Help them or not ?!!!

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

i've just make new char. from 2 days ago and i was amazed of how many new players still coming to GW...it makes me happy how still Anet attracting ppl to this wonderful game.
i'm playing GW from 8 months and i'm happy that i know everything in game but what about those new players.should i share my knowledge with them ? or let them get their experience by the time ?
should i have give some green items for them or high eneded weapons for free or not ?
should we help them in missions and quests until they can count on themselves alone after that ? or we ruining the taste of adventure or the difficulty of it ?!

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

There's good help and bad help.

Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.

Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by zakaria
should i have give some green items for them or high eneded weapons for free or not ?


sure --- if you want to ruin the game for them.

Valdaran Longfoot

Valdaran Longfoot

Frost Gate Guardian

Join Date: Nov 2005

Colorado, US

Furious Dragons Reign [FDR]

W/

Quote:
Originally Posted by trankle
There's good help and bad help.

Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Right on. I played the game the hard way (no help) and it is the best thing you can do for them. I can only imagine what I would be like with the "bad" type of help.

Giving them gold might not be terrible, it gets them into the trade system of GW and shows them what happens when you spend unwisely. But giving them items may make them advance faster, but they will hit a bick wall and not get around it for a long time.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by trankle
There's good help and bad help.

Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.

Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.
Agree 100%

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by trankle
There's good help and bad help.

Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.

Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.
I agree with this too...unless the person you're helping is a guild member or a friend who really wants the help, you shouldn't run or help them fight through missions, it just ruins the experience and makes them think 'Well missions are easy and there are nice people to help in lots of places'. Sure, you're putting in the effort to help somebody, but if they're just some random new player you're kind of ruining things for them. They wouldn't expect a level 20 to be in the Great Northern Wall and freely offering help. Same goes for giving a new player a max damage green weapon. They won't care for any weapon they find throughout most of the game.
However, it is good, if you make a new character, to help people in ways like teaching them more advanced tactics and ways of combat like, pulling aggro, calling, weapons, etc. and other aspects of the game. You can show clearly that you're not new to the game and this is a new character, but there are likely to be new people that you'll group up with so you can help them understand things about the game.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Quoted for truth.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

right. they'll have to payy for stuff later in the game, so why give them somthing free now?

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Yup! I agree with this.

I was in Thirsty River yesterday, and there was a lvl 16 something or other looking for a party. Kept shouting that he/she had gold max damage weapon and Infused armor. Rather than receiving invites to join groups, all he/she got was ridicule.

Not difficult to figure out what kinda help he/she got...

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Give them tips, things that will help them learn more efficiently.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

Gotta say i completely agree with all of this. I used to play UO on a free shard and the problem there was all the 'newbs' got given tons of free gold, top-end armour and weapons, but then would die against zombies, because they had no clue about the skills, special abilities, or spells they could use.

I'm all for giving out help, even a white max damage weapon or shield (no bonuses and they can't use it very well til they have 9 in the skill anyway usually) but don't run people through things, or offer to "get my lvl 20 to make this easier". If they're aggroing badly, the easiest way for them to learn aggro control is to see what happens when they have 12 enemies after them and only one lvl 8 monk.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Rather than giving them gold, give them materials for their first set of post-searing ascalon armour. This is what a very nice person did for me and it helped me to understand how the trade system and armour and weapons worked. Giving gold gives the expectation that all players freely give gold. Something you might want to avoid

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

i like to give away runes to new players in ascalon after ive been rune farming. its better than selling them at the trader for 25gp each :/

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
I couldn't agree with this more.

Good Help FTW!

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

/Sign_all_above

Rushing players through game is bad.

Helping them with advice (especially with trade spammers/scammers) and encouraging them to improve themself (even by self-sacrificing your own time) is good.

Helping them thru a quest is ok by me, if you provide helpful advice and stay mostly in the background, letting them accomplish it by themselves.

Good advice FTW!
Rushing/Running/Walkthru/Scamming/n00bzing FTL!!

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Agreed, although sometimes it's hard to determine if they're actually a new player (as in never played before) or simply have a low level character and acting new in order to get free goodies from other good-hearted players. With a little discussion, it may become clear, but if they're an experienced scammer..........

