Talents

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

When you reach a new level you can put some attribute-points in some attributes and you become better. But that's not fun enough! So for the first a very simple idea: Just make some aoutomatic thing type in how much HP you have gained(and maybe you should gain 1 mana or something?)

So here's for my second,little bigger idea: Talent Points! You gain one each leve and they are like attribute points but you put it on more fun stuff like:

Healing SignetRank1(each "category" has 5 or 3 ranks): Gives your healing Signet 4% chance to make a critcal heal and heal tripple the expected heal.Rank 2:Gives your healing Signet a 6& cchance to get a critical heal. And so on for 5 ranks

Sword Specalization:Rank 1:Permanent gives your sword 1% more damage and 1% more chance to critical strike.
Rank 2 it becomes 2%, rank 3: 3% and so on.

I think that you get it now, or atleast hope it.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

eehhhhhh...I am going to have to dissagree. This could make for some skills becoming extremely overpowered.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Not a bad idea.. but I would also disagree.

It would make "experience" player way too powerful (when get start getting rank 5 on everything)

I would leave the passive bonus to weapon mods and runes (which we need more varity of)

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Disagree, completely throws off the balance factor, and everyone will always pick the same talents anyway.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

lol +500 healing signet ftw

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Does this look like World of Warcraft?