W/Mo Atrribute points Question on weapons

Sabathius

Pre-Searing Cadet

Join Date: Jun 2005

Elysium Protectorate [EP]

R/W

My questions are as follows
1. Is is a good investment to go over the necessary require attribute points past your weapon req? i.e req10 but you take it up to 12.

2. Will I see any major increase or even for that matter perhaps experience glitches if I go over the max 12. i.e. with a +3 rune? i heard from some people your dps drops if you over base max attribute points allowed?

thanks for your feedback

dry

Academy Page

Join Date: Oct 2005

R/

1. yes

2. I have no clue what you're asking.

if you over base max attribute points allowed

rephrase.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

The general rule of thumb is to max out your primary weapon attribute if at all possible. And that would include a superior rune for that weapon, if you aren't soloing with that character.

If you are soloing, I would recommend saving enough attribute points to get at least an 8 in Healing Prayers, to max out Mending. If you need to take a point away from your weapon attribute, that's fine as the damage increase from using skills is normally 1-2 points.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Having 12 points in your Weapon Mastery will make sure you deal 100% of the stated damage on your weapon. Extra points will just boost the damage a bit.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

1. yes
2. those people are morons, use 16 weapon mastery for max effectiveness

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage

0 - 35.6%
1 - 38.6%
2 - 42.0%
3 - 45.9%
4 - 50.0%
5 - 54.5%
6 - 59.5%
7 - 64.8%
8 - 70.7%
9 - 77.1%
10 - 84.1%
11 - 91.7%
12 - 100%
13 - 104%
14 - 107%
15 - 111%
16 - 115%

As an example, if you had a normal, customized (20% more damage) 15-22 damage Dragon Sword, and a level 9 Swordsmanship attribute, each swing with the weapon would deal:

15 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 13.88 minimum damage
22 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 20.36 maximum damage


While swinging the same sword with a level 12 attribute would deal:

15 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 18.0 minimum damage
22 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 26.4 maximum damage


While pumping up your weapon attribute continues to give outstanding, exponential returns on damage all the way to level 12, it drops off quickly after that. Attribute level 13 is less than half as effective as the previous level at raising your damage, and attribute level 14 is even worse. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere.


More information at http://www.guildwarsguru.com/content...nics-id674.php

All credit above to Ensign.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Another note, if you don't meet the requirement the damage is significantly lower (try it out by using a sword with req.10 and set your attribute points to 9, then set your attribute points to 10, you will see the immense difference)
Maxing out your swordmanship if you are using a sword is usually a good thing, every point of swordmanship adds to your damage, so it does make sense to put more points in swordmanship than needed for your sword.

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by Mistical miss
Another note, if you don't meet the requirement the damage is significantly lower (try it out by using a sword with req.10 and set your attribute points to 9, then set your attribute points to 10, you will see the immense difference)
Maxing out your swordmanship if you are using a sword is usually a good thing, every point of swordmanship adds to your damage, so it does make sense to put more points in swordmanship than needed for your sword. Mistical...we usually agree. However this time I have to disagree. Those points over 12 can be used somewhere else. This is assuming that you have used runes to get to 12. There is no need for a 12, 14, 15, or 16 in any weapon catagory. The return on your investment above 12 is not worth the attributes you could buff in another place.

Anything below 12 and I agree.

The Muffen Man

The Muffen Man

Krytan Explorer

Join Date: Sep 2005

Druery Lane

W/

Quote:
Originally Posted by Me NoFat
Mistical...we usually agree. However this time I have to disagree. Those points over 12 can be used somewhere else. This is assuming that you have used runes to get to 12. There is no need for a 12, 14, 15, or 16 in any weapon catagory. The return on your investment above 12 is not worth the attributes you could buff in another place.

Anything below 12 and I agree. Im affraid I have to dissagree here Ill give you an example:

r/w hammer weapon set to 12
w/r hammer weapon set to 16

I deal a much greater degrea of damage with my w/r than with my r/w go make them on pvp and try it in the training yard you will be surprised at the diffrence even when just hitting without the skill bonus

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by The Muffen Man
Im affraid I have to dissagree here Ill give you an example:

r/w hammer weapon set to 12
w/r hammer weapon set to 16

I deal a much greater degrea of damage with my w/r than with my r/w go make them on pvp and try it in the training yard you will be surprised at the diffrence even when just hitting without the skill bonus
I am sure you do. You will deal more damage at 16 than at 12. What I am saying is that it is not the best use of those attribute points. Did you read my post? If not here it is. Read it completly this time and then disagree with Ensign if you want as he did the extisive research on this post.

Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage

0 - 35.6%
1 - 38.6%
2 - 42.0%
3 - 45.9%
4 - 50.0%
5 - 54.5%
6 - 59.5%
7 - 64.8%
8 - 70.7%
9 - 77.1%
10 - 84.1%
11 - 91.7%
12 - 100%
13 - 104%
14 - 107%
15 - 111%
16 - 115%


While pumping up your weapon attribute continues to give outstanding, exponential returns on damage all the way to level 12, it drops off quickly after that. Attribute level 13 is less than half as effective as the previous level at raising your damage, and attribute level 14 is even worse. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere.

The Muffen Man

The Muffen Man

Krytan Explorer

Join Date: Sep 2005

Druery Lane

W/

For pve yes for pvp defenetly not

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Me NoFat
I am sure you do. You will deal more damage at 16 than at 12. What I am saying is that it is not the best use of those attribute points. Did you read my post? If not here it is. Read it completly this time and then disagree with Ensign if you want as he did the extisive research on this post. Although the damage mechanics are still valid, that particular paragraph isn't. While weapon damage increases trail off, weapon skill damage increases are still linear. If you want the most from Eviscerate-Executioner's Strike, you go for 16 Axe Mastery. Besides, there are very little other attributes a damage-dealing Warrior typically needs to invest in; the only ones right now are Tactics, Strength, and Air Magic.

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by Savio
Tactics, Strength, and Air Magic. Savio say it isn't so. You are going to limit yourself to just 3 other attribute areas that count?

While what you say about skill damage is true I am going for overall distribution of attribute. There are many other areas where those points can be used. While it is good advise on certain builds to go higher than 12 it is not good advise unless you are going for just damage on a weapon. If you are using a build that only has a focus on 2 attibute areas then go for higher than 12. Once you go to 3 or above attributes then you need to start thinking about what skill you want your focus on. 12 is 100% damage from the weapon and for the OP what I give is sound advise until he learns to tweak his build like the rest of us already have.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Me NoFat
Savio say it isn't so. You are going to limit yourself to just 3 other attribute areas that count? There are very few that matter to a Warrior intent on killing the enemy with his sword. A Warrior doing anything else is generally not hitting anyone and thus not killing. There's Beastmastery, or the occasional unorthodox build like a W/Me with Drain Enchantment, but for the most part, no, there's nothing else for a raging Warrior to be spending attribute points in. In many cases a Warrior can get by without using his secondary at all. At most he'll invest in one other line, but he can easily run a 12/9/9 (not counting runes) attribute setup to cover any other attribute he might need to use.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Hmm menofat, u got a point on 12 or less, but some weapons... they are used with 13 points in an attribute ^_^ then going up to 13 is well worth it
My statement on extra points in swordmanship was based on my ancient eye farming build :P 15 strength 16 sword ^_^ the point is to kill the poor mesmers as quick as possible, no need to heal urself if you kill them before they kill you (the points do add to the attack skills as well)