I feel that the elementalists' elements are unbalanced. In the beginning of the game, the only spells that are of any use are the fire spells. Its almost impossible to be an effective geomancer or hydromancer. Even later on, fire spells are more common.
Ideas to balance them out:
-instead of nerfing fire, they shoudl improve the other elements damage rating and lower eithe rthe energy cost or recharge time
-allow players to choose at the beginning whether they want to be a pyro, hydro, geo, etc and make thos eskills more accessible.
-have more units resistant to fire, since fire does the most damage by far.
-geomancers shoudl have a coupel more spells and a lower energy cost (they cost so much)
Anyone agree or disagree or have any better ideas?
Z


