Ranger lack of usefullness in random arenas?
Lady Lorwinia
I have a really tough time finding an actual use for a ranger in random arenas.
Without it's secondary as a warrior... what's it going to do?
The warrior's are pounding me.. so I use throw dirt and whirling defense..
while I'm struggling with energy consumption, I'm getting hexed like mad.. conjure phantasm, clumsiness, life siphon, faintheartedness
not to mention spells from ele's and necro's that whirling defense does nothing against.
Even with this build I find it tough to survive. And in random arenas.. you can't depend on monks.. I also have a huge tough time dealing any kind of damage..
kindle arrows and dual shot does basically nothing on a warrior. meanwhile he's pounding me into the ground.. and I'm getting hexed.
here is my build.
Oath Shot- to recharge all my skills like throw dirt and whirling defense so I don't die
Kindle Arrows
Dual shot
Troll Unguent
Distracting shot
Throw dirt
Whirling defense
(8th skill here.. prob rez)
you see? to survive for at least 15 seconds I have to use oath shot whirling defense and throw dirt just to keep the warriors off my back..
it does nothing against mesmers or necromancer's or ele's
see why I need help?
Without it's secondary as a warrior... what's it going to do?
The warrior's are pounding me.. so I use throw dirt and whirling defense..
while I'm struggling with energy consumption, I'm getting hexed like mad.. conjure phantasm, clumsiness, life siphon, faintheartedness
not to mention spells from ele's and necro's that whirling defense does nothing against.
Even with this build I find it tough to survive. And in random arenas.. you can't depend on monks.. I also have a huge tough time dealing any kind of damage..
kindle arrows and dual shot does basically nothing on a warrior. meanwhile he's pounding me into the ground.. and I'm getting hexed.
here is my build.
Oath Shot- to recharge all my skills like throw dirt and whirling defense so I don't die
Kindle Arrows
Dual shot
Troll Unguent
Distracting shot
Throw dirt
Whirling defense
(8th skill here.. prob rez)
you see? to survive for at least 15 seconds I have to use oath shot whirling defense and throw dirt just to keep the warriors off my back..
it does nothing against mesmers or necromancer's or ele's
see why I need help?
Batou of Nine
A wise man once said: "To get purpose, you need to make a purpose."
In other words, what roll your ranger does it dependant on you and you alone. Survivability in RA is more of a luck of the draw chance. If two or more enemy players focus on you, then no matter what class you are, you WILL have problems. So try to focus less on defense and more on a ROLL that you want your ranger to do.
For example, a ranger can do spike dmg, can degen, can spread conditions/degen, can interrupt/shutdown casters, can Trap, can even melee. The ideas are infinite, however again it is all on what you want to do. Once you decide "This is what i want to do with my ranger in RA." Then research. These forums are a great start! In this ranger forum section alone you can find MANY builds in the Ranger Basics and Ranger Build Directory Submissions. And if none of these suite your forte' then just get ideas from those areas...
Your build really had no focus other then survivability vs warriors. Try and look beyond that, and try out some submitted builds, to get a feel for the rangers REAL potential!!
Hope that all helped, tried to stay constructive! enjoy.
In other words, what roll your ranger does it dependant on you and you alone. Survivability in RA is more of a luck of the draw chance. If two or more enemy players focus on you, then no matter what class you are, you WILL have problems. So try to focus less on defense and more on a ROLL that you want your ranger to do.
For example, a ranger can do spike dmg, can degen, can spread conditions/degen, can interrupt/shutdown casters, can Trap, can even melee. The ideas are infinite, however again it is all on what you want to do. Once you decide "This is what i want to do with my ranger in RA." Then research. These forums are a great start! In this ranger forum section alone you can find MANY builds in the Ranger Basics and Ranger Build Directory Submissions. And if none of these suite your forte' then just get ideas from those areas...
Your build really had no focus other then survivability vs warriors. Try and look beyond that, and try out some submitted builds, to get a feel for the rangers REAL potential!!
