So there will be no new skills for the current classes in chapter 2?
romeo_longsword
Just been reading the assassin skill list, no matter how many of you have said about how balanced it is, or, how NOT over powered it is, I personaly think the assassin to me seem a very powerful class, as I feel to find situation and position to use its skills is not that difficult.
Seening such wonderful skill list from the assassin, make me think it would be nice for some new skills for the old and current classes too.
Seening such wonderful skill list from the assassin, make me think it would be nice for some new skills for the old and current classes too.
FireFox
Show me one place that says the old classes get no new skills.
Retribution X
/sigh
yes. there will.
See my avatar for more information...
25 new skills per old profession
yes. there will.
See my avatar for more information...
25 new skills per old profession
antialias02
Yup. New skills for all.
Loviatar
Quote:
Originally Posted by Retribution X
/sigh
yes. there will. See my avatar for more information... 25 new skills per old profession |
150 of those go to the new professions (75 each) as their base number
the remaining 150 are split evenly 8 ways not 6 ways so it is 18/19 additional skills per profession over the base of 75 per profession
Retribution X
gaile Confirmed 25 new skills per profession, and the new professions ONLY have 150 skills.
Loviatar
Quote:
Originally Posted by Retribution X
gaile Confirmed 25 new skills per profession, and the new professions ONLY have 150 skills.
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note i am not saying you are wrong (now) i am saying that would be an imbalance
Retribution X
Quote:
Originally Posted by Loviatar
interesting as that would give the new professions only 75 per and the old ones 100
note i am not saying you are wrong (now) i am saying that would be an imbalance |
romeo_longsword
Search disabled, what are the new skills for the ranger?
Symeon
Quote:
Originally Posted by romeo_longsword
Search disabled, what are the new skills for the ranger?
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Mandy Memory
The old classes are loosing skill as well. They will all have ~75 as they do now.
Loviatar
Quote:
Originally Posted by Retribution X
It MIGHT be 350 new skills. I think it is now.
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who knows what the final tally will be?
i sure dont
HawkofStorms
Quote:
Originally Posted by Mandy Memory
The old classes are loosing skill as well. They will all have ~75 as they do now.
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Thom
If you have access to Factions ONLY, you will get 75 skills per class (25 new, 50 old. Of those you will have 15 new elites and 10 new non-elites with 50 skills that will be considered "base skills". The new classes will of course have 75 skills each.
Faction only players will not have access to any of the current elites. This is all gathered from interviews and mags.
Faction only players will not have access to any of the current elites. This is all gathered from interviews and mags.
romeo_longsword
Thom, it said you are a beta tester, is that true?
If so, you have tested fiction? Is the assassin really kick ass?
If so, you have tested fiction? Is the assassin really kick ass?
Mandy Memory
Quote:
Originally Posted by HawkofStorms
Do not speculate about stupid stuff you have no idea about.
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Quote:
Originally Posted by Thom
If you have access to Factions ONLY, you will get 75 skills per class (25 new, 50 old. Of those you will have 15 new elites and 10 new non-elites with 50 skills that will be considered "base skills". The new classes will of course have 75 skills each.
Faction only players will not have access to any of the current elites. This is all gathered from interviews and mags. |
Quote:
Originally Posted by romeo_longsword
Thom, it said you are a beta tester, is that true?
If so, you have tested fiction? Is the assassin really kick ass? |
Grimm
Quote:
Originally Posted by Mandy Memory
The old classes are loosing skill as well. They will all have ~75 as they do now.
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They're not taking skills away from those who bought Chapter 1, which is what I think you mean by "loosing skill". They will have 75 if you only own one chapter. If you own more than one you'll have more than 75 skills you can use.
heavy metal rules
Quote:
Originally Posted by King Symeon
Consider: HOW could anyone here KNOW the answer(s) to that question? Months before the release of Factions, funnily enough, Anet hasn't released the minute details of new skills.
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ele
1. arc lightining, churning earth, ride the lightining
arc lightining, a direct dmg spell that bounces to a second foe if the initial target happens to be hexed with water magic.
churning earth
deals prolonged aoe dmg and knocks down foes who are equipped with speed enhanced buffs
ride the lighting
an elite skill that dmgs your target and teleports you directly to him
mesmer
overload: an incantation that deals extra dmg if target is in the middle of casting a spell
illusion of pain: hex causes massive dgen but heals your target when it ends making it well suited as a finishing move.
signet of disruption: signet can interrupt spells or if you cast it on a foe thats already hexed it can interrupt other types of skills as well
monk:
empathic removal: removes one hex from and one condition from you and a foe.
word of censure: smiting spell with a recharge rate dependent upon your targets health lvl.
gift of health: a powerful health replenishing spell that disables the rest of your healing skill- can't be used on your self.
necro:
gaze of contempt: removes all of your targets enchants provided he has more then half his health
jaundiced gaze: Sac. your own health either to deal dmg to or to steal health from your target, depending on wether he has more health than you.
Flesh golem: elite skill conjures an animated minion that leaves a corpse upon death, allowing you to reanimate it.
ranger:
heal as one: a healing skill that heals you and your pet.
brambles: a nature ritual that causes extra dmg and bleeding to a target whos already knocked down.
broad head arrow: elite skill dazes your target upon successful hit.
warrior:
coward: this attack sends a fleeing enemy for a dirt nap.
protector's stance: as long as you dont move, you can block dmg for your allies.
sun and moon slash: the first blow of this two-hit sword skill is completely unblockable.
there you go guys just a few of the skills, some of you might have already known this sorry if its a repeat..
DJ Josh
can't wait to get flesh golem and the new ranger skills you listed sound nice also.
Lady Lozza
Hmm, does anyone know if mesmers will be getting Unnatural Signet, I heard that it was suppose to be in GW (possibly as an elite, mes only have 14 while all others have 15), but it must have been removed at some stage.
Phades
Ritualists can destroy any spirits with a skill under their primary attribute, which is akin to the purpose of unnatural signet. They have more skills to eliminate allied spirits though.
Mandy Memory
Quote:
Originally Posted by Lady Lozza
Hmm, does anyone know if mesmers will be getting Unnatural Signet, I heard that it was suppose to be in GW (possibly as an elite, mes only have 14 while all others have 15), but it must have been removed at some stage.
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dargon
EoE also used to give you a bit of DP
Lady Lozza
Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.
Makkert
Quote:
Originally Posted by Retribution X
/sigh
yes. there will. See my avatar for more information... 25 new skills per old profession |
Retribution X
Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW.
we get 25 new skills for the six classes in GW.
Loviatar
Quote:
Originally Posted by Retribution X
Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW. |
i will be looking very carefully as to whether i merge both accounts or merge one and start a fresh one on the other account for the extra slots (and extra guild hall with storage etc)
The Great Al
haha a 'ride the lightning' spell? giving metallica some love!! i wonder if they'll sue wow, those spells look really bad, especially the elem
Mandy Memory
Quote:
Originally Posted by Lady Lozza
Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under. |