Traps and Mark of Pain - Synergy!

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Howdy,

I'm not sure how well-known this tidbit is, but--in case it's not--I wanted y'all to know that mark of pain works off of barbed trap. For some reason, it does -not- activate off of spiked trap, despite it being physical damage as well.

In any case, for all those pro-trapper groups, especially those that run in UW or the new Tombs/Black Hole, mark of pain -does- fire on barbed trap. Obviously, you have take into account distance from foes and whatever, but it's awfully nice to instantly double damage from EVERY barbed trap that was set, and apply that to every monster in the radius. Even better, since it's shadow damage, there's no armor reduction..

Pwnz.

Finally, a new use for the spell. :d

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Hmm instant death.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

If anything, it'll reduce the number of traps required, and hopefully speed trapper groups up.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

I smell a new Fotm in the distance...

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

And all because of me.

I can only hope. XD

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

A bit more tricky to pull off though.

S E V E R

S E V E R

Academy Page

Join Date: Feb 2006

Lechlade, UK

Our Name Is Legion [ONL]

R/Mo

Do we know if this would be effective with R/N build or would a support necro be essential?
My current trapper build for uw sets wilderness survival at 16 and expertise and 15 with 45 energy. Would sacraficing these stats in order to make Mark of pain effective be efficient?

Bad Apache

Bad Apache

Frost Gate Guardian

Join Date: Feb 2006

R/

Sever. Firstly, you wont need that ammount of expertise and you can get away with about 10. Use these attribs gained from lowering this on making MoP effective and wallah! The traps will do double damage so you wont need as many so you wont need to eco much energy!

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

.. a slight more tricky. In coming up with this idea, I was trying to figure out how to make my support necro more effective. As it was, I was thinking that the best small-party group for UW would be, say, two or three trappers, an elementalist for clean-up, and a necromancer with bip, a few prot spells, and damage as well.

So, in my head, I envisioned traps would be dropped, then one trapper would be protted, would run out, draw aggro, circle it enough so it was compact, then take 'em home.

Once they're all compact, they hit the trap, and..

I wonder what a stacked mark of pain sounds like. ;P

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I've tried that, don't use it much thought because it's hard to see if it actually does anything, they explode in about 2 seconds anyway

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Consider it an insurance policy. ;D

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Have someone in your ranger group bring along Barrage and you could have a grand ole time.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

No more thoughts on this? :O

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Traps are just a bit weird....
Barbed Trap triggers Barbs and Mark of Pain.
Spike Trap triggers neither.

Barbed Trap+Greater Conflagration+Mark of Rodgort does NOT = burning damage, despite Barbed Trap being physical damage [which should convert to fire]

Thorin

Thorin

Frost Gate Guardian

Join Date: Aug 2005

Nomad

House Of Flying Drunkards [Lush]

N/Me

How long does it take before they scatter? I guess you can get some good damage in before that. Mark of Pain used to me one of my favorite skills before the AI change Anet made. Now I hardly ever use it.


You wondered about stacked MoP's. I can see echoing it working well. All those yellow numbers would be glorious.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Sadly I used to be able to run amok all over Tyria with this skill. It was like a super-EoE. You kill one guy, and everyone else goes down. I dearly miss those days.

Scatter with MoP sometimes happens during the casting. I have had times when it didn't do one point of damage because the mobs ran before it was even properly on. And of course, that is a serious problem for your trapper team. On the other hand, I've also seen the target run, and everyone head in the same direction, so you get the full effect of the hex.

But since we are talking about AI Scatter, I must assume that we are either talking about Zaishen faction farming, or UW trapping. With the Zaishen, you trap the entrance, and wait for the enemy to come to you. If it's the degen team, or Obsidian Spike, you have the range issue, and you need a backup plan anyway. You can't lay down sufficient traps quickly enough in a second line to guarentee instadeath, so keeping a Necromancer around just makes good sense -- Especially if he can carry a bow. 42 damage AoE for each source of physical damage is nothing to sneeze at. He just has to know to time it just before the lead foe hits the traps.

With the UW, you are probably better off with stances and a second round of trapping.

Acadia

Ascalonian Squire

Join Date: Dec 2005

Melbourne, Australia

Mo/Me

Will the MoP trigger on everyone who is in the trap, so if a group of 5 enemies run into a barbed trap will you get 5 counts of MoP on all of the enemies + the trap dmg?

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

No. You hex one foe, and it only hits the adjacent foes when he triggers the trap.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

For old UW I had an R/N all the time, flame trap, dust trap, barbed trap, serpents quickness, quickening zephyr, troll unguent, blood is power, (res sig/whirling defence/EW/EoE)

maybe mark of pain can fit in there ^_^

I had an armor with 4 sup runes to bring my health down blood is power only sacrifices a bit of health then which u regain very quickly with a 15 Wilderness troll unguent (had 16 expertise :P)

Ragnorak

Frost Gate Guardian

Join Date: Jan 2006

Castration Signet [Ouch]

This may have already been said, but I didn't read most of the post

It also works with Whirling Defense, so if you got a Ranger to run straight through projectile attacks and take mass aggro it could work quite well!

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Thorin
How long does it take before they scatter? I guess you can get some good damage in before that. Mark of Pain used to me one of my favorite skills before the AI change Anet made. Now I hardly ever use it.


You wondered about stacked MoP's. I can see echoing it working well. All those yellow numbers would be glorious. Well with judicious use of spike trap they don't get the chance to scatter at all. I like this idea though but I question the viability of the group. Why include the extra party members when three or four competent trappers can do the same thing and probably just as fast. The trick lies in the puller. A good puller can grab multiple groups and the average trap radius will accomodate up to 8 large creatures and keep them in the area of damage long enough for the kill. The object is to lay a nuke not a bunch of little bombs. The idea has merit and is certainly an alternative to your traditional 3 and 4 man groups.