Hope that all helped, tried to stay constructive! enjoy.
dry
of course you can't deal any damage - you only have one bow attack, and it's not even qs ( the only bowshot that can work by itself).
with oath troll whirling throw you should be able to survive easily against warriors. This part is your fault, not the rangers' weakness.
we all have hard time enduring casters' high offense, but they have weak defense. In fact, casters that go offensive and sacrifice skills like kinetic armor/ armor of earth are easy targets for us rangers. I can usually kill a caster if I go kindle quickly, maybe 4/5 spikes.
I suggest use skills like punishing/qs/penetrating(if you really want damage)/savage to chain bow attacks.
Rangers aren't the first targets, casters are. Don't worry about defense. If you are targeted because there are no casters in your team, your team is screwed anyways.
edit missed one thing barrage works alone well too
with oath troll whirling throw you should be able to survive easily against warriors. This part is your fault, not the rangers' weakness.
we all have hard time enduring casters' high offense, but they have weak defense. In fact, casters that go offensive and sacrifice skills like kinetic armor/ armor of earth are easy targets for us rangers. I can usually kill a caster if I go kindle quickly, maybe 4/5 spikes.
I suggest use skills like punishing/qs/penetrating(if you really want damage)/savage to chain bow attacks.
Rangers aren't the first targets, casters are. Don't worry about defense. If you are targeted because there are no casters in your team, your team is screwed anyways.
edit missed one thing barrage works alone well too
romeo_longsword
I agree with what Batou of Nine has said, but beside knowing your role and your skills of chioce, there is another asspect is the over all method and tatics you can apply.
Such as, positioning yourself, the timing of your entry of battle, the target you pick which would effect their formation.
I use the advantage when warriors are comming for me, usually and hopefully, two would come after me, and I would try to lure them away from the battle, and hopefully, my team mates could kill thouse that left behind.
This might sounds a little strange, but even in a computer game, much has to do with the player's will, personally, I think may be the will and the tactical thinking could have more to do with it then the build.
I got into the game from the PvP weekend, which was the end of Jan, I was only using the per-made build and was using the the ranger trapper, and I was doing a lot of enjoyable stuff.
Such as, positioning yourself, the timing of your entry of battle, the target you pick which would effect their formation.
I use the advantage when warriors are comming for me, usually and hopefully, two would come after me, and I would try to lure them away from the battle, and hopefully, my team mates could kill thouse that left behind.
This might sounds a little strange, but even in a computer game, much has to do with the player's will, personally, I think may be the will and the tactical thinking could have more to do with it then the build.
I got into the game from the PvP weekend, which was the end of Jan, I was only using the per-made build and was using the the ranger trapper, and I was doing a lot of enjoyable stuff.
dargon
I'm personally fond of apply poison + crippling shot + hunters shot. Lead the warrior around the battlefield but he can't touch ya. Add in a distracting shot to take care of a pesky healing sig and without a monk the warrior is toast. That still leaves you 4 skills to make the build your own.
Meneldil
dood, rangers are good at anything. keep practicing, you'll get better at it
XvArchonvX
I have found that my ranger is perhaps my best faction farming character to use of all my 6 char (one of each prof), except for maybe my mesmer. Here's a build I have had a lot of success with. If you are still having trouble, try this one out and see if it works for you:
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
Suggested Weapon:
I find a longbow works well with this build since having good range really helps in escaping warriors. Flatbows have the same range, but have a really long flight time, and without favorable winds or read the wind, will not be as accurate as a longbow. A composite, recurve, dead, or eternal bow may work I would think also at the sacrifice in range to provide faster flight time to allow better interupts, but I have not tried such.
