25 Feb 2006 at 03:53 - 15
ahh, right.
how's this build sound:
Healing: 14
Divine Favor: 15
Inspiration: 3
Dwanyas Kiss
Orison
Word of Healing
Heal Party
Mend Ailment
Holy Veil
Mantra of Concetration
Rebirth
my question is... should i take holy veil at all? hexes seem to be reapplied very frequently, is it worth 5 energy each time?
25 Feb 2006 at 04:19 - 16
wouldnt some sort of energy management be good? like instead of mantras of concentration( is it that much needed?), put channeling? cuz dont you run out of energy after a while?
as for holy veil, i think you should always have hex removal, unless the monks specialize( 1 is condition removal/prot, another hex removal/heal for example). and holy veil is the best hex removal, faster casting time than remove hex and faster recharge than smite hex. its always nice to take out a hex or two, even if you dont remove them all.
25 Feb 2006 at 04:23 - 17
Infuse Health
Orison of Healing
Healing Touch
Heal Other
Dwayna's Kiss
OoB
Heal Party
Rebirth
That works.
25 Feb 2006 at 04:40 - 18
Quote:
Originally Posted by kais
wouldnt some sort of energy management be good?cuz dont you run out of energy after a while?
as for holy veil, i think you should always have hex removal, unless the monks specialize( 1 is condition removal/prot, another hex removal/heal for example). and holy veil is the best hex removal, faster casting time than remove hex and faster recharge than smite hex. its always nice to take out a hex or two, even if you dont remove them all.
My stance on hex removal is, "Why bother, it's a PITA to cast Veil, remove it, and the hexes will just get reapplied anyway. I'll just heal right through." Others may disagree :|
Channeling would need you to get close(r) to the monsters. Mmm, deadly. If you use a Mo/Me for the Mantras, ask a Necromancer to bring Blood Ritual instead.
This is what I've been running on my Mo/N for Barrage/pet groups (and it's worked fairly well with minimal energy issues, although I don't use WoH):
15 Healing
10 Divine
10 Blood
Orison of Healing
Dwayna's Kiss
Healing Breeze (anti-burning, use sparingly)
Heal Other
Heal Party (use sparingly)
Heal Area (self-heal if things turn ugly and a Grasp has broken through both the wall of undead summons and the dancing Rangers)
Rebirth
Offering of Blood (spam this)
Wow, I need to stop replying to this thread...
25 Feb 2006 at 04:59 - 19
My build:
Mantra of Recall {E}
Infuse Health
Healing Touch
Healing Seed
Orison of Healing
Dwayna's Kiss
Inspired Hex/Mantra of Resolve
Res Signet
Don't waste your time with other reses. Your team should save killing the enemy Hero until most of the res signets on your team are used. And, other reses take far too long to cast.
And always save Healing Touch for yourself, after you cast Infuse Health (reserve this for emergencies).
Note: I used this build in the old Tombs, I haven't played monk in the new Tombs yet so if this build is the crapper just send me a PM so I'll know to make a new one.
14 Apr 2006 at 22:26 - 20
15 Healing
10 Divine
10 Blood
Orison of Healing
Dwayna's Kiss
Healing Touch(self heal)
Heal Other (use it like WoH)
Heal Party
Healing Breeze
Rebirth
Offering of Blood
You can change Rebirth for something else that you like.
15 Apr 2006 at 05:29 - 21
Im going to tell you straight up.
"if" your in a good team you will really only need 3 skills.
Heal Party
WoH
Rebirth
If you have an orders that knows what hes doing then you will have Blood ritual on you almost 24/7 which allows you just to spam heal party. At i think 80 pts per cast that is plenty. WoH is just for backup. Fill in the other 5 skills with what you want. But that is really all my monk uses.
16 Heal
rest in divine