Make your Own Boss

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

For fun, see if anyone want to make thier own Boss Mob.
Here is a template that you might follow:

Name:

Classes:

Skills:

Skill Usage: (how they would chain it)

Looks:

Specials:


Also remember, as a boss, they probably will be at lv28+, and interesting to see double, or even tripple class bosses. And as a Mob, they can be more free in balances (so things like equiping more than one elites, mob skills, special properties, etc can be apply). Also think what underling it could have. Overall, make one that would be challenge to take on, yet also fun.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Very interesting idea, I'll throw some ideas out....or upchuck some anyway. Here we go. I'm working with the assumption that we're making bosses for new monsters.

Name: Gorgath Flamespewer
Type: Dragon, not drake, a DRAGON (runs fast), you know the look.
Classes: Warrior, Elementalist

Skills:
1. Defy Pain (Elite)
2. Sever Artery
3. Gash
4. Belly Smash
5. Elemental Attunment (Elite)
6. Lava Font
7. Meteor Storm
8. Aftershock

Skill Usage (in order of use, top to bottom):

vs. Melee:
1. Elemental Attunment
2. Lava Font
3. Sever Artery
4. Gash.
5. Meteor Storm
6. Aftershock
7. Belly Smash

vs. Ranged:
1. Elemental Attunment
2. Meteor Storm
(closes in while foes knocked down)
3. Aftershock.
4. Severy Artery
5. Gash.
6. Lava Font

Health Below 50%
1. Activates Defy Pain and continues with normal protocol.

Crystaline Overseer
Type: Diamond Golem, twice the (average) player's height, clear/white, 4 arms, 2 on front and back, dual faces also, so it never has to turn around to attack. Counts as having skin, you'll see why if you understand the skills.
Classes: Mesmer/Elementalist

Skills:
1. Illusionary Weapondry (elite)
2. Epidemic
3. Empathy
4. Energy Tap
5. Elemental Attunment (elite)
6. Chain Lightning
7. Blinding Flash
8. Obsidian Flame

Skill Usage:

vs. Melee:
1. Empathy (Target Melee 1)
2. Blinding Flash(Target Melee 2)
3. Elemental Attunement
4. Illusionary Weapondry
5. Chain Lightning
6. Obsidian Flame
7. Energy Tap

vs. Ranged:
1. Elemental Attunment
2. Chain Lightning (Targets two or more foes close together)
3. Obsidian Flame (Targets weakest foe)
4. Empathy (Any Ranger)
5. Blinding Flash (Any Ranger)
(closes distance)
6. Illusionary Weapondry
7. Energy Tap

vs. Conditions
1. Epidemic (Target closely packed foes.)

That's all I got for now.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Name: Palinka the Posionlord

Classes: R

Looks: A giant Devour with green spots.

Skills: Spike Barrage* (mob skill) , Apply Poison, Choking Gas, Troll Unguent, Savage Shot, Posion Spike* (mob skill)

Possy: It will be group with 2 Necro Devous who cast Virulence, and 2 Ranger Devour that put down traps and healing spring and Favourable Winds.

Skill Usage: Once Arggo, Use Chocking Gas, Apply Posion, and Spike Barrage the target (target soft target first), Use Savage shot when detect target casting spells, and use troll urgent and Posion Spike when its HP runs low. The other Devour will do supportive roles.

Specials: *Spike Barrage... like Barrage, but still keep the perparations (thus apply posion and chocking gas applies). Posion last 50% longer.
*Posion Spike...for duration of 12 seconds, anyone attacking it with melee will get posion.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Seems the expected would be a straight foward "Lets form a capping group and kill that dude, he spawns at X and X locations". Personally I liked how the Lich King worked because he had a strategic way of fighting, and a few phases.. A big boss so to speak.

I haven't an idea for names yet but here it goes.. The theory behind these bosses, would be they'd appear through out the whole story line (Of course growing stronger in each encounter) Both professions are sorta representatives of the new nations.. Correct? The Kurzicks = Ritualists/The Luxons = Assassin. Although thats kinda a long jump, the idea is, If you were a Kurzick it'd be an assassin boss appearing through out the missions hired to kill your party, if you were a Luxon it'd be a ritualist boss appearing through out the missions trying to kill your party. I don't really remember the skills for each class (Didn't screenshot) But these guys wouldn't be on the same level as a regular player, they'd have stronger then regular skills that are unique to them. I'm guessing the assassin would be able to shadow step to any target or away from any target at anytime, and the ritualist could have (Just a random thought) an ultra summon in which he makes a ring of spirits that act as a wall of Shield of Judgement knocking down anyone who even goes near it. (Would be used for trapping players in, or keeping players out) They'd have an imporant role in the storyline of course.

Another thought.. If any of you have ever played Dungeon Siege II you'll know what I'm talking about. At anytime while out of a town with like a 0.0000001% chance of appearing, this humanoid creature in a cloak would randomly attack your party.. But not physically. He'd steal loot and anything that wasn't picked up, he was called ????. The catch is, if you could land hits on him he'd drop rare items and gold. (He'd run ultra fast like in GW it'd be around.. 100% faster running speed, so dodging magic projectiles and arrows would not be a problem)