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by FalconDance
Agreed, although sometimes it's hard to determine if they're actually a new player (as in never played before) or simply have a low level character and acting new in order to get free goodies from other good-hearted players. With a little discussion, it may become clear, but if they're an experienced scammer..........
true but by this point in the game what do i have to lose?

that low req crappy damage purple (or gold) will get me a couple hundred (at most) at the trader.

give it to a genuine new player and make their day.

give it to a scammer and i havent lost anything and they didnt gain much.

see a question?

ANSWER IT (doesnt take long)

just my opinion

Zubie

Academy Page

Join Date: Nov 2005

Ireland

W/Mo

One thing I like to do is farm for Charr outside piken (for hides)
Then with the charr carvings I take them to the collector and exchange them for the sword/bow v Charr. Then hand those out to some warrior/rangers (after I have chatted to them and found out how much they know about the game)

The weapons dont cost much but can help out NEW players

Ira Blinks

Banned

Join Date: Feb 2006

I think many people missing important point here.
I dont care if helping newbs ruins game for them. What I care about is that after that I have to deal with them.
I get tons of people who got ran thru the game, given weapons and materials for their armor and babysitted all the way. Now they think they have beaten the game and they are good players, and so it is time to farm greens and stuff. And in the end I have to deal with people who claim to be very experienced tanks, but bring no stances and have no idea that they have to hold gear/keg/book... ss necros - who bring no shivers, no barbs and put SS on casters... healers who dont even have WoH capped and constantly run out of energy... eles, who have no idea what "nuke" is and that DOT AOE causes mobs to run...
But what pisses me off most is when they try to teach me and scream in caps blaming everyone around.

So I say leave newbs to play thier game. Let them learn. We already have to many players with lvl20 characters and no idea how to use them.

Mr.Interrupt

Mr.Interrupt

Academy Page

Join Date: Feb 2006

Clawson, Michigan

The Good Ol Days [BWE]

Rt/

I think making newbs learn is healthy. Although Ira is very harsh, it is a very harsh reality. Many level 20s don't know anything about this game which is quite sad. Giving newbs tips is the best thing you can give them. In the long run they will be "richer" because of it.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

I say help them. Guide them around so they understand how the game works. Help is good to get. I could have used more when I started. It took me a while to figure things out. Maybe not running people around and giving them max items will help them. But at the same time the kindness they are shown may help them to become experienced nice people instead of the common selfish stuck up theme.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

well pretty much wat everyone else said. help them but do NOT rush them and give them greens because then it will go to easy and they finish the game quickly with a tone of money. As a person who played since the release i can tell you that it is much more fun to play whne you are taking your time and trying hard to unlock stuff and win. When i made my second character i loaded her with money and nice weaps so i could feel powerful and have, that lasted about an hour and then i realized playing it out the hard way is much better and the newbies shouldn't miss out on the true way of playing the game. to sum it up: tell them how to play, give them tips, maybe even invite them to your guild but never rush them through the game or they'll miss out on a lot of things.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by trankle
There's good help and bad help.

Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.

Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
I FULLY concur.

Why? Because if people do not play through the missions and get ran, they have been cheated of the gaming experience their first time around. For the seocnd or thrid time doing missions I could understand (even though I neverget run or help run people through missions) but it is absurd to get run through the missions the first time.

Regardless, helping players understand how the game works is better than giving money or items. I give items but only to people who know what they are doing and actually could use the item. Besides, if you give stuff to people and they do not know what to do with it, what have you accomplished other than wasting the item?

skammich

skammich

Academy Page

Join Date: Feb 2006

north carolina

FunK

Mo/

Quote:
Originally Posted by zakaria
i've just make new char. from 2 days ago and i was amazed of how many new players still coming to GW...it makes me happy how still Anet attracting ppl to this wonderful game.
i'm playing GW from 8 months and i'm happy that i know everything in game but what about those new players.should i share my knowledge with them ? or let them get their experience by the time ?
should i have give some green items for them or high eneded weapons for free or not ?
should we help them in missions and quests until they can count on themselves alone after that ? or we ruining the taste of adventure or the difficulty of it ?!
being a fairly new player myself (played for a few months, quit for a few more months, playing again) and after getting my first character through ascension, I would say let them experience it themselves, it doesn't take long to realize you can get other people to run you through stuff. so if they want to experience the game then they will avoid being run around.

