After spending so many hours fighting as a Warrior, I decided to go for a different type of build in my new PvP experience. After trying unsuccessfully to create a powerful backline nuker of my own, I gave a quick go-around at the monk. I think I created a pretty powerful build.
Mo/Nobody Cares
PvP Rod: Energy +15 Energy Regen -1
PvP Focus: Energy +12 Health+30(when Hexed) Healing Prayers +1(20% Chance)
Aesthetic Scalp: +1 Divine Favor Energy +6 AL60
Aesthetic Chest: Energy+6 AL60
Aesthetic Arm: Energy+6 AL60
Wanderer's Pants (for some decency):Energy Recovery+1 AL60
Aesthetic Foot: Energy Recovery+1 Energy+1 AL60
Divine Favor: 10+1 (61)
Healing Prayers: 11+1(20%) (77)
Protection Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Orison of Healing (availability) - (5,1,2) Heal target ally for 67 health.
2) Signet of Devotion (availability) - (0,2,5) Heal target ally for 77 health.
3) Heal Other (availability) - (15,1,30) Heal target other ally for 252 health.
4) Divine Intervention (availability) - (10,1,30) For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 183 health.
5) Shield of Regeneration (availability) (elite) - (15,1,20) For 9 seconds, target ally gains 8 health regeneration and 40 armor. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
7) Purge Conditions (availability) - (5,1,30) Remove all conditions from target ally.
8) Guardian (availability) - (5,1,2) For 5 seconds, target ally has a 40% chance to block attacks and magical projectiles.
The first three spells allowed for an effective amount of healing to all team members, as a monk should be able to do. Keep in mind that, as of this BwE, the cost of Heal Other was only 10 energy and was dropped to about 160 health.
Divine Intervention was beyond useful to me. In the arena, it saved one person long enough to be healed and restore order (this monk was 25-1 in the arena, with multiple changes in group members).
Shield of Regeneration and Healing Breeze were helpful occasionally while allies were taking damage, but ultimately saved my monk's hind end in too many occasions.
Purge Conditions assisted in any horrific mesmer onslaught, which only came every so often and was quickly negated by the spell.
Now, Arena-wise, this build almost always won. In GvG, this build allowed for constant healing of up to 5 allies at a time, only to falter about 2 minutes into a battle after all energy was wasted. This allowed for an effective GvG strategy based on damaging tanks and 2 monks that was efficient enough to even take on the well-known District Nudists and end the battle triumphant (a very very difficult battle, I might add).
The final question came down to the Tombs. In the first battles, this monk build was invaluable, as only one other team was faced. In battles with multiple teams, another monk was needed to help, but the team ultimately stayed alive. When it came down to CTF, this build won on every occasion, with healing breeze for the start, Shield of regeneration for the carry, divine intervention when the enemy was ganged up on me, and Guardian if somebody else was carrying the flag. After time in such battles, the enemy became frustrated as whether to target myself, the person carrying their "offering", or try and outrun our group in "offering" points. The only time this build was really any sort of disappointment was when the team split up and I had to pick and choose who to save.
Out of the ~60 battles this monk went into, he only died 17 times, and had winning streaks of 5 or more in almost all occasions.
Awesome Monk Build
Nudge
mostro
Quote:
Originally Posted by Nudge
Purge Conditions assisted in any horrific mesmer onslaught, which only came every so often and was quickly negated by the spell.
Uh, I think most mesmers do not use condition except on the fragility build or something similar. The purge conditions does nothing to stop a mesmer from using power leak, power drain, power block, diversion, or backfire on your monk. All of which will render your monk useless for some time, enough time to kill your teammates usually.
Most mesmer spells are hexes, so you want to carry some kind of hex removal skill.
Most mesmer spells are hexes, so you want to carry some kind of hex removal skill.
Jugalator
Hehe, I think that's the first single class build I've seen after it became possible to make those.
Would be quite funny to see a highly successful Mo20 enter PvP battles
Would be quite funny to see a highly successful Mo20 enter PvP battles
Blazing_Glory16
yeah i know...because i could never get a pure PVP monk character to work...i always had to add in mesmer aspects. But i created a very powerful warrior.
7th Angel
Maybe he meant Purge Signet.
FluidFox
<Edited by Fluidfox>
It occurs to me that this thread is intended to discuss HIS monk build, not mine. To that end, I'm taking mine out.
It occurs to me that this thread is intended to discuss HIS monk build, not mine. To that end, I'm taking mine out.
torry
Quote:
Originally Posted by FluidFox
Skills:
Aura of Faith - (elite) for 60 seconds any healing is 45% more effective.
. FluidFox, this skill only works on 1 selected target? Cuts its use quite a bit down, doesn't it?
Aura of Faith - (elite) for 60 seconds any healing is 45% more effective.
. FluidFox, this skill only works on 1 selected target? Cuts its use quite a bit down, doesn't it?
Freyas
Quote:
Originally Posted by torry
FluidFox, this skill only works on 1 selected target? Cuts its use quite a bit down, doesn't it?
Aura of Faith is an enchantment that you can put on someone(yourself and/or other healers generally), which boosts all healing done to that character. It's actually one of the best Monk elite skills in my opinion. It has a 20 second cooldown, so you can pretty much maintain it on 3 people, and it greatly increases any healing done to those characters. Since you know that the other team is most likely going to be focus-firing(and if they aren't then you generally don't have to worry about massive healing anyhow), you can use Aura of Faith on whoever is getting focused, and have all your healing be considerably more effective at countering that focused damage. If I know I have a dependable teammate healing, I'll often bring Aura of Faith as my elite skill, if I don't, I'll usually stick with Word of Healing.
Nudge
I don't see how you could say yours necessarily worked "better" than mine, considering we don't have a physical comparison, but still, yours is nice. 4 pips of energy regen is nice, but 3 is still enough (with so many 5 energy skills) to hold out in longer battles. Only in full GvG did I ever run out, and only after 3-4 minutes battles.
And yeah, I'm mistaken on the purge spell I used. I used the one that rid any, and chose only to use it on people with one condition on them (such a major energy loss)
And yeah, I'm mistaken on the purge spell I used. I used the one that rid any, and chose only to use it on people with one condition on them (such a major energy loss)
FluidFox
Since I played almost entirely GvG and and Tombs, I had to count on my build having enough energy for an indefinate amount of time. 3 pips is nice... 4 is better. 5 is even better than that, (most of the time that is what I was working with since I had another teammate to buff me with Succor) Even at that, I sometimes had to fall back on my signet to heal. Things get a lot more hectic in GvG. If you can't heal over 100 hp per second, you'll often lose somebody. My build is designed to be able to maintain that healing rate indefinately.
Nudge
Quote:
Originally Posted by FluidFox
<Edited by Fluidfox>
It occurs to me that this thread is intended to discuss HIS monk build, not mine. To that end, I'm taking mine out.
c'mon now, don't be all emo like that. I just came back today to compare so that I could have a guideline as to newer things to try out in april. Tis a shame...
It occurs to me that this thread is intended to discuss HIS monk build, not mine. To that end, I'm taking mine out.
c'mon now, don't be all emo like that. I just came back today to compare so that I could have a guideline as to newer things to try out in april. Tis a shame...
Vanquisher
Be a healbot, or a prot monk. Don't try mixing both (imo).
Tuon
Quote:
Originally Posted by Vanquisher
Be a healbot, or a prot monk. Don't try mixing both (imo).
yes
i've seen better monks
i've seen better monks