Mesmer build that makes 1/4 Warriors Ragequit

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by QuixotesGhost
Am I talking to myself here? It'd be nice if people actually read what you posted and responded to it.
Sorry Quixote, I was only referring to the OP's build. Having diversion would of course work well against mend ail, but he doesn't have that (or, as it seems, any domination).

Quote:
Originally Posted by tigernz
When I played a mantra of persistence/Crippling Anguish mesmer though... I'm prepared to waive my stance against degen to say that that build is not fun for warriors

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Well now that the flaming is done and we're back onto constructive criticism, this build is specialized for dealing with warriors. I never said it was invincible, infact a 4 caster team would make this build redundant, but against warriors this build is king.
I think of mesmers in states of specialty. Mesmer builds are designed to do one thing and do it good. Most people go anti-caster, this build is anti-melee.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by d3kst3r
I think of mesmers in states of specialty. Mesmer builds are designed to do one thing and do it good. Who told you that? In arenas you can definatly go well rounded. And in my opinion, should when you take SoM as your elite.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Okay, constructive criticism...

I would do...

Me/N
Fast Casting: 7 +1
Illusion:10 +1 +1
Inspiration: 9 +1
Blood Magic: 10

Signet of Midnight (elite)
Plague Touch
Power Drain
Distortion
Strip Enchantment
Arcane Conundrum
Mark of Subversion
Resurrection Signet

1/2 minute revision, but I would also recommend you take another elite instead of SoM.

xb0vv

Wilds Pathfinder

Join Date: Aug 2005

I run a build which makes 2/4 wars rage quit

me/e

Ineptitude(e) <-- take dmg and get blinded (when they attack)
Clumsines <- take dmg when attack + interupted (i echo this)
gale <-- pisses them off
blinding flash <--- pisses them off
conjure phantasm <--- pressure
imagined burden <----- slows them down and pisses them off
arcane echo (for clumsines)
rez

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

i had an idea shurly you could combine the whole signet of midnight thing with an IW build and simply own all the warriors , good idea?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It would work, except IW and SoM are both elite

Otherwise, it would be pure devastation.

Ende

Ascalonian Squire

Join Date: Jul 2005

after not playing GW in a while i got back in and tried a very similar build (blinding 2 warriors then putting some caster pressure).

the only problem i found is that every wamo out there carries mend ail. and even if i apply both blinds on the same target, it only delays them for a few seconds.

the way it finally won some rounds for me was with me paying full attention to the warrior: degening, blinding and interrupting/diversion the mend ail. i manage to take two warriors out, but it took me a long time, and it's in no way shutdown.

i like blindness better on rangers. they usually don't carry cond. removal, and if you blind one and go straight for the monk to interrupt then you got yourself a nice 2 people shutdown. (unless you're on your back already by a nasty hammer blow).

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Quote:
Originally Posted by xb0vv
I run a build which makes 2/4 wars rage quit

me/e

Ineptitude(e) <-- take dmg and get blinded (when they attack)
Clumsines <- take dmg when attack + interupted (i echo this)
gale <-- pisses them off
blinding flash <--- pisses them off
conjure phantasm <--- pressure
imagined burden <----- slows them down and pisses them off
arcane echo (for clumsines)
rez lol talk about warrior hate...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I'd drop arcane echo from that build and stick in Enervating Charge. Weakness ftw!

Needs some energy management too.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Does anyone know if Clumsiness stacks with Ineptitude? If so you got yourself a way to kill Frenzy wars in a blink of an eye.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

They do. Frenzy + clumsiness = faction

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

lol was trying it just now. soon as this war put on frenzy he was as good as dead.

Durik

Ascalonian Squire

Join Date: Jan 2006

NC

Onyx Guard

W/E

Quote:
Originally Posted by Avarre
They do. Frenzy + clumsiness = faction Personally, yea.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Ende
the only problem i found is that every wamo out there carries mend ail. and even if i apply both blinds on the same target, it only delays them for a few seconds. Yes. In 4v4, a Warrior should ALWAYS carry some cond. removal, as they are really sensitive to them and in RA you can't know if you'll fall with a prot monk. Except for the W/E and W/Me, every warrior has a way to remove conditions (Antidote signet/Plague touch/Mend Ail).
Worst, being a whammo, I often mend ail the other wars in my PUGs. Could you fall upon this kind of W and your build will be screwed up. BUT as many W don't bring a cond. rem. of any kind, added to their abondance in RA, your build will earn you some factions.
Your build depends also on your teamates. If you fall with a poison ranger, you will have a way to cover your blindness with his poison, thus enforcing greatly the power of SoM/PT.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

