When you reach a new level you can put some attribute-points in some attributes and you become better. But that's not fun enough! So for the first a very simple idea: Just make some aoutomatic thing type in how much HP you have gained(and maybe you should gain 1 mana or something?)
So here's for my second,little bigger idea: Talent Points! You gain one each leve and they are like attribute points but you put it on more fun stuff like:
Healing SignetRank1(each "category" has 5 or 3 ranks): Gives your healing Signet 4% chance to make a critcal heal and heal tripple the expected heal.Rank 2:Gives your healing Signet a 6& cchance to get a critical heal. And so on for 5 ranks
Sword Specalization:Rank 1:Permanent gives your sword 1% more damage and 1% more chance to critical strike.
Rank 2 it becomes 2%, rank 3: 3% and so on.
I think that you get it now, or atleast hope it.
Talents
pappayaponta
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Mandy Memory
eehhhhhh...I am going to have to dissagree. This could make for some skills becoming extremely overpowered.
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actionjack
Not a bad idea.. but I would also disagree.
It would make "experience" player way too powerful (when get start getting rank 5 on everything)
I would leave the passive bonus to weapon mods and runes (which we need more varity of)
It would make "experience" player way too powerful (when get start getting rank 5 on everything)
I would leave the passive bonus to weapon mods and runes (which we need more varity of)
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drowningfish999
Disagree, completely throws off the balance factor, and everyone will always pick the same talents anyway.
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Haggard
lol +500 healing signet ftw
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NatalieD
Does this look like World of Warcraft?
