Need a little advice on emberlight to end game

sparks

Academy Page

Join Date: Jul 2005

N/Mo

Right now I have my necro at ember light.
I need to ask what build should I use for grouping to
end game?
I mainly curse necro to this point, ss and such.
but I want to be able to help the group and make it thru
what is a good build to use?

thanks big time for any help

Sparks

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Usually most necros go SS towds end of the game. so Do Spiteful Spirit

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Lots of options. Just dont build around corpses. There are some but not always(ie Jades)
For planned groups you can take advantage of support for example if you capped martyr or something.
Blood Spiker, SS, Battery are all common ones.

sparks

Academy Page

Join Date: Jul 2005

N/Mo

One last question that I forgot to ask.
I have been only Necro spells what secondary and
spells if any should I bring along? Willing to change any
secondary that will being good to the group.


sparks

Ira Blinks

Banned

Join Date: Feb 2006

if you go SS, then you have to be mesmer to echo it...

Keeper of Birds

Academy Page

Join Date: Feb 2006

Wrath of Silvana

N/Mo

SS is good to have on all of the last 3 missions, as you will see groups of fast-attacking enemies that clump together. It is great for taking down the ultimate titan evolutions (hands and fists).

For the abadon mission, I would suggest an enchant removal and spinal shivers for some of the bosses. Sometimes you get two boss combos which can be tough to take down without interrupts/stripping.

I would not recommend MM around here due to the prevalence of fire-related enemies. Minions go up like matches, unfortunately.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Keeper of Birds
I would not recommend MM around here due to the prevalence of fire-related enemies. Minions go up like matches, unfortunately. Not only that, but at least one monster type uses Verata's Gaze to STEAL your minions AND also raises his own mins. You don't want to run Death anywhere in RoF.

Blood Spike, SS/curses, and Battery are the usualy builds.

If you pick your skills correctly you can do all 3 things, and do them well.

Vamp Gaze
Shadow Strike
Dark Pact
Spiteful
{something}
Blood Ritual
Well of Blood
Rez

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I usally play spike/degen towards the end game:

Shadow Strike
Conjure Phantasm
Dark Pact
Vampiric Gaze
Life Transfer (or Life Syphon)
Desecrate Enchantments
Blood Ritual
Res Sig

Desecrate and Ritual can be swapped out for things of your preference. If going with siphon instead of transfer (my current prefernce) then I will bring OoB as my elite. Depending on party makeup I will decide whether to bring Ritual or Desecrate.

I don't like Well of Blood much in the late game as many of the corpses apart from the mursaat or non-exploitable.

With this build and OoB you can solo that initiall wall in Abaddon's Mouth with ease.

sparks

Academy Page

Join Date: Jul 2005

N/Mo

Thanks big time for your help.
I just hate to charge into a situation and everyone is
WTF are you doing LOL

again thanks

sparks

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

I would definitely bring Enfeebling Blood (for the Physical mobs) and Spinal Shivers (to shut down monks, just need cold damage weapon). Those are 2 great Necro PvE endgame skills.

Reverend Jekyll

Ascalonian Squire

Join Date: Jan 2006

The Army of None (AON)

Mo/E

A good healing monk and an even better battery necro can keep any group alive in the Ring of Fire area.

Dollztempta

Dollztempta

Academy Page

Join Date: Feb 2006

Helsinki, Finland.

We Dupe Sojs [DUPE]

W/

I would say, go Blood+Curse, as using SS is great idea and supporting monks while they heal the tanks for those ehavy attacks, so i suggest use these skills:

Spiteful Spirit (Jades are good targets)
BR - Blood Ritual (For supporting monks/other casters)
& Rest blood spike + Res (If N/Mo use Rebirth)

Also a good idea is N/Me with same stuff but add Backfire on Mursaats and Empathy on Jades.

Havent tested prolly but i would use some of these, hope you got inspiration about this thread, gl

Pyromaniac

Ascalonian Squire

Join Date: Feb 2006

Temple of the Ages

Rt/

SS, Arcane Echo, Desecrate Enchantments, Spinal Shivers and a cold damage weapon for interrupts, and if you want to dabble, put points in domination and bring Backfire or put points in blood and bring BR for caster support. Fill out your bar with Rez Sig and any Curses that weaken/degen a target and his adjacent buddies. Sit back and watch your enemies kill themselves with their attacks.

Yobz

Frost Gate Guardian

Join Date: Feb 2006

N/Me

I note that you are a N/Mo not N/Me so I won't talk about Mesmer skills.
Note that your party should at all times be trying to avoid large groups, and only attacking 2 or 3 monsters at a time. Therefore skills that spike a single target may be more useful.

SS (elite) or Well Of Power (elite) or Order of Vampire (elite)
Desecrate Enchantment
Well of blood (if you didn't take well of power)
Enfeebling Blood
Shadow of Fear
Order of Pain (for physical damage dealers)
Rebirth or some other type of ressurection skill

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

I run a Blood Spiker/Battery and it works great. Spike single targets or devoted battery, depending on the situation (BiP+Blood Renewal/Heal Area), Well of Blood is also good to have

If you want, you can also go Curses: Arc Echo with Spiteful Spirit and Spinal Shivers )

I'd suggest you take at least one Signet of Capture per mission, and two or three for Perdition Rock, there are some very good skills in this area.

And don't forget your Resurrect Sig/Rebirth !