So there will be no new skills for the current classes in chapter 2?

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Just been reading the assassin skill list, no matter how many of you have said about how balanced it is, or, how NOT over powered it is, I personaly think the assassin to me seem a very powerful class, as I feel to find situation and position to use its skills is not that difficult.

Seening such wonderful skill list from the assassin, make me think it would be nice for some new skills for the old and current classes too.

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Show me one place that says the old classes get no new skills.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

/sigh
yes. there will.
See my avatar for more information...
25 new skills per old profession

antialias02

antialias02

Lion's Arch Merchant

Join Date: Jul 2005

Eastern Iowa

Forsaken Wanderers [FW]

Me/E

Yup. New skills for all.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Retribution X
/sigh
yes. there will.
See my avatar for more information...
25 new skills per old profession
the figure i saw was 300 new skills with 90 of them being elites

150 of those go to the new professions (75 each) as their base number

the remaining 150 are split evenly 8 ways not 6 ways so it is 18/19 additional skills per profession over the base of 75 per profession

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

gaile Confirmed 25 new skills per profession, and the new professions ONLY have 150 skills.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Retribution X
gaile Confirmed 25 new skills per profession, and the new professions ONLY have 150 skills.
interesting as that would give the new professions only 75 per and the old ones 100

note i am not saying you are wrong (now) i am saying that would be an imbalance

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by Loviatar
interesting as that would give the new professions only 75 per and the old ones 100

note i am not saying you are wrong (now) i am saying that would be an imbalance
It MIGHT be 350 new skills. I think it is now.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Search disabled, what are the new skills for the ranger?

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by romeo_longsword
Search disabled, what are the new skills for the ranger?
Consider: HOW could anyone here KNOW the answer(s) to that question? Months before the release of Factions, funnily enough, Anet hasn't released the minute details of new skills.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

The old classes are loosing skill as well. They will all have ~75 as they do now.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Retribution X
It MIGHT be 350 new skills. I think it is now.
i just checked the FAQ and it is still 300 so we will just have to wait and see.

who knows what the final tally will be?

i sure dont

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Mandy Memory
The old classes are loosing skill as well. They will all have ~75 as they do now.
Do not speculate about stupid stuff you have no idea about.

Thom

Wilds Pathfinder

Join Date: Jan 2005

If you have access to Factions ONLY, you will get 75 skills per class (25 new, 50 old. Of those you will have 15 new elites and 10 new non-elites with 50 skills that will be considered "base skills". The new classes will of course have 75 skills each.

Faction only players will not have access to any of the current elites. This is all gathered from interviews and mags.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Thom, it said you are a beta tester, is that true?

If so, you have tested fiction? Is the assassin really kick ass?

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by HawkofStorms
Do not speculate about stupid stuff you have no idea about.
Quote:
Originally Posted by Thom
If you have access to Factions ONLY, you will get 75 skills per class (25 new, 50 old. Of those you will have 15 new elites and 10 new non-elites with 50 skills that will be considered "base skills". The new classes will of course have 75 skills each.

Faction only players will not have access to any of the current elites. This is all gathered from interviews and mags.
Told you.

Quote:
Originally Posted by romeo_longsword
Thom, it said you are a beta tester, is that true?

If so, you have tested fiction? Is the assassin really kick ass?
Even if he has Beta testers have to sign a non-disclosure agreement, so they cant talk about it.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Mandy Memory
The old classes are loosing skill as well. They will all have ~75 as they do now.
They are not "loosing skill". There are a number of skills that are "core skills" that you will have access to no matter what chapter you buy. If you have Chapters 1 and 2, you will have 100 skills for each old class. If you only have Chapter 1 or 2, you will have 75 skills for each class.

They're not taking skills away from those who bought Chapter 1, which is what I think you mean by "loosing skill". They will have 75 if you only own one chapter. If you own more than one you'll have more than 75 skills you can use.

heavy metal rules

heavy metal rules

Frost Gate Guardian

Join Date: Dec 2005

cape cod, ma

{bkr} bad karma ressurection

W/

Quote:
Originally Posted by King Symeon
Consider: HOW could anyone here KNOW the answer(s) to that question? Months before the release of Factions, funnily enough, Anet hasn't released the minute details of new skills.
new skills for all the classes here are just a few as per cgw feb article,

ele
1. arc lightining, churning earth, ride the lightining
arc lightining, a direct dmg spell that bounces to a second foe if the initial target happens to be hexed with water magic.

churning earth
deals prolonged aoe dmg and knocks down foes who are equipped with speed enhanced buffs

ride the lighting

an elite skill that dmgs your target and teleports you directly to him

mesmer

overload: an incantation that deals extra dmg if target is in the middle of casting a spell

illusion of pain: hex causes massive dgen but heals your target when it ends making it well suited as a finishing move.

signet of disruption: signet can interrupt spells or if you cast it on a foe thats already hexed it can interrupt other types of skills as well


monk:

empathic removal: removes one hex from and one condition from you and a foe.

word of censure: smiting spell with a recharge rate dependent upon your targets health lvl.

gift of health: a powerful health replenishing spell that disables the rest of your healing skill- can't be used on your self.

necro:

gaze of contempt: removes all of your targets enchants provided he has more then half his health

jaundiced gaze: Sac. your own health either to deal dmg to or to steal health from your target, depending on wether he has more health than you.

Flesh golem: elite skill conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.

ranger:

heal as one: a healing skill that heals you and your pet.

brambles: a nature ritual that causes extra dmg and bleeding to a target whos already knocked down.

broad head arrow: elite skill dazes your target upon successful hit.

warrior:

coward: this attack sends a fleeing enemy for a dirt nap.

protector's stance: as long as you dont move, you can block dmg for your allies.

sun and moon slash: the first blow of this two-hit sword skill is completely unblockable.

there you go guys just a few of the skills, some of you might have already known this sorry if its a repeat..

DJ Josh

DJ Josh

Krytan Explorer

Join Date: Aug 2005

can't wait to get flesh golem and the new ranger skills you listed sound nice also.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Hmm, does anyone know if mesmers will be getting Unnatural Signet, I heard that it was suppose to be in GW (possibly as an elite, mes only have 14 while all others have 15), but it must have been removed at some stage.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Ritualists can destroy any spirits with a skill under their primary attribute, which is akin to the purpose of unnatural signet. They have more skills to eliminate allied spirits though.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Lady Lozza
Hmm, does anyone know if mesmers will be getting Unnatural Signet, I heard that it was suppose to be in GW (possibly as an elite, mes only have 14 while all others have 15), but it must have been removed at some stage.
Unnatural Signet was removed when it no longer had a use. Nature Rituals used to effect the whole map and not have a sprit you can destory, and US took it down....it was junk and no one used it anyways. It wasnt elite.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

EoE also used to give you a bit of DP

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Retribution X
/sigh
yes. there will.
See my avatar for more information...
25 new skills per old profession
Retribution is slowly moving up the ladder of my personal favourite forumposters, with this same answer across the forums.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Retribution X
Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW.
50 core skills plus 25 new.

i will be looking very carefully as to whether i merge both accounts or merge one and start a fresh one on the other account for the extra slots (and extra guild hall with storage etc)

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

haha a 'ride the lightning' spell? giving metallica some love!! i wonder if they'll sue wow, those spells look really bad, especially the elem

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Lady Lozza
Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.
Have fun, US had a 15 second cast time and a 240 second recharge.