Use and strategy of build:
Basically the role of this build is to poison and sometimes cause bleeding to the other team as well as interupt the monks and cripple enemies. Survival with this build is based largely on evasion. If there is a warrior running to attack you, use crippling shot (hopefully when apply poison is active), hunters shot, then heal yourself with troll. This will keep the warrior down at a crawl with health degen, while you are free to heal and interupt others in the mean time. If there are no enemies chasing you or your teammates, then interupting should become first priority while using hunters shot with apply poison when possible to also cause damage. Dodge is to be used only when crippling shot is not enough to escape enemies. It only evades projectile attacks, but since you are escaping crippled tanks, projectiles are really your only threat besides hexes and spells. Low recharge time of crippling shot makes this skill easy to spam often and since apply poison is a preparation, you can keep it applied even if it gets removed easily.
Weaknesses of build:
The biggest weakness I have found to this build are two things. Hexes and attack spells can cause a large amount of damage should you be in range and unable to interupt the skill. Conditions also can hurt this build since condition removal is available only through a third party (i.e. monk). However since there are only 8 skill slots no build is perfect.
Anyways, like I said, if you still have trouble with your ranger in RA, try this out and let me know how it works for you. Everyone has their own style of play, so while I may have great success with this build, it may not be what works for you, but hopefully it will help you learn what is best for you even if by teaching you what is not. As always, when trying a new build, even if its the one you posted, give it a good fair shot besides deciding on it's effectiveness. Even the best players can still fail quickly if the team joined is unbalanced, lacking, or simply not as effective as the opposing team. I wish you luck...
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
Suggested Weapon:
I find a longbow works well with this build since having good range really helps in escaping warriors. Flatbows have the same range, but have a really long flight time, and without favorable winds or read the wind, will not be as accurate as a longbow. A composite, recurve, dead, or eternal bow may work I would think also at the sacrifice in range to provide faster flight time to allow better interupts, but I have not tried such.
Use and strategy of build:
Basically the role of this build is to poison and sometimes cause bleeding to the other team as well as interupt the monks and cripple enemies. Survival with this build is based largely on evasion. If there is a warrior running to attack you, use crippling shot (hopefully when apply poison is active), hunters shot, then heal yourself with troll. This will keep the warrior down at a crawl with health degen, while you are free to heal and interupt others in the mean time. If there are no enemies chasing you or your teammates, then interupting should become first priority while using hunters shot with apply poison when possible to also cause damage. Dodge is to be used only when crippling shot is not enough to escape enemies. It only evades projectile attacks, but since you are escaping crippled tanks, projectiles are really your only threat besides hexes and spells. Low recharge time of crippling shot makes this skill easy to spam often and since apply poison is a preparation, you can keep it applied even if it gets removed easily.
Weaknesses of build:
The biggest weakness I have found to this build are two things. Hexes and attack spells can cause a large amount of damage should you be in range and unable to interupt the skill. Conditions also can hurt this build since condition removal is available only through a third party (i.e. monk). However since there are only 8 skill slots no build is perfect.
Anyways, like I said, if you still have trouble with your ranger in RA, try this out and let me know how it works for you. Everyone has their own style of play, so while I may have great success with this build, it may not be what works for you, but hopefully it will help you learn what is best for you even if by teaching you what is not. As always, when trying a new build, even if its the one you posted, give it a good fair shot besides deciding on it's effectiveness. Even the best players can still fail quickly if the team joined is unbalanced, lacking, or simply not as effective as the opposing team. I wish you luck...
XvArchonvX
Quote:
Originally Posted by Meneldil
dood, rangers are good at anything. keep practicing, you'll get better at it
Agreed, while I am slightly biased towards rangers, good practice with any build can make it deadly.
VGJustice
^Agreed. I farmed a fair amount of faction in RA with a sword ranger. Anti Kiter, with some offense. Worked like a charm, if I had someone to back me up with better damage.
Was it the best build in the world? Heck no, I was playing to the secondary. But, it was fun to play, and it worked for the role I picked for him.
Was it the best build in the world? Heck no, I was playing to the secondary. But, it was fun to play, and it worked for the role I picked for him.
romeo_longsword
XvArchonvX's build is a very good build, it is one that most GvG rangers used, or simular to it.
