Official "Make your own class" thread

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

Well, come on people. I think it is time to get the creative juices flowing and post your great, rock solid idea for the coolest class ever. None of you can tell me this has never crossed your mind, and I want to hear the ideas out there. Nothing too serious, you can go as deep (Skills, attribs, primary atrribs) or as shallow (Nothing more than a name and a look) as you want. Let's hear what you have to say

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Read the Shinobi Class thread

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

ahh, but now we have something official in which to gather ideas.

Legendary Mithrandir

Legendary Mithrandir

Ascalonian Squire

Join Date: May 2005

Valinor

Druid- Master of Nature and one with the land

Shapeshift - meele skills etc
Natural Healing - healing skills and some buffs
Natures Wrath - nukes and some hexs
Spirit of The Land (Primary) - each point increases the Druid Mana by 2 and his Hp by 2

relientK_fan

Frost Gate Guardian

Join Date: May 2005

Somewhere, Nowhere

Sith Overlords[SO]

W/Mo

Rangers already have the Druid thing going on. They even have Druid armor.

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

Not really, they are just archers. Druids maintain that shapeshifting that seems to escape rangers...

I thought psychomancer would be kinda cool, using a sort of mix of telekinesis (Push people around, knock them down) and perhaps skills attacking the mind (I think nothing would be cooler than a confusion sort of spell that mixes up skill hotkeys, or a mind wrack that takes one skill out for however long)

iotc247

Academy Page

Join Date: May 2005

Isnt that a mesmer goldfinger?

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

Pikeman from priston tale........can deal massive melee damage but cant take alot in return .........appearance ninja style

Reflex Dragonfire

Reflex Dragonfire

Ascalonian Squire

Join Date: Jun 2005

The Netherlands

White Squall [WS]

Mo/

a proffesion that uses farts to destroy the enemy whit a arsenal of wet farts, windy farts , big farts.....extreemly smelly farts etc......a character thet can fart all into extinction.

IgnusDei

Ascalonian Squire

Join Date: Jun 2005

Vancouver BC

Relic Battalion Arcana

W/Mo

Quantumist: the master of time and space.

Attr:

fold space: allows the character to quickly teleport himself or another to a nearby location.
Manipulate Time: not as powerful as it sounds. determines the potency of spells that boosts one's allies' movements and attack rates while decelerating those of the enemy.
Presciense(sp?): improves the ability of the Quantumist to peer into the future and determine his opponent's next move. Mostly affects dodging skills.
Warpstream Mastery: mastery of the chaotic energies of a plane of existence called the warpstream. determines potency of staves and attack spells.

But here's a twist, the warpstream attacks can sometimes ENPOWER an enemy rather than weaken him, or heal him rather than hurt him. A higher level of mastery keeps this from beneficial effects from happening too often.

Kossan

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by IgnusDei
Quantumist: the master of time and space.

Attr:

fold space: allows the character to quickly teleport himself or another to a nearby location.
Manipulate Time: not as powerful as it sounds. determines the potency of spells that boosts one's allies' movements and attack rates while decelerating those of the enemy.
Presciense(sp?): improves the ability of the Quantumist to peer into the future and determine his opponent's next move. Mostly affects dodging skills.
Warpstream Mastery: mastery of the chaotic energies of a plane of existence called the warpstream. determines potency of staves and attack spells.

But here's a twist, the warpstream attacks can sometimes ENPOWER an enemy rather than weaken him, or heal him rather than hurt him. A higher level of mastery keeps this from beneficial effects from happening too often.
sounds really cool ... great idea

sojen

sojen

Academy Page

Join Date: May 2005

Malaysia

[CO]

R/Mo

Alchemist -> Possesing the power to transform something common into something special

Perhaps a support class type.

Transmutation: Able to cast spells or magic that transmute or tranform ally or self weapons into something even greater. Such as enhancing the dmg output or range of bows and such, by making Iron swords into steel swords or diamond swords. Or Strengthening the string of bows, thereby increasing its range.

Alchemy: Ability to make potions into bottles. During battle, throw the bottle of potion and breaks, spreading the contents. Such as, Fire potion, Target foe and nearby foes are set on fire. Poison potion, target foe and nearby foe suffer from poison. Or maybe even life potion, the ability to heal allies.

Hmm, are there any other attributes suitable for Alchemist? This class sounds good. And NO, this idea did not come from RO. This idea of Alchemist originated from watching the anime Full Metal Alchemist. Good Anime.

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

try searching for my juggler idea if you want creative.

IcyFighter

Ascalonian Squire

Join Date: May 2005

Mo/Me

I think there should be an acrobat that uses Adrenaline for his skills. Just so that people can make a full melee class with Warrior offensive skills and Acrobatic defensive skills.

Eh, something like that. I just want another melee class that doesn't use spells.