Quote:
The problem is not that a group/team should get more xp/loot than a solo'er
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There is where I think you're ABSOLUTELY wrong!
Hear me out:
A team MUST get more XP than a "solo team" (1 man team) because that XP gets DIVIDED equally between players in the party....thus every single player in the party will get a LOT less xp than the soloer.
Do you get my point?
It's like, you kill a mob for 100Xp... fine. A soloer will kill the mob and get 100xp.
Now, a full 8-man team will also kill the mob...for 100xp DIVIDED by 8 (xp gets divided equally between the party members). That's around 12,5xp only!!!!!!!!!!!!!!!!!
Basically the full 8-man team players is only getting 12,5 xp, or in other words 8 times less XP than the "solo team"player!
That's my point. I am not saying that the 8-man team should get more xp than the soloer. Not at all.
But you must agree that getting
8 times less xp than the solo player is a HUUUUUUUUUUGE inbalance!
Now, replace the xp for loot (ectos, shards and goldies) and you'll see how inbalanced GWs currently is. Yep, loot also gets "divided" by 8 too....
Why not give a slight boost to the team's xp/drops so that while it won't be better overall than the solo player, it might help balance things out.
The main reason for this line of thought? Trying to encourage people to playing teams again.
As things stand now, I/anyone has the ability to dual-farm the UW, solo-farm FoW for Shards and farm SF with a 4-man team.
I/anoyne can farm gold solo, I/anyone can also farm for gold items solo.
Why in hell should anyone play on a team then????
"For fun" most people reply. True enough and that's what I do.
But why should the solo behaviour be rewarded on an online Role-playing game, MMO or CPRG or whatever they want to call it??
If we shouldn't be playing on teams the game might as well have been a single player game without internet connection,right?
I think that in the end, there's a lot of different attitutes and "gaming-philosophies" that the Devs can have.
What I am trying to say is that rewarding solo play over team play with such an in-game inbalance as GWs currently has is not the only way to go.
For the record, I have a 55hp-monk too, and a solo farmer and a solo mesmer farmer (SF) so I know how things go one way and the other.