Skills - Ritual Lord
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/618-ritual-lord/.
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You may add your comments in this thread.
Aran
Any ritualist expecting to be able to maintain useful spirits such as Union, Shelter, Displacement and to a lesser extent Recuperation simply _must_ have this or Soul Twisting (although some may argue for Oath Shot, it requires further attribute spread, restricting your spirits' strength). At 12, as is unstated here, it reduces recharge by 63%, making 60s recharges of many spirits about 24 seconds - meaning that they are very maintainable (in 4v4 you can achieve 0 spirit downtime, in 8v8 you can achieve 10s spirit downtime, which is great compared to what you have without this). Add that to a good focus/wand combo and you have many spirits recharging in an unheard-of 12 seconds.
The only issues here is the depreciating energy cycle you put yourself on by using it. With a 30s duration and 30s recharge, at 10 energy you'll be hard pressed to keep your energy up (even with boon of creation - another skill which you pretty much need to have), after all, you're casting all those 10-15 energy spirits constantly. Still, it's more than worth it - that much mass prot is something only a ritualist can do.
The only issues here is the depreciating energy cycle you put yourself on by using it. With a 30s duration and 30s recharge, at 10 energy you'll be hard pressed to keep your energy up (even with boon of creation - another skill which you pretty much need to have), after all, you're casting all those 10-15 energy spirits constantly. Still, it's more than worth it - that much mass prot is something only a ritualist can do.
Former Ruling
Truly stated.
I think the decision to carry this or Soul Twisting will be up to the map your on, and the ritualist's personal play style. Either or not your build allows for big Spawning Power will be a factor also.
I think the decision to carry this or Soul Twisting will be up to the map your on, and the ritualist's personal play style. Either or not your build allows for big Spawning Power will be a factor also.
D'Arcangelo
This is also a very nice skill to carry with you. The fact that it is not an enchantment is a plus.
Since spirits die quickly, assuming they lose health when the effects are activated.. this is too hard to pass up.
There was also a big discussion(which can't be linked) about Ritual Lord and Soul Twisting, Ritual Lord being the most favored in using spirits. I'm gonna have to wait to cap this skill and see how useful it is, it should be worth the elite slot.
Since spirits die quickly, assuming they lose health when the effects are activated.. this is too hard to pass up.
There was also a big discussion(which can't be linked) about Ritual Lord and Soul Twisting, Ritual Lord being the most favored in using spirits. I'm gonna have to wait to cap this skill and see how useful it is, it should be worth the elite slot.

cyberzomby
Where can one cap this skill than ?
Former Ruling
Kurzich side = In Eternal Grove
Zinger314
At 16 Spawning Power, Ritual Lord gives a 81% Reduction, meaning nearly a 12 sec recharge.
Spam Shelter and Union and your group will be quite resilient.
Spam Shelter and Union and your group will be quite resilient.
James Ramsden
Aww, can anybody help me? I would like to capture this skill, but my guild and I are Luxon. Most people I have asked have said you can only get there by completing the "Befriend The Kurzicks" quest and most after it, but I cannot get 10,000 Kurzick faction.
The only way I got all that in Luxon was because of Alliance Battles, the quests don't give enough and every time try another game you get faction I only get 50
. Thanks for your help



Xen Foranus
Quote:
Originally Posted by James Ramsden
Aww, can anybody help me? I would like to capture this skill, but my guild and I are Luxon. Most people I have asked have said you can only get there by completing the "Befriend The Kurzicks" quest and most after it, but I cannot get 10,000 Kurzick faction.
The only way I got all that in Luxon was because of Alliance Battles, the quests don't give enough and every time try another game you get faction I only get 50
. Thanks for your help
I recall capping this skill outside of Unwaking Waters at the Luxon side.
It may have been a lucky spawn but that's where I found it.
You can reach this place after you do "Journey to the Whirlpool" from Leviathan Pits after you finish Gyala Hatchery.



It may have been a lucky spawn but that's where I found it.
You can reach this place after you do "Journey to the Whirlpool" from Leviathan Pits after you finish Gyala Hatchery.
Makkert
http://www.xennon.co.uk/eliteskills/#ritualist
link for capping spots.
link for capping spots.
Scarface Z
how does this stack (or does it stack at all with) with, say, serpents quickness?
VitisVinifera
I've heard differing views on 20/40% faster communing recharge mods affecting or not affecting spirits
anyone have a convincing argument on either side?
anyone have a convincing argument on either side?
Hidden in the Mist
Spirits aren't spells.
VitisVinifera
so if I run a spirit build with just Rit Lord and Boon, I'm best off with gear that gives me health and energy, not faster cast/recharge?
perhaps I should rephrase: what gear should a spirit layer downer have?
perhaps I should rephrase: what gear should a spirit layer downer have?
Hidden in the Mist
+5 energy over 50% health wand with 20% faster recharge on Spawning (for Boon of Creation.) and a +5 armor/+45 health while enchanted focus.
Former Ruling
Quote:
Originally Posted by Scarface Z
how does this stack (or does it stack at all with) with, say, serpents quickness?
They don't just add up (that'd be over 100% recharge reduce)
One activates, then the other does It seems. Haven't tested the order though
Like Ritual Lord cuts it by whatever percentage, then Serpents cuts down the new recharge. or vica versa.
Like if it recharged in 100 secs, and Ritual lord made that 20 secs instead, serpents would cut down that 20 secs. Or the ther way around, I just know they dont directly stack, but they DO both work.
One activates, then the other does It seems. Haven't tested the order though
Like Ritual Lord cuts it by whatever percentage, then Serpents cuts down the new recharge. or vica versa.
Like if it recharged in 100 secs, and Ritual lord made that 20 secs instead, serpents would cut down that 20 secs. Or the ther way around, I just know they dont directly stack, but they DO both work.
Hidden in the Mist
I'm pretty sure Ritual Lord + Serpent's Quickness won't stack since the max is 50% unless it's from one source.
Former Ruling
Aww yes, Yesterday's Update. With all the talk about warriors and skill nerfs in the update, I forgot that part.
CORRECTION: BEFORE YESTERDAY, My post was right and relevant, but now reduce over 50% has to come from one skill.
CORRECTION: BEFORE YESTERDAY, My post was right and relevant, but now reduce over 50% has to come from one skill.
Puebert
Quote:
Originally Posted by Scarface Z
how does this stack (or does it stack at all with) with, say, serpents quickness?
They are both stances. And one will cancel the other out.
mega_jamie
Without checking i can safely say Puebert that your wrong, Rit Lord is a skill.
They will not cancel out, but as was stated only 50% can be achieved by a combination of spells on recharge times.
Rit lord can easily hit 68% on its own, so Serpents is useless combination with it. get some 20% recharge weps is the only way to down the recharge time ontop of Rit Lord now.
They will not cancel out, but as was stated only 50% can be achieved by a combination of spells on recharge times.
Rit lord can easily hit 68% on its own, so Serpents is useless combination with it. get some 20% recharge weps is the only way to down the recharge time ontop of Rit Lord now.
Hidden in the Mist
Faster Recharge doesn't affect Ritual Lord since it isn't a spell . Either even if it was a spell, the additional 20% faster recharge wouldn't add.