However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.
But since you are useing Hunter Shot as well, flight time would be important.
I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range.
However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.
But since you are useing Hunter Shot as well, flight time would be important.
I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range.
XvArchonvX
Quote:
Originally Posted by romeo_longsword
XvArchonvX's build is a very good build, it is one that most GvG rangers used, or simular to it.
However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.
But since you are useing Hunter Shot as well, flight time would be important.
I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range. I've always been partial to my longbow, but I just got a composite bow that I'm going to try out sometime. I know it will help interupts and lessen missed shots, but I really love the range that comes with my longbow since it lets me start my job as soon as possible when the match begins. I also tend to put myself at high places on the map and try to hit enemies from a safe range (like the bridge on the beach level). The composite bow doesn't have much less range, so it may still fit in well with this style of play.
However, with no FW, I would not go for a Long Bow, due to the slow flight, unless you are using Crippling Shot ALL the time.
But since you are useing Hunter Shot as well, flight time would be important.
I personally would rather take a composite bow, or other bows with the same status, 2.4 fire rate, fastest flight time, in exchange of 15 in range. I've always been partial to my longbow, but I just got a composite bow that I'm going to try out sometime. I know it will help interupts and lessen missed shots, but I really love the range that comes with my longbow since it lets me start my job as soon as possible when the match begins. I also tend to put myself at high places on the map and try to hit enemies from a safe range (like the bridge on the beach level). The composite bow doesn't have much less range, so it may still fit in well with this style of play.
Valerius
i don't like ur build Arch... there is no need for Marks to be that high...
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice
SnipiousMax
I find it interesting that you use distortion....I haven't tried that yet. I like WD but distortion recharge time would be much better....
Have you had any problems with energy?
Have you had any problems with energy?
XvArchonvX
Quote:
Originally Posted by Valerius
i don't like ur build Arch... there is no need for Marks to be that high...
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice Each person has their own preferences and I know what works for me isn't necessarily what works for you. I've never been big on using distortion for my ranger, if for no other reason than the energy drain when you evade an attack. I know my marks is a bit high, but it helps crippling shot, hunters shot, and savage shot as well as increases dmg done with the bow in general I think. Even if not for that, with my att points set up as they are, I only have one unused point, so I at least feel like I spent them efficiently ^_^
Oh yea, I have been using a Armor +5 grip, but I'm starting to lean towards a fortitude mod since I find myself more vulnerable to armor negating or degen attacks since I can generally evade physical attacks well enough.
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice Each person has their own preferences and I know what works for me isn't necessarily what works for you. I've never been big on using distortion for my ranger, if for no other reason than the energy drain when you evade an attack. I know my marks is a bit high, but it helps crippling shot, hunters shot, and savage shot as well as increases dmg done with the bow in general I think. Even if not for that, with my att points set up as they are, I only have one unused point, so I at least feel like I spent them efficiently ^_^
Oh yea, I have been using a Armor +5 grip, but I'm starting to lean towards a fortitude mod since I find myself more vulnerable to armor negating or degen attacks since I can generally evade physical attacks well enough.
romeo_longsword
Quote:
Originally Posted by Valerius
i don't like ur build Arch... there is no need for Marks to be that high...
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice Thats very simular to one of my fav build to play, although I actaully find that, a little of WS even at 8 is enough for the posion to work. I have, Domination Magic: 8, Illusion Magic: 4, using Black Out too of course.
Yes, comp bow would be my chioce.
Expertise : 13 (12+1)
Marks : 8 (7+1)
WS : 14 (10+3+1)
Illusion : 4
- Crippling Shot {E}
- Hunters Shot
- Savage Shot
- Apply Poison
- Dodge
- Distortion
- Troll Unguent
- Rez Sig
use a Comp Bow... or any other class of of the Comp... and a Poisoners string for longer durations... go with a Armor +5 grip... full Druids as armor choice Thats very simular to one of my fav build to play, although I actaully find that, a little of WS even at 8 is enough for the posion to work. I have, Domination Magic: 8, Illusion Magic: 4, using Black Out too of course.
