About enchantments last longer mod
1 pages • Page 1
F
Tough to test; I've long wondered the same thing.
My guess is that since spell timings are NOT all measured in whole numbers, there's no rounding. That's because there's no implementation reason for the software developers or game artists or anybody else to have it do rounding.
But it's just a guess.
My guess is that since spell timings are NOT all measured in whole numbers, there's no rounding. That's because there's no implementation reason for the software developers or game artists or anybody else to have it do rounding.
But it's just a guess.
e
F
L
Ive got a 15% for my blood staff at the moment, and the Orders seem to hang around for just a tad longer - as they only usually last for 5 sec, recast time of 5 sec, (casting time s sec) 20% would make that 6 sec, so only a 1 second period of missing the order.
Although, with a 20/20, sometimes this isn't as much a problem. Still looking for that 20% though.
Although, with a 20/20, sometimes this isn't as much a problem. Still looking for that 20% though.
F
I have an idea for how this could be tested precisely. However, the idea requires a high-level W/Mo, which I don't have.
1. Obtain a staff with a 16-19% mod.
2. Get in a fight with a weak mob and lose some health.
3. Kill everybody who can cause you nonzero damage or degeneration, but not all the ones that can cause zero damage. You should then have submaximum health and no regeneration/degeneration, because the fight is still ongoing (I think).
4. Cast Healing Breeze and see exactly how many points it heals you for.
I -- and probably a lot of other folks -- would be very interested in the results.
1. Obtain a staff with a 16-19% mod.
2. Get in a fight with a weak mob and lose some health.
3. Kill everybody who can cause you nonzero damage or degeneration, but not all the ones that can cause zero damage. You should then have submaximum health and no regeneration/degeneration, because the fight is still ongoing (I think).
4. Cast Healing Breeze and see exactly how many points it heals you for.
I -- and probably a lot of other folks -- would be very interested in the results.
Simply use elemental attunement, and time it. go into Elonas, and get to the countdown. Time it using that, and thus you can find out. elemental attunement's recharge is 60 seconds, yet it lastss 45. 9 seconds out of it results in 54 seconds. You could also test it with orders, its simple to test with them, because order of the vampires recharge is the same as its duration, if it lasts longer then its recharge you can cauculate it with elonas' timer.
