I have a Minor in Economics.....and it has always been my secret (until now I guess)
wish to be hired by a Game Inc as their Economic Manager, as I have seen some Horrible sytems implemented....so I will give this a shot:
Before I start though, I found this to be hilarious:
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In closing, you want us to do all the work for you...
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So I guess when your Professor recommended a textbook for you, he/she was inferring that Adam Smith, John Stuart Mill and Mr. Keynes were going to do all the work for you....or that if you went on a field trip to the Fed and asked them a bunch of questions or conducted an interview, that this would mean they were doing all the work for you. Who knew?
Just make up everything on your own...........comedy. In addition, just reference/biblio this thread in your report......
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As we all know the economics rule states that the relationship between supply and demand will dictate price. However in Guild Wars, the aspect that playing the game in itself is fun (thus providing utility) means many people help out for free e.g. free runners because they've not much else to do. This may also be influenced by their general experience of the game.; if the majority of experiences with other people have been positive then they may be more inclined to help people in need out.
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It appears that you are going to approach this from a Normative perspective. In that case, the reasons are legion. In my case, the reason I actually like Runners is two-fold: One, the structure of the game and it's replayability leads me to think of following the mission tree (again) when I bring up another roleplaying char as a chore. So it is a Want of mine to advance a Char quickly to the point where he/she has utility value. So I see this service as valuable. Second, I enjoy runners in an Roleplaying sense; this is little precious material in this game (non-loot based, money can't buy you love) that I see as important to have. I do not value green items, I can get Gold Items anytime I want....and their value is extremely marginal to me as I am a PVP'er at heart. So when I see a Runner that is advertising, I think it adds to the game: It's fun to think of it like the Old West/Frontier...."Guide for Hire....was part of the Lewis and Clark expedition..I know these mountains folks"...etc. I mean, the "Shiverpeak Stragglers" quest is actually a quest asking your Char to "Run" some folks. I think it makes the game more interesting and actually gives it an echo of a "real" economy. See, the above is all Normative in Nature.
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The aspect of guildmates, relationships managed over friendlist and general trustworthy contacts can be a great determinant on the willingness to help/offer discounts of items. Further thought on this would be useful feedback.
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It also seems that you are approaching this in terms of Microeconomics, so I would continue to go with that. Examine the "mercantile" relationship between these contacts. Are there the begginnings of Merchant Guilds? Will Factions build upon this? Is there really enough Scarcity in GW to justify an individuals involvement in this process (ie...is it simpler just to farm)?
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The nature of scamming and how it affects the demand for services and (though less often) items. From personal experience I know that running has come under regular fire for people scamming and thus making 'trustworthy' runner contacts more important. Some feedback on this and of how it is applicable when trading items would be useful feedback.
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This is basically very similar to your previous bulletpoint. Do a search on 55-hp monk scams; take a look at the issue of monks who get into UW and then train mobs on their groups in order to kill them and steal the loot. Do you think this has affected the demand for services and more specifically Items (did this produce a spike in the price of Ectos)? And I think this dovetails nicely with the below:
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I'd like to make the 'monks charging for their services' issue a mini-case study and will get lots of data for this from the thread I posted above. If anyone has any specific input on this topic however I'd very much welcome it.
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Substitution; to what extent can a dedicated healer or protector monk be substituted by other professions e.g. a blood necro with Well of Blood. This is a very important aspect as the greater the possibility of substitution, the more it undermines the value of the dedicated monk.
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Camp out in the Ring of Fire area and do these missions with the variables you described. Do it 10 times changing the variables (you will of course have to explain some assumptions and the classes to your professor who I would hazard to guess is not a hard-core gamer). Do it with a Monk....no Monks....with an interuptor, without an interuptor. Give the results and your conclusions. Compare this to the Normative decisions of the of the community. Send out a broadcast "Who here has finished this mission with no monks before?" Personally, I have done every thing in the game without a monk (plenty of 15+ Runs in Randoms included) and so, I see a monk as an extra that, while providing a nice lubrication, is not the linchpin of success. (GVG and certain other aspects Aside; this does seem primarily PVE in nature).
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Finally, the wealth and distribution thereof of the individuals of GW. It seems to me there are 2 main camps; people who take GW very seriously and strive to hoarde wealth through farming, charging for services, etc and the 2nd camp being those who want a quick fun time. This 2nd camp may belong more to people who are not willing to invest long hard hours into the game and to coin the phrase are more 'console minded', looking for a quick fix so to speak.
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Again this is Microeconomic and Normative in nature. Personally, I sometimes farm, not because I'm taking GW "very seriously and strive(ing) to hoarde wealth" (sic), but because it is like sitting in a Casino and playing the Nickel slot machines for hours. I really don't see loot in the game as being important (what a nice break from EQuipment based games), but its fun to mindlessly pull that handle for awhile and see what happens.
So the Fixed Cost (perhaps, having a weapon that is effective) in GW is quite low in my opinion....I can get a collector item at my leisure. But the Marginal Cost to many varies. Some want that Fissure Set......I find that the height of Marginalism.....
So I would argue that there are a myriad of reasons why people pursue activities related to wealth in this game.
I'm sure that this was not as helpful to you as I intended (I just don't have that much time to put into it...and my old brain is a bit rusty in this area these days...and to the dismay of your detractor, I had to look up some terms to remember if I was using them correctly), but maybe I provided some Marginal Value.
You might also check out Game Theory and its place in the Economic System of GW...but stick to the Micro side.....
And just to let you know my predispositions (I think it is important to show my biases when I start to spout economics)...I would say I am more of the Austrian School than a Mathmatically Based Economist. Optimism or Pessimism rules.....perceptions over reality.....Gold without activity is not wealth...etc.
Edit: Check out this thread OP:
http://www.guildwarsguru.com/forum/s...d.php?t=126944