Yes, comp bow would be my chioce.
Cyan The Archer
There is nothing wrong with your build Lady Lorwinia, and when you get the entire enemy team on you i think it show that rangers are damn good ;D
Tallanka
Quote:
Originally Posted by XvArchonvX
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet If a weakness is Conditions or hexes, could this maybe be more effective if you went monk as sec, and maybe replaced either savage shot or hunter's shot with mend ailment?
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet If a weakness is Conditions or hexes, could this maybe be more effective if you went monk as sec, and maybe replaced either savage shot or hunter's shot with mend ailment?
Burakus Lightwing
Quote:
Originally Posted by XvArchonvX
I have found that my ranger is perhaps my best faction farming character to use of all my 6 char (one of each prof), except for maybe my mesmer. Here's a build I have had a lot of success with. If you are still having trouble, try this one out and see if it works for you:
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
I agree and I like this build. I have been using a similar build but as mesmer secondary I like to use one of those skills as well. You can prob. drop dodge...just my opinion.
I disagree with Valerius I also like my atrr as follows
13 exp.
10 W.S.
14 Marks.
and Tallanka - I like the Avatar
Attributes:
Expertise: 12 (10 + major rune)
Wilderness Survival: 12 (11 + minor rune)
Marksmanshit 14: 14 (11 + mask + sup rune)
Skills:
Distracting Shot
Savage Shot
Hunters Shot (used to be penetrating shot, but I switched to this one thanks to helpful suggestions from good people in this forum)
Crippling Shot {E}
Apply Poison
Dodge
Troll Unguent
Rez Signet
I agree and I like this build. I have been using a similar build but as mesmer secondary I like to use one of those skills as well. You can prob. drop dodge...just my opinion.
I disagree with Valerius I also like my atrr as follows
13 exp.
10 W.S.
14 Marks.
and Tallanka - I like the Avatar

Tallanka
Quote:
Originally Posted by Burakus Lightwing
and Tallanka - I like the Avatar
Thanks man, the same to you
Google is my friend!
And I do like your build Arch, I think I am going to run something similar to this, but using Mend ailment, and Storm Chaser in place of a couple of skills, I guess I will try to post my results and let you guys know how it goes.


Google is my friend!
And I do like your build Arch, I think I am going to run something similar to this, but using Mend ailment, and Storm Chaser in place of a couple of skills, I guess I will try to post my results and let you guys know how it goes.
Valerius
fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells
and nope... i usually have no energy problems with this build
and nope... i usually have no energy problems with this build
Burakus Lightwing
I will admit I don't use trolls for the reason that Valerius stated.. it is very easy to interupt, even for an inexperienced player. Take out dodge use throw dirt and you can replace trolls with a skill of your choice...
XvArchonvX
Quote:
Originally Posted by Valerius
fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells
and nope... i usually have no energy problems with this build I never really have a problem with troll or apply poison being interupted. The reason for this is that I stay out of range when I use them. This is why I use Dodge, it gets me to a safe distance quickly. I generally play under the principle that I don't have to evade or block attack if they can't reach me (another reason I have used a longbow).
Being a ranger, I am also targeted much less than other allies (depending on allies profession of course). I do not think that you would necessarily have energy problems with your build, because like I have always said, what works for one person doesn't always work for another. I have great success with my build, but I don't expect everyone else to experience the same. While I believe it is possible to experience energy problems with distortion, that is not necessarily always the case since it depends on when it is used, how many attacks you evade depending on your situation etc.
Long story short my build can work really well and I'm sure the same can be said for yours when used properly.
and nope... i usually have no energy problems with this build I never really have a problem with troll or apply poison being interupted. The reason for this is that I stay out of range when I use them. This is why I use Dodge, it gets me to a safe distance quickly. I generally play under the principle that I don't have to evade or block attack if they can't reach me (another reason I have used a longbow).
