Making THK that much easier

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

OK 2 thing

1) make the smoke phantome lvl 20 and semi resistance to the mursatt touch attaque, just so they can send out 1 last spell.

2) you invading a fort, where your army, Dwarve soldiers and mage should apear,and not just 1 or 2, I mean like a dozen, and should be more then just standing and using frenzy to kill them self, make them so they can atleats bring the enmie a bit down.

thats my 2 cent on how to make THK easier.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Its not hard to begin with...Ive seen a picture of someone who did it with no skills and henchmen.

I dont think it needs to be easier, if it was hard, I would like the challenge.

Guillaume De Sonoma

Jungle Guide

Join Date: Apr 2005

aFk

Me/Rt

THK is easy enough now there are no more noob filters for ring of fire

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

I did it with hench, and I got ovverrun.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Make THK harder! All missions are too easy anyway. Add more challenge!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I don't think it need to be any easier.. but make it shorter. I like the challenge, but having to go through the same thing over and over again, each time wasting a hour of so, just gets old fast.

If I have any say in remaking the THK, would skip pass the Reclaiming the city part, make more hench/friendly Drawven army, as well as armies of enimes (to get the Helm's deep type of epic feeling), more explosions, and more excitment. Make it feel more like a War, a Deadly Battle, and not just few groups of mob trying to gank you.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
/signed

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Dont make it any harder or any easier just LEAVE THK ALONE.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

THK is easy. what's the big deal. Trappers have a field day and so do minion masters.

With my ele i used henchies. failed 3 times as i wasnt infused. first 2 times couldnnt be bothered to get infused 3rd time i was but i had different gloves on. I swear to Dog that the enemies do less if you have henchies.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by actionjack
I don't think it need to be any easier.. but make it shorter. I like the challenge, but having to go through the same thing over and over again, each time wasting a hour of so, just gets old fast.

If I have any say in remaking the THK, would skip pass the Reclaiming the city part, make more hench/friendly Drawven army, as well as armies of enimes (to get the Helm's deep type of epic feeling), more explosions, and more excitment. Make it feel more like a War, a Deadly Battle, and not just few groups of mob trying to gank you.
Skateboarding down stairs and shooting arrows...mmm...

Would be nice of they blew up a piece of the wall, and came rushing in with a full army, and a army of undead + summit warriors at your back ready to die. And the one thing that GW needs - A warcry for every race/profession! And and and...

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

LOL THK does not need to be re-made. The mission is fine, easy but fine. I'm looking forward to the new "elite" missions in factions

Ranger Rog

Lion's Arch Merchant

Join Date: Jan 2006

UK

[TOG]

THK itself isnt that hard, the problem is that it requires teamwork and a steady, methodical aproach. I would like to see more of the earlier missions needing a similar aproach to complete them, that way players might be better equiped to deal with THK by the time they get there. I had a nightmare taking my first character through because of bad pugs, back before they improved the AI of the henchies (they didn't used to heal the king) but now its a lot easier, I got my latest character through on the first attempt using henchies after 5 frustrating tries with pugs.

Urias Skult

Ascalonian Squire

Join Date: Dec 2005

Australia

Quote:
Originally Posted by Poison Ivy
And the one thing that GW needs - A warcry for every race/profession! And and and...
*Applaud*

Even if just for the cinematic value.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
/agree

I want an army of ticked off Mursaat, White Mantle and dwarves descending en mass on the keep. Not these piddly little waves of 2-4 enemies.

Siliconwafer

Lion's Arch Merchant

Join Date: Oct 2005

Australia

Shameful Spirits

Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
Yes! I'd actually say make everything up to THK harder, so that it's not too much of a shock to go from using half a brain and almost no communication to actually using tactics!

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

THK was a nightmare for me, mainly due to unreliable PUG syndrome. Yes, it's hard, but it needs to be. The only thing I feel needs tweaking is the LENGTH of the mission. Fail it once (ALWAYS right at the end) and you don't want to go through all that again for quite a while. I got so fed up with THK that I ran myself to Grenth's Footprint and enjoyed myself for AGES, returning to Thunderhead only once or twice a week until I finally passed it.

Some tweaking necessary, perhaps?

ForeverGoNe

Krytan Explorer

Join Date: May 2005

Freelancing

THK isn't hard at all. You just need an good leader who can lead the team. Most PUGs are uncoordinated and thus blame it on the mission. I had a good warrior in our team as a leader who always managed to stick us together and not only that, he was ingenious as to use the torch to attract all the monsters to him so they could hit him, meanwhile we barrage them with our own attacks. It worked and we finished the mission just like that.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Quote:
Originally Posted by ForeverGoNe
THK isn't hard at all. You just need an good leader who can lead the team
You also need a team who listen to what the good leader is saying and follow the instructions!

THK is hard; deliberately so. As mentioned several times in this thread and several others, THK is a noob filter. Awful description, but THK serves as a deterrant to people who have been run to Droknar's, stopping them from waltzing into RoF the easy way.

OFFTOPIC - I struggle to use the word 'run' in the GW context. How is it conjugated? I will run you, I have been run etc. Doesn't seem like proper English somehow...
/OFFTOPIC

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

/unsigned

Leave it just how it is. It discourages the noobs from proceeding further. It educates those willing to learn, just how teamwork is suppose to be.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't know maybe when chpter 1 is a little more older then maybe cut back on it somewhat just half of the stonesummit in it.I am not sure what will be involed if you want to redo a char. from pre.

Yogi's Pain

Frost Gate Guardian

Join Date: Sep 2005

E/Me

Quote:
Originally Posted by Mandy Memory
Its not hard to begin with...Ive seen a picture of someone who did it with no skills and henchmen.

I dont think it needs to be easier, if it was hard, I would like the challenge.
Not sure about the no skills, but can easily be done with henches. Just took my necro out with the henches and didn't have a problem.

Wargod The Great

Ascalonian Squire

Join Date: Feb 2006

Why do we lag [DLup]

Mo/

whats THK? lol

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Yogi's Pain
Not sure about the no skills, but can easily be done with henches. Just took my necro out with the henches and didn't have a problem.
Lol ive done it without skill a few times. 8 cap sigs ftw!

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Thunderhead Keep (THK) is one of my favorite missions. Actually, what annoys me is that so few people want to do the bonus. I can't believe some people will scream bloody murder if you want to do the bonus, and some people have even left our group at the suggestion of doing the bonus.

I rarely fail that mission (I help some guildies do it, or I do it with a PUG to farm wood or such). I've succeeded when I was the only monk in our 8-man group. It really just takes coordination, and not even complicated coordination.

The only bad thing about it is the bad thing that's true of many missions: you have to get a competant group. If your group starts the countdown the very instant they fill up to 8 characters without checking if everyone's got their builds right, that's a bad sign. If your group doesn't communicate what at least some of the members are bringing, that's a bad sign as well.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Doing mission + bonus is easier than doing mission, that's how easy (and bugged) THK is.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

THK is easy. Finding a Good group at THK isn't.....

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

But they have already made it much easier, the dwarfen body guards were earlier lvl 10 - and died almost directly & There were fewer Smoke phantoms.

I kinda liked it when it was harder. But it make sense that the dwarfen bodyguards is at least worth something now.

Alcazanar

Alcazanar

Lion's Arch Merchant

Join Date: Jan 2006

Cavalon (swe)

Desert Flame [DF]

W/N

Listen people

if it is easy you got the right build
if its hard try adding runes to your armor and
getting droknar armor first :P

(i have found a warrior in fow who didnt know what runes is)
he had a def 14 shield too