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by FalconDance
Agreed, although sometimes it's hard to determine if they're actually a new player (as in never played before) or simply have a low level character and acting new in order to get free goodies from other good-hearted players. With a little discussion, it may become clear, but if they're an experienced scammer..........
many of the new players now are from the exodus of WOW and other games so they know how to deal little with GW and they understand very fast all the tips that i can give.
the problem is (in EU servers) new players seeing exp players spamming the chat of running them to yak and other cities now they start to act like them
i saw yesterday warrior lvl 12 (new player) in Ascalon offering his services to run ppl for 100 gp,i asked him why you do that he told me i saw many do this so i thought i can get good money from doing this.Now new players players thinking that running others is like a job in GW..thanks to you old runners
wait until they learn how to scam others

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

I was in mineral spring earlier today. One of the people in the party (for skill capping) was a necro/ele.

Now, a necro in mineral spring would be great. Wells. Minions. Whatever, they are a handy profession to have up there.

But this guy said he was an ele. Fire ele.

To top it off, as we're going along, he's casting firestorm, which is pissing me off to no end. As a REAL elementalist, having mobs scatter willy nilly isn't the best thing to happen for my spells.

So, I ask him nicely to stop using firestorm. He doesn't reply.

After seeing my echoed meteor storms both get wasted because the mobs I targets scattered due to yet another firestorm, I told him to friggin quit with the firestorms. Well, not in that nice of language.

He quits the party. I was actually relieved.

Necros kick ass. I have one. I love them. I love doing MM stuff, having a mini army with me wherever I go kicks ass. SS rocks. Wells rock. Blood ritual and other energy boosting spells are much appreciated by casters. WHY IN GODS NAME WOULD YOU BE A NECRO YET IGNORE NECRO SKILLS TO BE AN ELE? And an irritating, worthless, ignorant ele at that?

I love helping new players, but at some point in the game, they are no longer noobs and should be expected to know BASIC gameplay mechanics. If you're in mineral springs, you should know better.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

lol! There are only a couple of class combos that can do the "I'm using my full 2ndary" stuff. N/E isn't one of those combos. I remember doing Frost Gate with my mesmer a little while back (1 maybe 2 months). Anyhow there was a lvl6 R/Mo who said he was a good monk. I still to this day don't know why the group leader accepted him. I still to this day don't know how we survived the mission. He had 2 skills: Orison of healing and mending. He didn't even have a proper res.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Lady Lozza
lol! There are only a couple of class combos that can do the "I'm using my full 2ndary" stuff. N/E isn't one of those combos. I remember doing Frost Gate with my mesmer a little while back (1 maybe 2 months). Anyhow there was a lvl6 R/Mo who said he was a good monk. I still to this day don't know why the group leader accepted him. I still to this day don't know how we survived the mission. He had 2 skills: Orison of healing and mending. He didn't even have a proper res.
Lol! OK, you win, that is more pathetic than my story!

Almost as good as the wammos claiming they can be monks. I've seen that before too.

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Quote:
Originally Posted by Mimi Miyagi
If you're in mineral springs, you should know better.
Not if they got ran all the way up there.

I was in Granite Citadel not so long ago. Just returned from capping SoJ and Ineptitude for my Me/Mo, and seeing if there were any IDS. Was telling an IDS farming group that the drops were crap and the best thing was getting my elite skills. Suddenly a monk joined the conversation, asking me to help him cap SoJ because he tried for 2hrs and couldn't get to Mineral Springs. He desperately needed SoJ to go farming. I laughed and walked away when I found out he was just Level 9. I'm sorry, but if someone can't be bothered to play the game and just want to rush through things to get a farming build then I can't be bothered to help.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by zakaria
many of the new players now are from the exodus of WOW
Ahaaa... So that's why the chat is down the toilet (more or less literally) on the EU servers. I was wondering what had happened.

