
The Build
Expertise 7+1
Wilderness Survival 10+1+1
Swordsmanship 10
Tactics 9
Current runes: Minor Vigor, Minor WS, Minor Expertise
Hundred Blades (E)
Apply Poison
Barbed Trap
Flame Trap
Hamstring
%Healing Signet
#Whirling Defense
*Resurrection Signet
%Alternative: Troll Unguent, though the 'sig heals for more and costs less
#Alternatives: Dryder's Defense, Lightning Reflexes, maybe Bonetti's? Throw Dirt won't work since I need protection from ranged attacks too
*Add Final Thrust instead of Ressig / Healsig in organized battles maybe
How it plays
At the start of battle, I pepper the enemy with poisoned arrows (apply poison); sure, the arrows will do no damage, but they'll get poisoned, causing them to get POd and attack (most of the time anyway). I back up into the stacked flame and barbed traps, switch to melee and hit 'em with Hundred Blades. If they gang up on me, WD, place more traps point blank and healsig if needed. Hamstring to deal with runners and pursuers. (I have a crippling sword, so hamstring lasts long enough to keep it on indefinitely)
Strong points
It might be a random arena thing, but people are generally taken aback when they charge a ranger, get hit by two traps and suddenly get Hundred Blades-d, ending up poisoned, bled, crippled and on fire. It's good for demoralizing the enemy! Same with WD making the char practically impervious to physical focus fire (and drakescale armor takes care of the rest) for 14 long seconds. If I get blinded or Empathyd, I just hit WD and start placing traps / healsigging. Energy use is fairly good too, I can use Drakescale instead of Druid's since most of my skills are cheap enough.
Weak points
Oi, where do I begin... this build has more holes in it than Swiss cheese. (and that's cool, cos it's mostly for PVE and casual PVP) First off, with no Strength, melee attacks will do hardly any damage to warriors and prot monks. W/Mos with Mend Condition are a pain, since I generally stack 3-4 conditions on them at least, giving them a nice heal. There are a lot of melee attacks that bypass WD entirely (Wild Blow, some hammer specials), but most people just don't seem to use them. Any group with half-decent coordination can purge the conditions caused by my traps / apply poison easily. Oh, and have I mentioned that this build does hardly any damage in pvp?

Regardless, it's a fun build, and I've killed two W/Mos at the same time with it once. Comment away!
-- Z.