The new HUD

NiteX

NiteX

Academy Page

Join Date: Mar 2005

Camelot

I really liked the fact that you could customize the new HUD and do a lot more with it than you could before. The only thing that upset me was it was rather hard to make everything perfect in line or not look crooked if you tried to make things bigger. Also I didnt notice any type of way to have the older HUD with the facny art and gold outlines around the spell bad and weapon setup. I really liked the old HUD better even though you couldnt customize it. I just hope in the final they add more options like a old style HUD option.

Basicly I play on a high res of 1280x1024 and the HUD was very small. I liked it bigger like the old HUD.

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

I found the HUD to be difficult to work with, actually. It took me a while to realise that the red and blue bars were the meters, not headings for the spell slots below, since I was soloing most of the time the "Party Members" was a lot of screen space that was wasted, and nothing would stay put when I left the field.

If this is an improvement, I shudder to think what it was like before. ^_^

Dave III

Loviatar

Underworld Spelunker

Join Date: Feb 2005

mine stays put for some unknown reason

you did confirm save the changes?

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

I was never asked too. I didn't see anything that had anything to do with saving changes.

This is a case, I suspect of the game assuming that the player already knows how the game works. I found a number of instances like that.

Dave III

NiteX

NiteX

Academy Page

Join Date: Mar 2005

Camelot

Quote:
Originally Posted by Dave III
I found the HUD to be difficult to work with, actually. It took me a while to realise that the red and blue bars were the meters, not headings for the spell slots below, since I was soloing most of the time the "Party Members" was a lot of screen space that was wasted, and nothing would stay put when I left the field.

If this is an improvement, I shudder to think what it was like before. ^_^

Dave III

Actually I liked it better before. Except for the new menu button the added. Thats rather neat and helpful. Wow you couldnt tell the red and blue bars were life and mana? Dont play many RPGs do you?

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by Dave III
It took me a while to realise that the red and blue bars were the meters...
Heh, you'd have loved the Diablo II interface, then, where your red ball and blue ball (same functions, same colors, just different shapes) could be easily mistaken for decoration (D2 had a very pretty interface for the time).

I'm also guessing you're not too familiar with RPGs, or process of elimation would have given you the answer pretty quick, unless there was something else on screen that you mistook for health and mana displays? These are among the first two things an experienced RPG player looks for on their screens -- one does not venture into the wilds without figuring that out first.

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

Quote:
Wow you couldnt tell the red and blue bars were life and mana? Dont play many RPGs do you?
Lots, actually. But there was no reason to assume that these color shapes were life/magic meters, I had thought that they were headers for the icons underneith, ones under the red bar being main skills/spells, and the blue ones were somekind of secondary type, perhaps directly relating to the second profession. I kept bashing keys looking for a window that showed player info, it wasn't until I went out and started getting hit that I put it together. Last MMORPG I played, the life bar was yellow, and magic was purple.

If anything I've played too many RPGs and had too many conflicting ideas about what could be/should be what. An instruction manual will be a great asset, I'm a-thinkin'.

Dave III

Dave III

Frost Gate Guardian

Join Date: Mar 2005

I'm always where I'm at, or else I'm nowhere, man.

Quote:
Originally Posted by Dreamsmith
Heh, you'd have loved the Diablo II interface, then, where your red ball and blue ball (same functions, same colors, just different shapes) could be easily mistaken for decoration (D2 had a very pretty interface for the time).
I've got D2... it wasn't so bad, since I'd already played D1. But yes, your point remains.

Quote:
Originally Posted by Dreamsmith
I'm also guessing you're not too familiar with RPGs, or process of elimation would have given you the answer pretty quick, unless there was something else on screen that you mistook for health and mana displays? These are among the first two things an experienced RPG player looks for on their screens -- one does not venture into the wilds without figuring that out first.
Like I said, I thought they were window/title bars. Plus, I'm a "start playing with it and figure it out along way" kinda guy, instruction manuals are for refering to when you get stuck. I did manage to work out the bulk of it pretty quick, I'm just saying that there's was a lot that assumed I knew what I was doing before I even laid eyes on the thing.

Dave III