it's good, but only if other team members concentrate on conditions as well

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

I have a build similar to this, I can out blind a mend ailment Warrior without trouble. Just make sure you have Insp jacked and your mantra on to reduce cool down by ~50%. Then you are blinding every 8 seconds, Mending takes ~2 seconds, plague touch (at least 2 seconds as the warrior will swing), Mending = 6 seconds. The warrior can get off one swing before you blind again. Eventually the energy pool will run dry, you will have removed all the energy based attacks and there will not be any adren for the other attacks. Then you can blind the warrior and use plague sending to blind the rangers (a better target anyway because of their interupt). While you have so many points in Insp, use Spirit of Failure inbetween blinds to gain back 5e a swing. Be sure not to give empathy or price of failure, that will just make them stop swinging all together and since they aren't going to hit anything, why not get the free energy. Then, with your remaining slots, get some anti-caster stuff. Once you have blinds and Spirit of Failure on a few guys, you should be able to cast to your hearts content with a full energy bar. I like spamming out Diversion.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

This build really works? Seems to me first ele, trapper/cripshot ranger, mesmer or necro to come along will pwnorize it...

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Numa Pompilius
This build really works? Seems to me first ele, trapper/cripshot ranger, mesmer or necro to come along will pwnorize it... Yeah cause if you don't come to W they will come to kill you... As you are a "soft" target. So no problems with movement, especially if you choose to bring Illusion of haste-Plague touch combo along....
I would also highly suggest to bring Plague sending instead of Plague touch, so you can transfer your cripple/blind conditions at range and potentially affect a group.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Dammit I was just playing ranger and got pwned by my own build here that I made.

hazmat

Academy Page

Join Date: Oct 2005

WtF

Of the time I spend in RA, I normally spend about half my time messing with builds.

Heres one of my anti warrior/ranger builds:

[open slot depending on my mood, normally elite (echo, SoM, power block, diversion, leak)]
empathy
spirit shackles
mind wrack
spirit of failure
distortion
ether feast
res

Spirit shackles and mind wrack work so well together. This combo alone screws many rangers and energy dependant warriors. Sometimes i will bring echo along and echo mind wrack for kicks - the damage output is very nice. Spirit of Failure and distortion together is great as they're feeding you with energy as they're missing.

The clumbsiness and ineptitude build is a fun one as well.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Spirit Shackles Mind Wrack, very nice combo. I'm guessing you spam it for uber massive dmg and low energy cost.

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

air ele with ether prodigy, blinding flash, and enervating charge is much better. 10 seconds of blind, 3/4 second cast, 4 second recharge. That means you can easily keep warriors and rangers shut down even through some removal, especially if they only have 1-2. If they only have 1 war you can camp the removal rather easily and reapply blind once its gone. Also, you can get a lot of utility from your secondary class - I prefer going /mo and running mend condition and healing breeze (although aura of restoration might be a bit better, its good to have a self heal in random). Mend condition spam can win you games, especially when you come up against gank like what is mentioned in this thread. Blind spam owns warriors, and you can then help get kills with lightning orb/strike.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

I don't really like using Blinding Flash much due to the -10 energy exhaustion. That's the main bane of eles, it's that in the first 2 minutes of a battle they rule by spamming massively powerful attacks but once that's done, they run out of energy and get exhausted and can't really do much. When I design builds I always factor in the battle in the long run and also thats why I despise playing eles.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Blinding Flash causes Exhaustion? In my large time playing Elementalist, it had never caused Exhaustion before...

Oh. You mean the huge 15e cost, don't you? Cuz if you're not, I'm gonna faint

Hmm...hazmat, you should near always factor an Elite in. I would put in Signet of Midnight there, for good. EDIT Or maybe Panic.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

He said -10 energy exhaustion, he means the literal graybarring. Which is not a factor of blinding flash at all!

So long as you can maintain your energy (either through attunes, dropping the cost by 4 (air) and 7 (ele), or with prodigy), it's a fairly useful skill on eles. With enervating, you can cover the condition as well. The only viable usage as a mesmer though, would probably be on an airspiker with double attune, or some bizarre support build

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

You're right, it would have to be bizarre.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Does this thread shows evidence that warriors need to be buffed? :P

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Nope. They can bring mend ailment on themselves, and this build is completely useless against them in 8v8.

Nobody can even suggest warriors are too weak. For evidence, look at 'Why nuking sucks' for PvP, and the horde of incredibly capable warrior solo builds for PvE.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

btw there are lots of warriors now using the plague touch build... so...

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Avarre
'Why nuking sucks' You forgot to specify, by Ensign.

Even a Warrior swinging his axe around with Frenzy, without any skills, is comparable to the whole concentrated effort of an Elementalist. I can say they aren't underpowered.

That's why they need to be shut down, you see.

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

This build isn't any more irritating then a typical flash ele.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quite a good anti-non-caster build...

Never works for me in arenas since I run into more casters than warriors usually. Thankfully, one-two skills are enough to stuff most warriors..