Being a ranger, I am also targeted much less than other allies (depending on allies profession of course). I do not think that you would necessarily have energy problems with your build, because like I have always said, what works for one person doesn't always work for another. I have great success with my build, but I don't expect everyone else to experience the same. While I believe it is possible to experience energy problems with distortion, that is not necessarily always the case since it depends on when it is used, how many attacks you evade depending on your situation etc.
Long story short my build can work really well and I'm sure the same can be said for yours when used properly.
Tallanka
Well I am talking more in terms of GVG, then in arenas or HOH. I would most likely be running the flag, so when 9 times out of ten when I am using troll, I am on the other side of the map from my crippled opponent. But in arenas, I would probably find something to replace with a defensive stance, like dryder's defenses, or whirling defense, possibly take out the running skill for it.
Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow.
romeo_longsword
Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. I personally disagree with you there, may be due to that I have a totally different experience, the rangers who are good are most of the time, Rangers who use the bow.
Strange thing rangers make a very good team amoung each other, once I have experienced 2 very very good players who both play a ranger, and my whole team was beaten by them so bad that you see their skills are beyond just the builds they were using.
Another time was a Ranger who was using a pet and pet skills, but with a bow, he was able to cover the whole enveriment in the game play, taking part almost in all asspect of the game flow.
I have personally been ramdomly put together with another ranger and a Me, and we did very well, infact one of the best time I had in ramdom arena.
Of course, I have seen the Ranger with a hammer as well as a pet, and it is indeed impressive, but just lesser compare with what I have saw from the typical bow using rangers.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. I personally disagree with you there, may be due to that I have a totally different experience, the rangers who are good are most of the time, Rangers who use the bow.
Strange thing rangers make a very good team amoung each other, once I have experienced 2 very very good players who both play a ranger, and my whole team was beaten by them so bad that you see their skills are beyond just the builds they were using.
Another time was a Ranger who was using a pet and pet skills, but with a bow, he was able to cover the whole enveriment in the game play, taking part almost in all asspect of the game flow.
I have personally been ramdomly put together with another ranger and a Me, and we did very well, infact one of the best time I had in ramdom arena.
Of course, I have seen the Ranger with a hammer as well as a pet, and it is indeed impressive, but just lesser compare with what I have saw from the typical bow using rangers.
XvArchonvX
Quote:
Originally Posted by Tallanka
If a weakness is Conditions or hexes, could this maybe be more effective if you went monk as sec, and maybe replaced either savage shot or hunter's shot with mend ailment?
There are weaknesses to every build and I think that if I put in mend ail, I will really hurt my interupting abilities (that is usually used to prevent others from casting hexes like life siphon/transfer on me) and also it might be a little harder on energy since expertise doesn't effect the. All builds have a weakness in a certain area, but I am not completely vulnerable to these two types of damage. Watching what skills enemies use and either interupting them or staying out of range of them is still a good way to combat these attacks.
XvArchonvX
Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. These two builds are very common, but are by far not the only powerful ranger builds used.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. These two builds are very common, but are by far not the only powerful ranger builds used.
Draeco_Smash
Well when I'm in RA I usually try to take control of the team by making the first call and positioning myself ahead of the party. The Ideal Build I use is a R/W just because it lowers me on the priority target scale... means that when they are tabbing through my team they usually dont think twice about me.. 
I find R/W looks more aggressive and is a higher target than a R/Me...
Ok so... R/W atts I wont tell you cuz Im at work, but I pretty much always mix it up for fun....
(1)Kindle Arrow
(2)Distracting Shot
(3)Savage Shot
(4)Poison Arrow ..... somtimes apply poison
(5)Throw Dirt ..... if (4) is apply poison then this would be Cripshot
(6)Whirling Defence ... sometimes Lightning Reflexes "slow recharge time"
(7)Troll Unguent
(8)Rez Siggy
How it works...
