can get you out of their range - then I can see use.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

wow, how would this help anyone. Monks cant use it because they need their secondary for energy managment, most other casters cant use it unless they wanna give up their secondary for something as pointlessly as warping nearby and poisoning, though it really depends on how it works and what other skills are introduced, but it seems like a pointless skill to me.

Cresint

Cresint

Ascalonian Squire

Join Date: Feb 2006

Aevum Instaurativus (AI)

Mo/

This ability is too good. So nerfed

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Nurfers are gonna come like ants...

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

I don't see this ability being all that great at all. It does not negate the damage of being struck, It only poisons, can only be used once every 10 seconds, the teleportation is such a small range that only Warriors and Assassins will care about it, and even then it's about 2 steps away. Also note that the teleport could take you a few steps deeper into enemy lines, causing a momentary overextention.

TheProject

TheProject

Academy Page

Join Date: Jun 2006

In a box

The Living Hell Pheonix

Mo/Me

Thats cuz the nerf bat got this one already