What is the max for the various energy inherents on wands/rods?
I was a bit disappointed with the green necro and mesmer items because they only gave +3 or +5 (while hexed =/ ) and thought that wasn't even max, which is weird for a green.
As I am looking at the auctions I am seeing only max +3^50 items and thought that that was actually max (which is also weird).
But I found an Earth Wand that is +4^50 so it must not be max (at least not for ele weapons?? )
Anyone have the scoop?
Energy on Wands/Rods? - Imperfect greens?
Cherno
Savio
It's +5 while >50, <50, enchanted, or hexed. Those are the only mods that are imperfect on greens.
dont feel no pain
best are 5>50
5 (while enchanted)
or 5 always (on nolani fire wand)
5 (while enchanted)
or 5 always (on nolani fire wand)
Cherno
Imperfect greens make me a saaaaad panda ;_;
Jenosavel
Also interesting to note (though usually irrelevant) is that greens behave like white items when you don't meet the requirement rather than like golds. So a green focus gives you 3 energy when you don't meet its requirement rather than 6.
Skuld
I noticed that, did they always use to be like that? I seem to remember my Worth's Icon giving half when I had 6 protection :s
Now my rockmolder gives 3 energy for 8 illusion -_-
Now my rockmolder gives 3 energy for 8 illusion -_-
Francis Crawford
What's this about golds behaving differently from whites when you don't meet the requirements?
Manic Smile
i know it's just nitpicking but I don't think the Noaliani wand is +5 always, there are negatives on it maybe one goes with the energy
Loviatar
Quote:
Originally Posted by Manic Smile
i know it's just nitpicking but I don't think the Noaliani wand is +5 always, there are negatives on it maybe one goes with the energy
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