How to have 8 level 15 Henches for Sanctum Cay.

Poster55

Ascalonian Squire

Join Date: Apr 2005

Hello. I recently wrote GW Support about this and they told me that this is not a bug and is working as designed. To me it feels somewhat like an exploit but since they are okay with it, I am going to share it with the community ^_^

If you go to Temple of Ages (ToA) and grab 7 henches, then travel to Sanctum Cay, (do not stop at fishermans on the way), your party will be 8/6, and you can do the mission with 8 level 15 henches Makes the mission much easier for those of you out there using henches to solo it.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

If this was an exploit, then partying with level 20's to do the mission is also an exploit.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

7 isn't an exploit really; but if you figured out some way to get 8 henchies, I'd call hax.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

LOL @ Savio

theVariable

theVariable

Frost Gate Guardian

Join Date: Jul 2005

CA, USA

Knights of the Hokuten [KotH] (hokuten.org)

Mo/Me

You do know it can be run very easily by 1 person, right?

Maybe that's an exploit... but I enjoy doing it

Poster55

Ascalonian Squire

Join Date: Apr 2005

It feels like an exploit due to the fact that sanctum cay is only supposed to have a maximum party of 6. Doing it this way you can do the mission with a party of 8 members

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Look at it this way: you have to either run or fight--alone or with the people you'll be running Sanctum through--all the way from ToA to there. Depending on your level, I'd say you EARNED those 2 extra henchmen helping you into the desert.

Nice tip.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

better yet (or crazier), party with all your lvl 20 friends in ToA, and head down to sanctum cay for a 8 lvl 20 mission...

as if the mission wasn't easier already....

Poster55

Ascalonian Squire

Join Date: Apr 2005

I wonder if you can use the map travel and keep your 8 party members... for those that already have both places on their map..

Edit: Tried map travel. Says party is too large, guess the only way is to walk there

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

I am going to agree with Savio, 8 lvl 15 henchmen in your party and you would have my interest...and prolly be banned for exploiting bugs

DABhand

Frost Gate Guardian

Join Date: Dec 2005

W/R

Besides the drops must be horrible if you went in with 8 instead of 6?

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Heck I go to ToA and get 8 players and run back to Dragons gullet for the final titan quest... Is that a hax? of course not... Its been there since beta, and is used often.

I think i did that for the bonus on Sanctums Cay, cause I could not get there with regular henchies, and NO ONE was wanting the bonus there. everyone always wants run through it to get to the desert... so finding a decent PUG for something as basic as getting the bonus. well All I can say is I'm glad ToA option is there...

BTW. Some points you can go into and maintain 8/6 players... but others you can not... If your running to the Dragons Gullet don't bother going into any map points... Just go straight to the quest area without town stops... Its long yes... but its definatly worth it for that final Titan quest to have a 8 player group...

DABhand

Frost Gate Guardian

Join Date: Dec 2005

W/R

Wow thats quite a trek..

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

old news. most competent runners to the desert start in TOA so that they can run 7 people instead of 5.

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Savio
7 isn't an exploit really; but if you figured out some way to get 8 henchies, I'd call hax.
That's easy. We just get you dressed up in your Stefan outfit and bam -- eight henchies.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

and here is an official earlier answer on this subject


Quote:
Yep, as others have pointed out we're reasonably happy to allow players to do this. It's a Feature, not a Bug . Basically, if anyone wants to take the time to travel from ToA to another area just so they can have 8 in their group, that's ok. Same philosophy we have with the Drok's running.
__________________
Alex 'GhostRaptor' Weekes
Guild Wars Community Relations
NCsoft Europe

art_

art_

Jungle Guide

Join Date: Dec 2005

There actually is an 'exploit' to this mission funnily enough. As i don't play pve any more im happy to let it out the bag (unless it has already been done or changed by an update )

Basically if you solo run the mission you can finish the mission without triggering the mobs by following a simple procedure. When you get to the end when you get to the docks simply approach the location where Vizier will spawn very slowly in very small movements until he spawns then don't go any further forward. If you do this correctly the mobs of white mantle that normal charge you won't be spawned and you can just wait for Viz to summon the ship.

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

My friend and I ran with henchies from ToA and did the Cay mission. It really did not take all that long to run and it was much easier with 8.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by art_

Basically if you solo run the mission you can finish the mission without triggering the mobs by following a simple procedure. .
you dont need to solo run it if you simply let everybody else die quickly right after the cut scene

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Loviatar
you dont need to solo run it if you simply let everybody else die quickly right after the cut scene
thats what i meant

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by art_
There actually is an 'exploit' to this mission funnily enough. As i don't play pve any more im happy to let it out the bag (unless it has already been done or changed by an update )

Basically if you solo run the mission you can finish the mission without triggering the mobs by following a simple procedure. When you get to the end when you get to the docks simply approach the location where Vizier will spawn very slowly in very small movements until he spawns then don't go any further forward. If you do this correctly the mobs of white mantle that normal charge you won't be spawned and you can just wait for Viz to summon the ship.
Actually, just don't go on the bridge.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Loviatar
you dont need to solo run it if you simply let everybody else die quickly right after the cut scene

You dont even need to have everyone die.