KurtTheBehemoth

Banned

Join Date: Dec 2005

tubbyville

Kurt's Royal Guardians

Mo/E

Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.


I believe that is what everyone is trying to quote in this post.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Should you help people as a higher level? No, in my opinion not unless they really asked you for help. If you hand it to them on a platter without them really asking for it, you are ruining the game and the challenge for them.

Should you refuse to help someone asking for help? In my opinion it is up to you. I wouldn't unless the player seemed really nice and really desperate. The player that asks for help is only hurting his/her overall pleasure in the game, and that is the decision of that player. It takes discipline to say no to all the many offers of being run, to all the offers of having missions be run, and to all the offers of high level weapons for sale, and if a player doesn't have that discipline, well, his/her loss.

One thing that makes me cringe are players asking for money handouts, like 100g to 300g. I don't care for arguments so I don't say anything, but what I really would like to shout out is for them to grab some henchies, go outside the door, and farm for a half hour or whatever it takes to get that money.

The best you can help new players with is to teach them teamwork, strategy, and give them an appreciation for how much fun this game can be in a party of fun and team-spirited human players.

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

That hurt, I for one am a runner and i will only run people on my route(ascalon-yaks-Beacons-LA-Bergen-ToA-Henge-Desert) if they have one other character who has beaten the game. No ifs, ands, or buts if they do not have a level 20 but still have the money to pay for it(which i find hard to believe) then i have to say bravo you fooled this old runner :P.

Runners like myself and like other runners help people who have a 20 so they dont have to go through the monotony of playing the same missions over and over and over again.

This all being said there is a big difference between a responsible runner, a person who like i do while running explains all teh drawbacks and advantages to running, i usually explain drawbacks first, then even further explains that all though it is a well paying job it should not be your only source of income there are other things to do and other ways to have fun in the game. Finally the responsible runner has a code of ethics mine are as follow,

-Never scam a client
-Assume everyones honest and will pay at appointed time
-Depending on run NEVER take a persons primary character if its not high enough to fend for itself in that area
- Try to dissuade unhonourable behavior on your run.
-NEVER EVER call one of your clients or any other runner a noob due to prices they charge or amout of money that player has(although it is annoying when someone joins for a run and doenst have enough money.

That is my code i follow it as best i can, if i see a fellow runner who is charging VERY low prices i will whisper him and ask him why he is lowering his prices etc etc, if he truly didnt know and i correct it for him he is usually happy other times i get this response when asking why he dropped his price so low "fcuk off you n00b i run for what i want when i want"


Well anyways thats just what i think.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

What help is the best? Healing or Protection Monk help (unless you're helping a Monk, of course)!

Many people think these Monks suck at helping, and you know why? Because they don't one hit kill everything in their way. Exactly, they don't. But why is that a bad thing? At least the others learn how to attack, which all non-Monks are there for. You just heal them, which is normally easy at non-experienced players anyway, and they do their thing. Warriors just do all the work, and the people they're helping aren't doing anything at all, so they won't learn anything.

Okay.. That's enough for praising the coolest proffesion in GW.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Help when you can, but I hate those in forge saying " can i have 200 gold for my last piece of drok armor" and i'm like ok i'll give you the 200 gold. Than we have some guy saying " can i have 3k for my last piece of drok armor" my response is " go farm" " if you can afford a run to forge you can afford your own armor".

Theres totally new people to the game and those begging to get there own items to be paid for.

Sents

Frost Gate Guardian

Join Date: Dec 2005

Various

E/Me

Why is giving a newb a low req max weapon ruining the game for them? I do it all the time,I ask for guildless newbs who want weapons for free, and I gve them greens, rares whatever I feel like. Ive never had one come back at me later and say, Thanks for nothing jerk, you ruined the game for me ? When I first started, someone did the same thing for me, and I used the particular staff right up to the FoW. I dont run, and I advise newb players against it. But ruining the game by giving them a low req. max weapon, give me a break.

