About enchantments last longer mod

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

If I cast an enchantment which lasts 30 seconds and have 19% last longer mod, it will increase duration to 35.7 seconds or does GW round it up to 36 seconds?

De Skjeve Rechtn

De Skjeve Rechtn

Academy Page

Join Date: Aug 2005

Belgium (europe)

RunningRangers [RR]

Guildwars rounds most thing up downwards
my 55 hp monk takes 5 dmg for example (rounded it would be 6)
but i also notice that if i have 399 health and lina casts protective spirit, i lose max of 40...
about the enchanting thing, someone will have to test

Francis Crawford

Forge Runner

Join Date: Dec 2005

Tough to test; I've long wondered the same thing.

My guess is that since spell timings are NOT all measured in whole numbers, there's no rounding. That's because there's no implementation reason for the software developers or game artists or anybody else to have it do rounding.

But it's just a guess.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

is the 3 tenths of a second that critical to your build?

Francis Crawford

Forge Runner

Join Date: Dec 2005

If you're trying to keep an 18 second enchantment up permanently, or if you're using one of the mad energy-boosting enchantments that lasts 5-7 seconds, this is actually a pretty important question.

Le Grinder

Ascalonian Squire

Join Date: Aug 2005

N/Me

Ive got a 15% for my blood staff at the moment, and the Orders seem to hang around for just a tad longer - as they only usually last for 5 sec, recast time of 5 sec, (casting time s sec) 20% would make that 6 sec, so only a 1 second period of missing the order.

Although, with a 20/20, sometimes this isn't as much a problem. Still looking for that 20% though.

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

I have now got a 19% on my blood staff, upgraded from 15%. Orders seems to hang around even bit longer then when I had the 15% on it. I think it was worth a little more breathing space.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I have an idea for how this could be tested precisely. However, the idea requires a high-level W/Mo, which I don't have.

1. Obtain a staff with a 16-19% mod.
2. Get in a fight with a weak mob and lose some health.
3. Kill everybody who can cause you nonzero damage or degeneration, but not all the ones that can cause zero damage. You should then have submaximum health and no regeneration/degeneration, because the fight is still ongoing (I think).
4. Cast Healing Breeze and see exactly how many points it heals you for.

I -- and probably a lot of other folks -- would be very interested in the results.

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

Simply use elemental attunement, and time it. go into Elonas, and get to the countdown. Time it using that, and thus you can find out. elemental attunement's recharge is 60 seconds, yet it lastss 45. 9 seconds out of it results in 54 seconds. You could also test it with orders, its simple to test with them, because order of the vampires recharge is the same as its duration, if it lasts longer then its recharge you can cauculate it with elonas' timer.

Lord Dobo

Lord Dobo

Frost Gate Guardian

Join Date: Jan 2006

Arizona

The Unseen Hand Of Fate [fate]

E/

Wow, I'm so late to this thread. But there is a better way to test the time. Simply record it on your computer and play it back. Pause and slow-mo.