Natural Rituals DP gone?
Weezer_Blue
I'm fairly sure that they no longer cost you a 5% death penalty but I just wanted to make sure. Can someone confirm this quickly? Thanks.
Sausaletus Rex
Yes, rituals no longer cause DP. They summon Spirits that can be killed and have limited ranges (anybody know exactly what the range on those things are? I have an idea but is it the same for all rituals now?) and also have longer recharge times to prevent people from getting wacky with them but no more losing 24 health and 1 energy...
Draken
I know soul reaping gets bennefits from the spirit dieing but can you summon minions off of them?
Bgnome
the spirit does not leave a corpse when it dies
Weezer_Blue
ok thanks... just wanted to make sure.
...now i'm not sure if i like it the new way or the old way more. they both have their benefits for certain ones.
...now i'm not sure if i like it the new way or the old way more. they both have their benefits for certain ones.
Aria
I've always assumed that the range was the glowing circle surrounding the spirit. But now that I think about it, I think that might definitely be wrong. I remember being affected by favorable winds even outside of the circle..
Shrapnel_Magnet
I heard it was Half the Radar from where they are standing.
Sausaletus Rex
That's what I have it as, Shrapnel, roughly, anyway, I'm just wondering if there are any differences from skill to skill.
Bgnome
does this mean that unnatural signet will automatically kill the spirit?
Pharalon
Unnatural signet now has no effect in-game whatsoever. It doesn't even disable all your skills anymore
Kiwi
I use Favorable Winds in the Gladiator Arena all the time. It usually goes about half-way through the field.