Primary att: Deception (lower you victims ability to percieve your scams by 5% for each point into deception)
Next att: Lieing (for each point into lying you become more effective at it)
next att: stupidity (for each point into stupidity you gain 5 IQ points)
next att: evilness (for each point into evil you feel less & less remorse per victim scammed)
Skill connected with deception: Abort trade signet (For 5...25 seconds you are able to close and open trade widnow at speed at which victim will nto notice, if scam is pulled off as such you gain 5....25 energy)
Lieing: Description alterer (cost: 25 energy) (For 1...5 seconds object's description is altered in trade window to what you advertised it as)
Stupidity: Fact blast (cost 15 energy) (For 5...10 seconds GW spews random useless facts to other player to force them to forget what they were doing letting them be scammed easier and forcing them to forget to take screenies to avoid reporting)
Evilness: Laughing (maintained enchantment, cost 10 energy) (While you maintain this enchantment you feel 10....25% less remose for victim of your scam)
Feel free to add in any other skills
