Profession: Mesmer/X
Name: Jack of all Trades Domination
Type: PvE....More?
Category: Everything. Support.
Attributes:
Fast Casting:: 10 [9+1]
Domination:: 14 [12+1+1] (can go to 16 of course)
Inspiration:: 10 [9+1]
Illusion:: +1
Skills Set:
Cry of Frustration - Spell
If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10-37 damage. 15 1/4 20
Wastrel's Worry - Hex Spell
After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. 5 1/4 1
Backfire - Hex Spell
For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage. 15 3 20
Shatter Hex - Spell
Remove a "Hex" from target ally. If a Hex is removed, foes near that ally take 30-102 damage. 15 1 10
Inspired Hex - Spell
Remove a Hex from target ally and gain 3-13 Energy. For 20 seconds, Inspired Hex is replaced by the Hex that was removed. 5 1
-OR-
Ether Feast - Spell
Target foe loses 3 Energy. You are healed 17-41 for each point of Energy lost. 5 2 8
Power Drain - Spell
If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy. 5 1/4 25
Mantra of Recall {Elite} - Enchantment Spell
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13-25 Energy when Mantra of Recall ends. 10 1 20
Resurrection Signet -OR- (if Monk secondary, Rebirth/Restore Life/Resurrect)
EXPLANATION!!
So as you can see i am pure Domination for utility purposes, yet a good amount in Inspiration to keep my Domination skills fueled and ready. Basically, I have possibly overkill on the energy management, with pre-battle Mantra of Recall and during battle Inspired Hex and Power Drain for e-regain, and with I-Hex i can spread around more chaos.
Interrupts come from Cry of Fustration (also a bit of AoE) and Power Drain. Hex Management from Inspired Hex and Shatter Hex (a BIG AoE spike).
Direct damage comes purely from Wastrells worry, which at Dom 14, i do 60 per. It is WAY spammable, and deals fairly consistent. This is my main spam skill and damage dealer.
More damage comes from high dmg Backfire, which REALLY softens up casters while we target another.
Energy Management already discussed through Power Drain, Inspired Hex and MAntra of Recall.
So overall use is based on constant target changing, caste Backfire on a caster, switch target, interrupt target, switch, Interrupt target, switch, Shatter Hex a melee party member, switch, I-hex a party member, switch, spread aquired hex around, switch --->> All the while spamming Wastrels worry on targets... this equals great overall dmg and enemy confusion!
So. Yes obvious areas not so well covered, per situation. No real self defence vs melee or any defence whatsoever. But, like the Type says, the role is support! No self heal, unless I-HEx is left out...
QUESTIONS!!
Could this work in any PvP setting? 4v4, RA, TA? 8v8, HA, GvG?
If so, what should i change to improve this build, to increase dmg, to increase flexibility, to increase survivability? ANY input appreciated, even FLAMING! Since i am new to Mesmering and all... lol.... ENJOY!
