20 Feb 2006 at 14:52 - 8
Quote:
wow, omg lol
endure pain, healing signet, Frenzy, gg
Dont listen to them,
#1 endure pain do nothing but screw urself, monks cant heal u on time
#2 only newb bring self heal when u got a monk in your team
#3 I would call Frenzy with blind "Sucide"
Ok. First off I agree with the Frenzy. It is stupid when you have Furry if you really want to bring that kind of attack.
But. With Endure. Any decent monk will use a simple healing skill to atleast give you +50hp. This is enough to keep you alive when Endure ends. By the 10 or so seconds that Endure is up any monk will be able to heal you even just 100 points which is enough... Unless your a total idiot.
And what the hell are you on about? "Only a newb bring self heal when you got a monk in your team"!? Any self prespecting player can play in a group without a monk. You should always take self heal just in the off chance the monks are healing someone else. This gives me another few seconds to keep alive and call to the monk to heal.
Like people are saying. Its vertually impossible for a Warrior to do any decent damage so just sit tight with a couple of shouts and stances and let the others do the hard work :P
Cheers
Weeping
20 Feb 2006 at 18:57 - 9
First off, I'm quite sure that the OP mwant the PvE version of 'Tombs' With that all cleared up, you can stop calling eachother 'noobzzorz' for frenzy. Don't bring frenzy in PvE, end of story.
The key thing to remember in tombs is that you'll be blind and out of energy for much of the time. If you're a:
/Mo, You'll loose enchants more than normal.
/R You'll get hit more frequently. (Can't block/evade fingers as a /R)
/E You'll get interupted more frequently.
/Me You'll have no penalty.
/N Monsters hitting you won't stay hexed as well.
All thanks to Finger's of Chaos.
No matter what you do, you'll still loose lots of energy, still be interupted, have enchants striped and loose energy freqnently. The difference is, with those secondarys the effect is much more pronounced.
That being said, it looks like a W/Me is the way to go. Bring defensive skills, but don't be too energy dependent.
Stuff like WY!, Dolyak, Bonneti's, and low-energy stances like Glad's Defense are all good ideas. Monks skills are bad bad ideas.
21 Feb 2006 at 01:24 - 10
Ok you guys have helped alot so far, i think i found somthing you guys might not know about. i went and tested Illusionary Weaponry and heres what it does.
1) It does 36 Firm dmg everytime you hit them be it a spell, regular attack or Adrenal Attack. ( if your illusion is maxed )
2) You can't Gain Adrenaline which i think is a glitch because the spell doesnt say thats suppost to happen so im sad about that.
3) The coolest feature of this spell is that you can hit them while being Blind! wow! thats a powerful elite
So if you could mix pearhk's W/Me build with this spell i think the warriors wouldnt be so useless anymore.
anyways please keep the comments,tips,and great build ideas coming! Thanks again guys
21 Feb 2006 at 15:07 - 11
Quote:
1) It does 36 Firm dmg everytime you hit them be it a spell, regular attack or Adrenal Attack. ( if your illusion is maxed )
2) You can't Gain Adrenaline which i think is a glitch because the spell doesnt say thats suppost to happen so im sad about that.
3) The coolest feature of this spell is that you can hit them while being Blind! wow! thats a powerful elite
So if you could mix pearhk's W/Me build with this spell i think the warriors wouldnt be so useless anymore.
Well yeah. If IW works then run with that. Take defensive skills like Katari said. Then bring IW. I would take Flurry with you aswell as Flurry + IW is a good mix. Other then this I cant help much as I havnt tryed the new tombs as a warrior all to often :P
Weeping
21 Feb 2006 at 18:26 - 12
Thry this on for size.
21 Feb 2006 at 19:41 - 13
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DOS ftw
21 Feb 2006 at 19:45 - 14
W/Me is definitely the way to go in the Tombs.
Your core axe skills should focus on Eviscerate {E}, Executioner's Strike and Penetrating Blow. That should suck up all of your adrenaline.
Dolyak Signet will give you extra armor, but will require you to stay in the thick of the battle. Watch Yourself is also a nice addition to help the team a bit, but you'll be adrenaline deficient because of your attack skills.
Then pick your stances. You can play with some of the Mesmer stances, but for the most part it's likely you'll be ignoring your secondary skills.
21 Feb 2006 at 21:53 - 15
So here is my conclusion on the W/Me cause then you guys need to come up with somthing else lol.
W/Me -
1)LeechSignet///Mantra of Flame
2)Hex Breaker///Healing Signet
3)Power Drain
4)Dolyak Signet
5)Illusionary Weaponry (E)
6)Cyclone Axe (For Axe Warrior)///Savage Slash (For Sword Warrior)
7)Rez Signet
8)Flurry
12 Illusion
3 Inspiration
8 Strength +1
8 Tactics +1+1
6 Axe///6 Sword +2
/// - <Meens or you could try>
21 Feb 2006 at 23:54 - 16
if you are going to use IW, id drop the whole axe thing altogether.
Attack speed is the key....cough....ogre knife.....cough...try a wand.
id try physical resistance as well....over doylak since you are already Mes secondary...i dunno.
make a ranger =D
23 Feb 2006 at 01:11 - 17
1) this post is for help on making a Axe Warrior
2) I have a Ranger and i have a Minion master who can play anybuild
3) I want to play my Warrior because its what i like playing. I dont want to play somthing im not enjoying because the game gets boring so any OTHER comments will be helpful
23 Feb 2006 at 12:41 - 18
Quote:
12 Illusion
3 Inspiration
8 Strength +1
8 Tactics +1+1
6 Axe///6 Sword +2
Your attributes seem to be spread out abit far. Also with the mesmer skills you have chosen wouldnt it cause abit much of a problem with Energy? If you have a Zealous it would compensate for the lose I guess especially with IW aswell (If that works together)
Weeping
23 Feb 2006 at 18:06 - 19
Quote:
Originally Posted by Weeping Wind
Your attributes seem to be spread out abit far. Also with the mesmer skills you have chosen wouldnt it cause abit much of a problem with Energy? If you have a Zealous it would compensate for the lose I guess especially with IW aswell (If that works together)
Weeping
zealous doesn't work while iw is up because you aren't actually hitting. so, you would be losing 1 pip of energy regen for nothing. no axe haft or sword hilt will work with iw up. the best grip/pommel to use would be 20% enchant.
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