-Call TGT "usually warriors go in" dont attack yet, just lay low and put up Kindle Arrows.
-Run in Fire Poison Arrow
-DONT FIRE, wait for a heal signet or some form of healing and fire Distracting
-Then SAVAGE on an attack skill
Poison Arrow has 1 sec recharge so spam it and throw it around, if you see a ranger pissing a party member off throw dirt in his/her face and cast Whirling whenever u want to heal urself.
Or if they have a monk, I usually call a tgt "not the monk" and just piss the monk off with disrupt and poison... that way atleast the team can smash whatever I called...
I only play RA to kill some time and have fun, and this is how I do it, hope it helps...

I find R/W looks more aggressive and is a higher target than a R/Me...
Ok so... R/W atts I wont tell you cuz Im at work, but I pretty much always mix it up for fun....
(1)Kindle Arrow
(2)Distracting Shot
(3)Savage Shot
(4)Poison Arrow ..... somtimes apply poison
(5)Throw Dirt ..... if (4) is apply poison then this would be Cripshot
(6)Whirling Defence ... sometimes Lightning Reflexes "slow recharge time"
(7)Troll Unguent
(8)Rez Siggy
How it works...
-Call TGT "usually warriors go in" dont attack yet, just lay low and put up Kindle Arrows.
-Run in Fire Poison Arrow
-DONT FIRE, wait for a heal signet or some form of healing and fire Distracting
-Then SAVAGE on an attack skill
Poison Arrow has 1 sec recharge so spam it and throw it around, if you see a ranger pissing a party member off throw dirt in his/her face and cast Whirling whenever u want to heal urself.
Or if they have a monk, I usually call a tgt "not the monk" and just piss the monk off with disrupt and poison... that way atleast the team can smash whatever I called...
I only play RA to kill some time and have fun, and this is how I do it, hope it helps...
onyo
Quote:
Originally Posted by XvArchonvX
Marksmanshit 14: 14 (11 + mask + sup rune)
thats 15....
and yea that is pretty high for cripple build, proly only need 12 max marks
and yea that is pretty high for cripple build, proly only need 12 max marks
romeo_longsword
My cripple build has only 9 in Marks.
Saborath Gilgalad
I Run a spiker or my GVG Cripple Build
I find my Spiker Build has the most sucess.
Markmenship 12+3+1
Wilderness 10+1
Expertise 8+1
I Use a Vamp Bow
Skills
Rez signet
Whirling Defense
Dual Shot
Punishing Shot (Elite)
Savage Shot
Kindle Arrows
Ignite Arrows
Troll Ungent
I find my Spiker Build has the most sucess.
Markmenship 12+3+1
Wilderness 10+1
Expertise 8+1
I Use a Vamp Bow
Skills
Rez signet
Whirling Defense
Dual Shot
Punishing Shot (Elite)
Savage Shot
Kindle Arrows
Ignite Arrows
Troll Ungent
romeo_longsword
Saborath Gilgalad, does your Kindle and ignite arrows stacks? I have only been always sticking with on perp per build so far.
Saborath Gilgalad
Quote:
Originally Posted by romeo_longsword
Saborath Gilgalad, does your Kindle and ignite arrows stacks? I have only been always sticking with on perp per build so far.
No they don't I use Ignite arrows against soft targets (Monks, Mes etc) And i have kindle arrows for the harder Targets (mainly warriors, and somthing against rangers)
Eet GnomeSmasher
Quote:
Originally Posted by Valerius
fine fine... go with the builds u have... but ur Troll and Apply are just begging to be interupted... with Distortion the only time i've been interupted is from Gale or other KD spells
and nope... i usually have no energy problems with this build Eh? I constantly use those two skills and it's all a matter of timing and positioning. Only someone inexperienced would use Troll Unguent unprotected or out in the open. It's only begging to be interrupted if you're careless.
and nope... i usually have no energy problems with this build Eh? I constantly use those two skills and it's all a matter of timing and positioning. Only someone inexperienced would use Troll Unguent unprotected or out in the open. It's only begging to be interrupted if you're careless.
