AI Rangers' Tendency To Fall Down - Causing Crashes?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Well, you all know how lately ranger AI (mainly skeleton rangers) fall down whenever they do an action? I think it causes crashes, does anybody else get this sort of thing? I get the normal crash, in which GW closes and you get the view of the error report. Most notably, I always see this as the cause:

Code:
*--> Crash <--*
Exception: c0000005 
Memory at address 00000000 could not be written
App: Gw.exe
ProgramId: 1
Build: 15556
When: 2/10/2006 22:23:21
Flags: 0

-And at the end of the log file:

*--> LogQueue <--*
(2) Skeleton Ranger: execute trigger undefined on spell (seqIndex=10)
(2) Skeleton Ranger: execute trigger undefined on spell (seqIndex=10)

*--> DirectX Device Info <--*
VendorId    = 0x10de
DeviceId    = 0x0326
Version     = 6.14.0010.8198
Description = NVIDIA GeForce FX 5500
Compat      = 0x00800000
VidMem      = 128 MB
Or is it related to my memory?

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Also, I use GeForce FX 5500, as seen above, and I'm using the new 81.98 Forceware driver. Since then, occasionally I get a lag-enduced crash. The graphics all freeze up, though I can still hear the sound going. If I attempt to alt tab or anything, nothing happens. Waiting it doesn't do a thing either. What could this be from?

1GB RAM
Intel Pentium 4
WinXP Pro SP2