Axe Warrior Build needed please help!

Arey-JT

Arey-JT

Academy Page

Join Date: Nov 2005

The Killing Fields

W/

I need a good Axe warrior build for when you go into the Tomb of Primevil Kings and your killing grasps,worms, and scythes in the underworld. if you guys can give me any tips that would be great, i have come up with some nice ones but i can only assume that theres is somthing better because the henchman monks just dont keep me alive long enough so i need somthing else to depend on, i like to mostly use all streangth because it gives me more of an advantage when im just focusing on one thing so i can also use healing spells, like healing breeze, ive tried mending, purge conditions, vigourus spirit, healing seed on a guild member and its just not cutting it if you guys can give me some tips i would greatly appreiciate it.

**NOTE** I'm not very rich so i cant just go buy a Sup Absorb rune or Sup Vigor

ApOcAlYpSe

Academy Page

Join Date: Mar 2005

First off you are in the damn warrior sub-folder. This spot is reserved for builds for warriors. With that information you could assume that there are warrior builds posted somewhere within this forum. Since there are builds in here there is that button at the top labeled <SEARCH>.

Have fun looking for this stuff on your own because i will not waste my personal time to make your lazy butt into some copy cat build.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

study Finger of Chaos b4 u bring healing breeze, vigorous spirit

u are doing Tomb with hench ? no pick up group want u ?
u know why ? prolly u are a W/Mo

Yes, study Finger of Chaos 1st

Llednar

Llednar

Academy Page

Join Date: Jan 2006

In your closet.

Steve Erwin wants a [Rez]

W/E

Well W/Mo is to common so its best to get a friend or guild that does tombs.
But...

Axe Build?

Axe Mastery:12+1+1
Tactics~10+1
Healing Prayers:8
Strength:3+1

Eviscerate {E)
Executioners Strike
Penetrating Blow
"Watch Yourself!" or Another Attack skill
Shield Stance
Healing Signet
~Free Space~
Ressurection Signet

Basic W/Mo Axer

Commander

Ascalonian Squire

Join Date: Mar 2005

Charlotte, NC

Xen of Onslaught

W/Mo

IMO Axes are totally wasted w/ monk secondary unless you just want to do RA's. Pickup Gale to interrupt knockdown/coordinate a spike in HA's. Theres numerous other skills you can have as far as damage goes, that you can substitute. I recommend keeping eviscerate though.
Axe Spiker
Use the +1 to air magic focus. Bring a zealous/vamp pvp axe of fortitude, with a backup furious pvp axe of fortitude

Warrior/Elementalist
Level: 20
Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Distracting Blow (Warrior other)
Frenzy (Warrior other)
Sprint (Strength)
Endure Pain (Strength)
Gale (Air Magic)
Resurrection Signet ()

Arey-JT

Arey-JT

Academy Page

Join Date: Nov 2005

The Killing Fields

W/

I found this W/Me build where you use Illusionary weaponry, but i dont see how its any better than using just regular ole warrior and monk spells cause i could put Purge conditions to good use for Blind.

I really need a build that can help me get around the Blind, Weakness, Interupts, and i need to do a little bit more damage thanks.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

wow, omg lol
endure pain, healing signet, Frenzy, gg

Dont listen to them,
#1 endure pain do nothing but screw urself, monks cant heal u on time
#2 only newb bring self heal when u got a monk in your team
#3 I would call Frenzy with blind "Sucide"

Ppl in tomb don't expect warrior to do damage,
actually u cant do damage in tomb with constant blind on u from Finger of Chaos

Its useless to remove ur own condition(u got no energy to remove too, due to mass energy surge), moreover they will re-apply blind on u soon,
so what should a warrior do in Tomb ?

Block the grasp and KEEP the aggro on you
just stand at corner, grasp are blocked and will attack only u (if u move, u lose aggro and casters behind u die),
leave the damage part for the echo nuker in your team, 4 meteror shower and they are gone real quick

Here is my build
W/Me

Leech Signet (interupt meteror shower, fireball, flame burst...etc and gain energy for Power Drain)
Power Drain
Hex Breaker
Watch Yourself
Doylak Signet
Gladitor Def
Bonetti Def (gain energy for Power Drain)

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
wow, omg lol
endure pain, healing signet, Frenzy, gg

Dont listen to them,
#1 endure pain do nothing but screw urself, monks cant heal u on time
#2 only newb bring self heal when u got a monk in your team
#3 I would call Frenzy with blind "Sucide" Ok. First off I agree with the Frenzy. It is stupid when you have Furry if you really want to bring that kind of attack.

But. With Endure. Any decent monk will use a simple healing skill to atleast give you +50hp. This is enough to keep you alive when Endure ends. By the 10 or so seconds that Endure is up any monk will be able to heal you even just 100 points which is enough... Unless your a total idiot.

And what the hell are you on about? "Only a newb bring self heal when you got a monk in your team"!? Any self prespecting player can play in a group without a monk. You should always take self heal just in the off chance the monks are healing someone else. This gives me another few seconds to keep alive and call to the monk to heal.

Like people are saying. Its vertually impossible for a Warrior to do any decent damage so just sit tight with a couple of shouts and stances and let the others do the hard work :P

Cheers
Weeping

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

First off, I'm quite sure that the OP mwant the PvE version of 'Tombs' With that all cleared up, you can stop calling eachother 'noobzzorz' for frenzy. Don't bring frenzy in PvE, end of story.