Draeco_Smash
lol... thats where Mantra of Resolve comes in...

Valerius
Troll has a 4 sec cast time... that's more then enough time to get into position to send an interupt imo
XvArchonvX
Quote:
Originally Posted by onyo
thats 15....
and yea that is pretty high for cripple build, proly only need 12 max marks I meant 10 + mask + sup rune then. I have it set this way becasue like I said earlier, with my att spread this way I only have one unspent att point. Also considering that the majority of my skills are marks based and I don't run into energy problems, I don't see any reason to put my att anywhere else. More marks = longer bleeding and more dmg. Extra att points might be useful in exptertise perhaps for a longer dodge, but only having one unspent att point makes me happy and I don't see any noticeable advantage spreading out my att any other way. Now if I was running this in a GvG, there are some skill changes that may merit a change in att, but I've only ran a similar build once and haven't tried again since.
and yea that is pretty high for cripple build, proly only need 12 max marks I meant 10 + mask + sup rune then. I have it set this way becasue like I said earlier, with my att spread this way I only have one unspent att point. Also considering that the majority of my skills are marks based and I don't run into energy problems, I don't see any reason to put my att anywhere else. More marks = longer bleeding and more dmg. Extra att points might be useful in exptertise perhaps for a longer dodge, but only having one unspent att point makes me happy and I don't see any noticeable advantage spreading out my att any other way. Now if I was running this in a GvG, there are some skill changes that may merit a change in att, but I've only ran a similar build once and haven't tried again since.
XvArchonvX
Quote:
Originally Posted by Valerius
Troll has a 4 sec cast time... that's more then enough time to get into position to send an interupt imo
Assuming the enemy was close in the first place and would want to lose his position near any allies to run off and chase a ranger, it is possible yes, but considering I use dodge, which moves me faster than any other running skill (well, except windborne speed that no one uses), along with the fact that anyone that will chase me will be crippled, it is very unlikely that I will get interupted. Only a mesmer or a ranger that is constantly having mend ail cast on them will really have much of a chance to catch a ranger that is crippling and using dodge to get to a safe spot.
The real danger with this build isn't getting interupted, it's having a degen hex (i.e. Life Transfer) cast on them. If this happens it is important to use troll fast, in which case there may not be enough time to cripple or recripple ensuing enemies. However every build has it's weak point and admittedly, degen hexes are this builds weak point.
The real danger with this build isn't getting interupted, it's having a degen hex (i.e. Life Transfer) cast on them. If this happens it is important to use troll fast, in which case there may not be enough time to cripple or recripple ensuing enemies. However every build has it's weak point and admittedly, degen hexes are this builds weak point.
Marth Reynolds
Quote:
Originally Posted by Former Ruling
In Random arena two types of rangers rule the land.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. Actually i see quite some people in PvP with bows most of them with ""Poison Arrow" but for my own ranger i use Melandru's arrows +double shot (can deal 90 dmg) to an enchantaned foe.
Touch Rangers:
A Ranger/necro with 16 expertise, and 12 blood magic. Uses Touch of agony and vamp touch. (abuses the fact that they are effected by expertise, and that they ignore armor)
"Thumper" Rangers:
The one your talking about - Ranger/Warrior hammer build (usually with pet). Abuses knockdowns, and tiger's fury (its better than all the warrior speed buffs).
Funny thing is..neither uses a bow. Actually i see quite some people in PvP with bows most of them with ""Poison Arrow" but for my own ranger i use Melandru's arrows +double shot (can deal 90 dmg) to an enchantaned foe.

Rajamic
I've been running the same Cripshot ranger in CA as I do in GvG, and it still works pretty good.