ok my guild has begun gvging most of the people have finally unlocked there skills and has almost a clue how to play...
anyway im making a gale axe warrior i would like you bounce it of your heads
Axe 12+3
tac 9+1
air 9
Gale
Executioner's Strike
Swift Chop
Axe Rake
Gladiator's Defense
Healing Signet
Conjure Lightning
Resurrection Signet
ok with this is a gvg build was thinking of swaping out heal sig for sprint, since we use 3 monks.
ok cast conjure about 20secs before the battle starts to get 40 secs of added damage while allowing decent amount of time for energy recharge
most of our battles begin at the flag stand, though some of them dont, either way... should allow full energy recharge
the rest is self explainitory wondering if i should change out swift chop for dismember o.0
there is a slight energy issue during mid-battle. and should i bring frenzy as ive seen in several posts?
learning the gale warrior build
phreakilla
naginatools
Drop Gladiator defence, you are not the target at PVP ^^
1. Exercutier Strike
2. Healing Signet
3. Eviscerate
4. Penetrating Blow/
5. Frenzy
6. Gale
7. Sprint
8. Res Signet
Conjure Lighting?
Well use it but make sure you use Axe with lighting damage.
1. Exercutier Strike
2. Healing Signet
3. Eviscerate
4. Penetrating Blow/
5. Frenzy
6. Gale
7. Sprint
8. Res Signet
Conjure Lighting?
Well use it but make sure you use Axe with lighting damage.
chrislee149
I've been experimenting with a Gale sword build, and I found that I liked using Sever Artery and Gash (would probably add Hamstring) with Victory is Mine! Same thing could apply with condition-inflicting axe skills.
karunpav
Well, since you really aren't the primary target in GvG (like nagina said), I use a build something like this:
12+3+1 Axe Mastery
10+1 Strength
8+1 Tactics
6 Air Magic
Eviscerate {E}
Executioner's Strike
Axe Rake
Healing Signet
Disrupting Chop
Frenzy
Gale
Res Sig
Since you have monks to back you up, you shouldn't have to rely on self heals that much. The signet's there for emergencies. I hope this helps.
12+3+1 Axe Mastery
10+1 Strength
8+1 Tactics
6 Air Magic
Eviscerate {E}
Executioner's Strike
Axe Rake
Healing Signet
Disrupting Chop
Frenzy
Gale
Res Sig
Since you have monks to back you up, you shouldn't have to rely on self heals that much. The signet's there for emergencies. I hope this helps.