I really liked the fact that you could customize the new HUD and do a lot more with it than you could before. The only thing that upset me was it was rather hard to make everything perfect in line or not look crooked if you tried to make things bigger. Also I didnt notice any type of way to have the older HUD with the facny art and gold outlines around the spell bad and weapon setup. I really liked the old HUD better even though you couldnt customize it. I just hope in the final they add more options like a old style HUD option.
Basicly I play on a high res of 1280x1024 and the HUD was very small. I liked it bigger like the old HUD.
The new HUD
NiteX
Dave III
I found the HUD to be difficult to work with, actually. It took me a while to realise that the red and blue bars were the meters, not headings for the spell slots below, since I was soloing most of the time the "Party Members" was a lot of screen space that was wasted, and nothing would stay put when I left the field.
If this is an improvement, I shudder to think what it was like before. ^_^
Dave III
If this is an improvement, I shudder to think what it was like before. ^_^
Dave III
Loviatar
mine stays put for some unknown reason
you did confirm save the changes?
you did confirm save the changes?
Dave III
I was never asked too. I didn't see anything that had anything to do with saving changes.
This is a case, I suspect of the game assuming that the player already knows how the game works. I found a number of instances like that.
Dave III
This is a case, I suspect of the game assuming that the player already knows how the game works. I found a number of instances like that.
Dave III
NiteX
Quote:
Originally Posted by Dave III
I found the HUD to be difficult to work with, actually. It took me a while to realise that the red and blue bars were the meters, not headings for the spell slots below, since I was soloing most of the time the "Party Members" was a lot of screen space that was wasted, and nothing would stay put when I left the field.
If this is an improvement, I shudder to think what it was like before. ^_^ Dave III |
Actually I liked it better before. Except for the new menu button the added. Thats rather neat and helpful. Wow you couldnt tell the red and blue bars were life and mana? Dont play many RPGs do you?
Dreamsmith
Quote:
Originally Posted by Dave III
It took me a while to realise that the red and blue bars were the meters...
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I'm also guessing you're not too familiar with RPGs, or process of elimation would have given you the answer pretty quick, unless there was something else on screen that you mistook for health and mana displays? These are among the first two things an experienced RPG player looks for on their screens -- one does not venture into the wilds without figuring that out first.
Dave III
Quote:
Wow you couldnt tell the red and blue bars were life and mana? Dont play many RPGs do you? |
If anything I've played too many RPGs and had too many conflicting ideas about what could be/should be what. An instruction manual will be a great asset, I'm a-thinkin'.
Dave III
Dave III
Quote:
Originally Posted by Dreamsmith
Heh, you'd have loved the Diablo II interface, then, where your red ball and blue ball (same functions, same colors, just different shapes) could be easily mistaken for decoration (D2 had a very pretty interface for the time).
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Quote:
Originally Posted by Dreamsmith
I'm also guessing you're not too familiar with RPGs, or process of elimation would have given you the answer pretty quick, unless there was something else on screen that you mistook for health and mana displays? These are among the first two things an experienced RPG player looks for on their screens -- one does not venture into the wilds without figuring that out first.
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Dave III