24 Feb 2006 at 17:12 - 8
I am a ranger person, if you want to try something other than tanking you might give a ranger a try. Ranger are the most versatile character in the game. Many creatures are especially vulnerable to a particular element, fire, ice, lightning and, yes, earth (ebon), ranger can switch damage on the fly. You have range weapons so you can rain death from above or below, medium armor so you can take a hit when needed. Rangers get some pretty good running skills for making to the next gate, and all come with a bonus, wether it is energy from being hit or just extra evasive maneuvers, to avoid being hit. Last of all rangers are never alone, you can have permanent pet and rangers can even for a time, get every body to help out.
The next few have light armor and are often referred to as "squishies".
Then there are elemetalist, the true power houses of the game, they have many massive damage (nuking) spells and of area of effect skills (AoE), they are somewhat less effective since the new AI gives monsters enough intelligent to leave the area once it starts, but if knocked down their targets are mashed. They can slow down a opposing group, blind targets, chain spells that can hit everybody, and boost their armor to near indestructible levels. Once you get past the "all I need are a few nuking spells" elementalist can become a fearsome damage dealer. When I see an elementalist cast fire storm it like "step aside for a 'wow, pretty'" but when he starts on the lightning "Holy Crap!!"
I often refer to necros as an "army of one" , a good necro can easily maintain a nearly unlimited supply of bone minions and bone fiends . Since most of their skills are poison and disease based, their targets armor is irrelevant, and they can easily infect, yes there some of there skills are infectious, the whole opposing group with so many status disorders no healing can save them. They don't have high energy, but when something dies they get energy and when fighting something will always die.
Mesmers are some of the more advanced and least understood. Steal your energy, interrupt your moves, and basically make you move so slow you end up practically standing still waiting to die. All of their hex skills ignore armor, so when a good mesmer sets his sights on a warrior, that warrior is going down.
Monks are the most skilled players in the game, as such not the best choice for a first time player. They can smite offensively and heal defensively, a good monk can make or break a team, and unfortunaly there aren't enough good monks. This is also made worse because some players expect the monk to keep them alive no matter what, and even the best of them can't over come stupidity, so many monks are reservered for guilds or other friend teams, like mine.
Now onto warriors, although often referred to as tanks, they can be much more than that. A good one can hold the ground while the leaders organize the team for a final assault, survive long enough for the monks to revive everyone to recover from a bad agro, and shield the team so the lighter armored, high damage dealers can create a killing field. Good warriors should be both a shield and a spearhead. Unfortunately the "TANK SMASH!!" mentality is all to prevelant in the game.
Add in a good complimentary second skill and you can be whatever suits your play style.