Quote:
Originally Posted by Coolsti
Should you refuse to help someone asking for help? In my opinion it is up to you. I wouldn't unless the player seemed really nice and really desperate. The player that asks for help is only hurting his/her overall pleasure in the game.
Holey cow, lighten up. How the hell are some people supposed to learn. Not everyone has 4-8 hrs a day to dedicate to 'learning; the right way.(lol) What an elitist snob attitude. If you ask for help you suck....think about that statement. I was once told by a wise old man, the only stupid question, is the one you did not ask, whatever the reason.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Sents
Why is giving a newb a low req max weapon ruining the game for them? I do it all the time,I ask for guildless newbs who want weapons for free, and I gve them greens, rares whatever I feel like. Ive never had one come back at me later and say, Thanks for nothing jerk, you ruined the game for me ? When I first started, someone did the same thing for me, and I used the particular staff right up to the FoW. I dont run, and I advise newb players against it. But ruining the game by giving them a low req. max weapon, give me a break.


Holey cow, lighten up. How the hell are some people supposed to learn. Not everyone has 4-8 hrs a day to dedicate to 'learning; the right way.(lol) What an elitist snob attitude. If you ask for help you suck....think about that statement. I was once told by a wise old man, the only stupid question, is the one you did not ask, whatever the reason.
Well, you aren't maybe one of the brighter ones among us, Sents, that realizes that the greatest pleasure is obtained when you figure out how to do something yourself, and not get things handed to you to make it easier. Why make the game easier and less challenging? To get through it faster? Then why play it?

Read my lips (read my post) I did not say that one should NOT help another player, I said that one should not offer help unless the player was truely desperate. Lighten up? Who, me?

I'm thinking of a post I read in the "greatest jerk" thread, about a long time player who helped a newby buddy by giving his first character money and weapons, and then running and power leveling him through the game. In short time, that buddy was up to the same level including same green weapons as his long term playing friend. Was that good for the newby or not? You decide for yourself, apparently we have very different opinions on this.

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

New players shouldn't get runs. It makes them bad players in the harder areas. It makes them players that want to get run everywhere and not work for anything. All of the advertising for runs makes new people think that it is a perfectly natural part of the game. I joined a run to droks with my first character because I thought it was part of the normal game play. I was playing through the game with no help up until that point. So, when I didn't have enough money for droks armor I went back to beacons and continued on. I got to the desert on my own before I decided to go back and get droks armor. It took me quite a while to finish all the desert missions, and by that time I had gotten to THK with just henchmen anyways. I ran myself all over the place around the southern shiverpeaks. I have only ever had 2 runs, both of which were to droks. I haven't had a whole lot of help figuring this game out. I have done it on my own for the most part. Which is why it has taken me so long. I only just recently found Deldrimor Warcamp, and I did it with henchmen.

Sents

Frost Gate Guardian

Join Date: Dec 2005

Various

E/Me

Quote:
Well, you aren't maybe one of the brighter ones among us, Sents, that realizes that the greatest pleasure is obtained when you figure out how to do something yourself, and not get things handed to you to make it easier. Why make the game easier and less challenging? To get through it faster? Then why play it?
I could respond to that in a number of different ways. Why bother, like you said we obviously have very different opinions.

m30wc0w

m30wc0w

Academy Page

Join Date: Nov 2005

FERRET LAND

R/Me

Quote:
Originally Posted by coolsti
Well, you aren't maybe one of the brighter ones among us, Sents, that realizes that the greatest pleasure is obtained when you figure out how to do something yourself, and not get things handed to you to make it easier. Why make the game easier and less challenging? To get through it faster? Then why play it?

Read my lips (read my post) I did not say that one should NOT help another player, I said that one should not offer help unless the player was truely desperate. Lighten up? Who, me?

I'm thinking of a post I read in the "greatest jerk" thread, about a long time player who helped a newby buddy by giving his first character money and weapons, and then running and power leveling him through the game. In short time, that buddy was up to the same level including same green weapons as his long term playing friend. Was that good for the newby or not? You decide for yourself, apparently we have very different opinions on this.
Have you ever had someone help you? Seriously when I first started playing a guy my level was with me and we pwned some Mergoyles outside Ascalon. I learned some stuff and I had a great time. Should I have just threw that away? Not learn anything? Become another guy who thinks they can do anything themself?