The key thing to remember in tombs is that you'll be blind and out of energy for much of the time. If you're a:

/Mo, You'll loose enchants more than normal.
/R You'll get hit more frequently. (Can't block/evade fingers as a /R)
/E You'll get interupted more frequently.
/Me You'll have no penalty.
/N Monsters hitting you won't stay hexed as well.
All thanks to Finger's of Chaos.

No matter what you do, you'll still loose lots of energy, still be interupted, have enchants striped and loose energy freqnently. The difference is, with those secondarys the effect is much more pronounced.

That being said, it looks like a W/Me is the way to go. Bring defensive skills, but don't be too energy dependent.

Stuff like WY!, Dolyak, Bonneti's, and low-energy stances like Glad's Defense are all good ideas. Monks skills are bad bad ideas.

Arey-JT

Arey-JT

Academy Page

Join Date: Nov 2005

The Killing Fields

W/

Ok you guys have helped alot so far, i think i found somthing you guys might not know about. i went and tested Illusionary Weaponry and heres what it does.

1) It does 36 Firm dmg everytime you hit them be it a spell, regular attack or Adrenal Attack. ( if your illusion is maxed )
2) You can't Gain Adrenaline which i think is a glitch because the spell doesnt say thats suppost to happen so im sad about that.
3) The coolest feature of this spell is that you can hit them while being Blind! wow! thats a powerful elite

So if you could mix pearhk's W/Me build with this spell i think the warriors wouldnt be so useless anymore.

anyways please keep the comments,tips,and great build ideas coming! Thanks again guys

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
1) It does 36 Firm dmg everytime you hit them be it a spell, regular attack or Adrenal Attack. ( if your illusion is maxed )
2) You can't Gain Adrenaline which i think is a glitch because the spell doesnt say thats suppost to happen so im sad about that.
3) The coolest feature of this spell is that you can hit them while being Blind! wow! thats a powerful elite

So if you could mix pearhk's W/Me build with this spell i think the warriors wouldnt be so useless anymore. Well yeah. If IW works then run with that. Take defensive skills like Katari said. Then bring IW. I would take Flurry with you aswell as Flurry + IW is a good mix. Other then this I cant help much as I havnt tryed the new tombs as a warrior all to often :P

Weeping

Grave II

Banned

Join Date: Feb 2006

FLorida, USA

Knights of the Black Crown

W/Mo

Thry this on for size.

The Muffen Man

The Muffen Man

Krytan Explorer

Join Date: Sep 2005

Druery Lane

W/

vBulletin Message

Searching has been disabled. This is most likely automatic and due to high server load.

DOS ftw

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

W/Me is definitely the way to go in the Tombs.

Your core axe skills should focus on Eviscerate {E}, Executioner's Strike and Penetrating Blow. That should suck up all of your adrenaline.

Dolyak Signet will give you extra armor, but will require you to stay in the thick of the battle. Watch Yourself is also a nice addition to help the team a bit, but you'll be adrenaline deficient because of your attack skills.

Then pick your stances. You can play with some of the Mesmer stances, but for the most part it's likely you'll be ignoring your secondary skills.

Arey-JT

Arey-JT

Academy Page

Join Date: Nov 2005

The Killing Fields

W/

So here is my conclusion on the W/Me cause then you guys need to come up with somthing else lol.
W/Me -
1)LeechSignet///Mantra of Flame
2)Hex Breaker///Healing Signet
3)Power Drain
4)Dolyak Signet
5)Illusionary Weaponry (E)
6)Cyclone Axe (For Axe Warrior)///Savage Slash (For Sword Warrior)
7)Rez Signet
8)Flurry

12 Illusion
3 Inspiration
8 Strength +1
8 Tactics +1+1
6 Axe///6 Sword +2

/// - <Meens or you could try>

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

if you are going to use IW, id drop the whole axe thing altogether.
Attack speed is the key....cough....ogre knife.....cough...try a wand.

id try physical resistance as well....over doylak since you are already Mes secondary...i dunno.

make a ranger =D

Arey-JT

Arey-JT

Academy Page

Join Date: Nov 2005

The Killing Fields

W/

1) this post is for help on making a Axe Warrior
2) I have a Ranger and i have a Minion master who can play anybuild
3) I want to play my Warrior because its what i like playing. I dont want to play somthing im not enjoying because the game gets boring so any OTHER comments will be helpful

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
12 Illusion
3 Inspiration
8 Strength +1
8 Tactics +1+1
6 Axe///6 Sword +2 Your attributes seem to be spread out abit far. Also with the mesmer skills you have chosen wouldnt it cause abit much of a problem with Energy? If you have a Zealous it would compensate for the lose I guess especially with IW aswell (If that works together)

Weeping

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Weeping Wind
Your attributes seem to be spread out abit far. Also with the mesmer skills you have chosen wouldnt it cause abit much of a problem with Energy? If you have a Zealous it would compensate for the lose I guess especially with IW aswell (If that works together)

Weeping zealous doesn't work while iw is up because you aren't actually hitting. so, you would be losing 1 pip of energy regen for nothing. no axe haft or sword hilt will work with iw up. the best grip/pommel to use would be 20% enchant.